Smuggler Archive
Thread: cancel it go Smuggler is so bad thread
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THEsmuggla
Tue Dec 07, 2004 7:25 am
#1
JtL related issues :
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Smuggling missions available to every single player through the Smuggler’s Alliance from Tatooine.
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One Smuggler profession specific set of missions, that is the clone of one that is non Smuggler specific, and gives no reward apart from the fact you can use your language skill once in a while. This mission is not available for Imperial Smugglers.
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Insulting comparison between smuggling and Smuggling, the first being accessible to anybody, the second to nobody (but proudly bearing a big S).
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Any member of the Smuggler's alliance is called "smuggler" by ingame NPCs, which never occured to any "ground Smugglers". (Contribution of SmugglingZane)
The loot revamp has begun :
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You can now loot some sort of short terms buffs for yourself, or you equipment that could have been some useful spices, but won’t be.
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You can loot a schematic to make some furniture with your spices skills (?!)
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We can expect some loot that can maybe become usable to add in some spices (yet to see).
Supposed being looked at :
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It’s been 3 months since patch 10, and the crate-autopulling issue isn’t fixed, last time it was heard about, it wasn’t even assigned.
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It’s been 8 months since publish 7 and the spice downer change has still not been explained.
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It’s been 17 months since release and or skill tree is not properly documented.
Supposed being known :
- We still can’t open the locked Mag-Seals in the dunjeons, even thought they offer the opportunity to slice them in the radial menu.
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We still have to close the color palette each time we slice a piece of composite.
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We still don’t have the possibility to buy a precise amount of faction points.
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We still wonder what can be the use of a Flow Analyzer Node.
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We still can’t refresh a mission terminal after slicing it without losing the benefit of the slice.
Message Edited by THEsmuggla on 12-07-2004 06:44 AM
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