Smuggler Archive
Thread: smuggler revamp pushed back to publish 11... well... answers please, we're in 11.3 now and no wo
David665 wrote:
To be fair to the Jedi, they did not ask for those two pubs, they asked for 5 top issues to resolved, and the second pub wasnt even for the Jedi, but for those who wanted a Jedi. Permadeath was completely unfair, especially for a Jedi who was near master status.
seems to me that the devs are working hard to change the game as much as possible so it is not even reconizable to what was originally released. How many changes in the last few publishes were done without any player input?
how many times have they pushed through what THEY thought we needed to improve the game?
how many times have players pleas gone ignored when WE are the ones actually playing the game?
see a trend here? the devs will "improve" the game as they see fit, we players dont really matter anymore. take for example the group mission nerf? why was it done? to fix the economy. HAHAHA
our own little problems (smugglers) with the outo pull for clamps ect. sure it is minor, and it shouldnt take anything other than a minor program to fix. but hey we are looking at somethign to make us happy, forget it, just give the players more loot and they will be happy...............
*yah in a bitter mood tonight, what can i say
YamadaMan wrote:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=84581&highlight=#M84581
didn't we take it like a "great community" ?
now it's 11.3 and NO WORD about our revamp
or was it the talus mission ?
see what I mean now ?
Message Edited by YamadaMan on 12-03-2004 02:00 PM
I wonder when it crosses over to 12. Do they do this by month? Since we're now in December can we expect all publishes this month to be 12s?
/say the smuggler revamp is delayed du to the work we have on the current publish. We are not forgetting you, but we really want to give you a GREAT revamp. In order to get it as great as we expect, wee need more time and to finish what we are currently working on. Once we're done with it, we will work on your revamp !;
/pause 30;
/say We do love smugglers;
# /say dead ones;
/pause 2590000;
/macro smuggler_revamp;
Of course they have code for it - it has worked before! Things like that make me question the developers' integrity even more.
TheCoredump wrote:
I don't even understand this 'auto pulling' issue, as I am able to load my torpedo launcher directly from crate
And this don't make me really optimistic, wainting a such easy fix (as they already have code for it) for so long...and after a year of play (for me, not so long compare to some other players) no sign of a revamp...not even a virtual planing, not even a planing for any fix... we don't even know on what they currently working... there is definitly a lack of communication in the game, and not only for us smugglers
HaughtyElf wrote:
WesBelden wrote:
All profession revamps have been slated for after the CU, which is currently being worked on. Other than that we don't know what's next, just that we're in there somewhere.
Wes, Can we geta couplequestions about the profession revamps. Is this one big revamp for all of them? or revamp for each profession one at a time??
If its one at a time, could you please pass on to make smugglers one of the first ones.
As I understand it they'll be working on them one at a time. As to the order, I think even other correspondentswith professions that needs revamping are putting Smuggler at the top of the list (or at the very least 2nd