Smuggler Archive

Thread: Why slicing shouldn't be for the public...

Abai
Mon Jun 07, 2004 6:03 am
#1

I know a lot of people would disagree with me on this and I also know that a lot of smugglers would like more things to slice. I have read some who would like us to be able to slice or make modifications on spaceships. I agree with this and find it very much on par with how I see smugglers. I know that removing slices from gear such as armor and weapons are impossible as 90% of the palyerbase would cry nerf... I also know that at the moment slicing is the only thing most smugglers make money from...


Anyway... I would like to make argumentation on why I think slicing should not be for every man in the game. I will make base the argumentation on what worries me the most... the ability to slice/make modifications on spaceships. I fear very much that if smugglers get to do this on spaceships that every player in the game would have modified spaceships. Look at Han Solo and the Falcon... as I see it then Han had made some spcial modifications to the Falcon in order to make it faster (according to han the fastest ship in the galaxy). Imagine if Han had been making the same modifications to other ships... now would the Falcon then have been something special? I feel thatthe ship of a smugglershould be very different from that of a regular pilot.


To me slicing should be something smugglers do for themselves in order to gain an edge against their enemies, or to have an advantage against competition. I do not know if others feel in the smae way as me, but I dothink that a lot of the smuggler feel comes from their ability to make special modifications to their things in order to gain a small advantage.


Unlike Jedis I do not talk about making us a super profession that can kill, outfly or be vastly better protected than everyone else. I'm just looking for that small advantage of a few percent more to our own equipment so that we have that edge on our side. I still want to keep balance...


Abai Kunanbayev



Azat Samat
Intelerebel
Mon Jun 07, 2004 6:10 am
#2

Maybe the answer comes from which ship is beng used.


In other words, maybe faction ships such as X-wings and Tie Fighters can't be sliced, while freighters can.


It could be executed simply by giving the freighter ships a specific power core of which only that can be sliced.


Anyway, I see your point and agree.



Just a thought.



v==================v AOTA v==================v
. Master Weaponsmith / Master Smuggler .

[ Obsidian Fear Team Leader [
zazo
Mon Jun 07, 2004 7:00 am
#3

Nah slicing is part of our profession and needs to be a marketable service. That being said I make my credits on faction sales, not slicing and unfortunatly not on spice anymore. I do not slice for anyone outside my guild and I dont charge them for slices.



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


DavjoFahNu
Mon Jun 07, 2004 7:07 am
#4

/agree main post....


it would be nice if slicing ships where limited to SMugglar owned ships



INTREPID -Thundyr - Leader of the Iron Legion - Co-founder of Hadrian's Market

FLURRY - Fahzy - Wookie - Rifleman - Creature Handler
WesBelden
Mon Jun 07, 2004 7:14 am
#5


I agree that any major modifications we make should be for our own ships only, so extra shields, faster engines etc. However, if they were to allow us toconstruct false IFFs, maybe say, to get through a planatery blockade, or simply avoid the law (that one'd be our fortay), then I think we should be able to do that for others too.


This is somewhat similar to the smuggler's weapon proposal - we make normal slices for the general public, but we beef up our own weapons considerabley more.

Message Edited by WesBelden on 06-07-2004 07:16 AM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
ih8modem
Mon Jun 07, 2004 7:42 am
#6

Slicing should have a time limit. Like buffs , like spices , like food. Maybe not time exactly, but like a powerup that lasts say 1000 uses or so.


My reasons for dropping smuggler :


1 - No one buys FP anymore - not even on Dantooine


2 - no one wants Spices anymore


3 - People somehow strangely want me to pay them to open containers / slice weapons (where did they fall off the bus!)


So I kept the pistol tree and dropped the rest.


Retired MS.






Artisan - Architect - Musician - Marksman - Scout - Bounty Hunter - Pistoleer - Smuggler - Teras Kasi Master - Brawler - Swordsman - Rifleman


Master Explorer
Imperial Lt.


Combat Prowess 4-4-4-4Enhanced Reflexes 4-0-0-4
Padawan

chown2
Mon Jun 07, 2004 7:51 am
#7

I've been saying this for months, but I've really had no success at convincing anybody. There's really no skill in the profession that has anything to do with smuggling.




Master Chown Darkcloud Smuggler

"I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






Boli32
Mon Jun 07, 2004 7:53 am
#8

I agree, personally I regret having to put a lot of my skill points into smuggler as it is a profession I feel no afinity for in order to get competative armour. (I am becoming an armoursmith/brawler).


Smuggler should be able to slice true; but though should not be able to slice as much as they are able.


PSGs are fine... I can see a smuggler fiddling with his PSG to get it working better,ditto with sutff like blasters and eventually ships. but slicing bone armour / A finely crafted sword *shakes head* not right.


A few things should still be slicable Vibro knukles/vibroblades (as there are electronics in there and it would like overclocking the virbrocell) but what difference is a smuggler going to make to a set of composite armour?!?!?


Also sliced items should be unstable, master smugglers can use the items without fear but less experianced smugglers and everyone else there shodul be an inhearant risk of it breaking down/exploding etc. (Note the M.F. in the second film).


With the smuggler revamp, a more sensible area of slicing willnot go amiss.



____________________________________________________________
Boli-Finador, SWORDsman Extrondinaire.
"Yes I use a sword, I have many swords; I left my tool chest at home today."
Smug-Druggler
Mon Jun 07, 2004 8:33 am
#9






Abai wrote:


To me slicing should be something smugglers do for themselves in order to gain an edge against their enemies, or to have an advantage against competition. I do not know if others feel in the smae way as me, but I dothink that a lot of the smuggler feel comes from their ability to make special modifications to their things in order to gain a small advantage.


Abai Kunanbayev





Respectable argument, Abai. And I think that it can be further boiled down and addressed fromanother angle.


If I'm understanding you, your main concern is not to limit the scope of slicing but tomake advantages inflight performance more Smuggler-exclusive. If so, I agree and propose this angle.


The advantage for a Smuggler's piloting abilitiy should reside in his/her skillset not necessarily in a particular static ship modification item.


With this view, for example, a Smuggler/Pilot skillset character with a heavily modified starship would still have the pilotoing advantage over any other Non-Smuggler/Pilot skillset flyinga ship with the same modifications. (I say, "any other" with the possible exception of Bounty Hunter/Pilot and Jedi/Pilot skillsets, but that's another argument).


This dynamic would also allow for reasonable compromises toward some of the other concerns you and other posters addressed, that beingmoney earning potential and loyalty to the films. A Smuggler could still earn well providing ship modification services without sacrificing his unique piloting edge.And we as fans can still hold our charactersup to be being comparable to the movie icons.


Furtheranalogy in present game terms:


A fully hot-rodded to-the-limit YT-1300 (Millenium Falcon) is to a Master Pilot what a speed sliced Krayt FWG5 equipped with a Damage Power Up is to a Pistoleer 3-3-4-4.


The same ship stated above is to a Master Pilot/Master Smuggler what the same pistol stated above is to a Master Pistoleer.


See what I'm saying? The main focus is on the character's skills rather than the item he uses.


**Note to Community** : don't sweat the numbers in my analogytoo much. They are only used as a means to further an idea. At this point no one knows what, if any, skills will be included in the Revamped basic Smuggler skillset, much less the coming "nouveau" Smuggler of Jump to Lightspeed.


To some that may not recognize me (I see some new names around ), I'm not some interloper from another profession. I just have been away from "the fray" for about a month or so. Don't shoot! I'm a crook too!


Respect,


Keer Tregga


GORATH





Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
WillburWright
Mon Jun 07, 2004 10:37 am
#10

Hmmm. Nice.



My opinion: Keep slicing as it is, but give smugglers an extra % bonus on their own stuff. The stuff they slice cannot be traded, unless the modifications are removed.



zoynk
Mon Jun 07, 2004 11:41 am
#11

Slicing along with spice production has been mention many times in EU and certain games (Example would be X-wing Alliance). While there's an argument reguarding a smuggler's personal belongings having a sharper edge to them, slicing still remains a public service per se'.

One way to compare a smuggler's personal belongings being different then stock... A mechanic or vehicle collector of sorts, makes many modifications to their vehicle(s). Such modifications compared to a stock vehicle off the lot, generaly amount to much better performance. Lets face it, the smuggler should have the option to alter their mechanical surroundings for their advantage and still make a profit from public service. Figure a smuggler would spend much more time on their own items as opposed to something they might sell.



"You feel an inner glow... The caffeine is with you."
Master Smuggler
Master Architect
Master "Oh look, another revamp pushed back " Mad Man
Geevo
Mon Jun 07, 2004 5:44 pm
#12






Abai wrote:

I know a lot of people would disagree with me on this and I also know that a lot of smugglers would like more things to slice. I have read some who would like us to be able to slice or make modifications on spaceships. I agree with this and find it very much on par with how I see smugglers. I know that removing slices from gear such as armor and weapons are impossible as 90% of the palyerbase would cry nerf... I also know that at the moment slicing is the only thing most smugglers make money from...


Anyway... I would like to make argumentation on why I think slicing should not be for every man in the game. I will make base the argumentation on what worries me the most... the ability to slice/make modifications on spaceships. I fear very much that if smugglers get to do this on spaceships that every player in the game would have modified spaceships. Look at Han Solo and the Falcon... as I see it then Han had made some spcial modifications to the Falcon in order to make it faster (according to han the fastest ship in the galaxy). Imagine if Han had been making the same modifications to other ships... now would the Falcon then have been something special? I feel thatthe ship of a smugglershould be very different from that of a regular pilot.


To me slicing should be something smugglers do for themselves in order to gain an edge against their enemies, or to have an advantage against competition. I do not know if others feel in the smae way as me, but I dothink that a lot of the smuggler feel comes from their ability to make special modifications to their things in order to gain a small advantage.


Unlike Jedis I do not talk about making us a super profession that can kill, outfly or be vastly better protected than everyone else. I'm just looking for that small advantage of a few percent more to our own equipment so that we have that edge on our side. I still want to keep balance...


Abai Kunanbayev




Wasn't it in the Han Solo trilogy that he took it to some other ship-builder that made it the fastest? Most of the modifications (by my guess...correct me if I am wrong) ... were done by others besides Han.




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
TheWok
Tue Jun 08, 2004 12:16 am
#13

Actually, the customization and modificaion of ships and vehicleswas commonplace in Star Wars. Luke's Landspeeder was highly modified so he could race his friends. Many companies, especially Corellian Engineering, sold mod kits for their ships In fact, it was very rare to see a stock Corellian ship outside of space dock.


We just need to figure out exactly what we're supposed to be slicing on these ships. Without that information, we really don't know if it should be a smuggler-exclusive deal, or if it is a marketable service that would be highly desirable for people.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
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The History of SWG Smuggling (looking for a happy ending soon?)
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