Smuggler Archive

Thread: Why Nerf? Instead....

Whacko4squid
Sun Jun 05, 2005 6:07 am
#1

Why nerf us?....because the other classes dabble in our Career.


instead of just moving FD to MASTER Smuggler...they Nerf it...

Instead of moving Concussion shot to MASTER they nerf it.....

Instead of moving LastDitch to MASTER they nerf it...


Why in the hell can't we have some decent moves?...and take pride in those moves?...


because it's because the Jedi/bh BS going on in this game..


I don't give a rats' ass if the Devs revamp us...because when they do the outspoken people in a certain forum will cry NERF....


Damn time to take another hit of pixie and watch the pretty lights....because after reading about the changes coming I see us as always....being the most nerfed class in the game.


unless of course you are a smuggler/Imagedesigner... lol
KwoTon
Sun Jun 05, 2005 7:34 am
#2

smuggler/image designer/Ranger would be the most nerfed.



___________________________
Kalbarr(GHOST)
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Oopsi
Sun Jun 05, 2005 7:39 am
#3

Because they hate us. they hated us from the very begining. We were supposed to be a 5 in crowd control. but the devs admit that we are more like 2-3 atm and they wont change anything... well... they will nerf us instead of making our specials worth using. All they had to do is increasing the modifieres of Smuggler's and Pistoleer's debuffs. But they wont do it. And you know why? Coz Jedi will start whining agian like "ah he was almost able to injure me before i pwnd him. nerf em i am a jedi i need to be uber"... sigh... as Pistoleer/Smuggler i need some decent and working abileties as i am only crowd control. I can't tank, i can't provide any good damage all i am supposed to do is dealing debuffs. But my debuffs are pretty useless. at least i don't see alot of an effect... only good stuff i have seems to be my roots, my snare is ok my intimidation shot works fine and LD is great in cases of emergency... but all other attacks are next to useless... but they wont fix us... no they will nerf our only working abileties... and why? besause they hated us from the very beginning for some reason. I hope they will prove me wrong... i still hope they will fix us with the next few patches.



RADEK IKEPO - Europe-Infinity
Best Smuggler on Infinity
Wannabe Bounty Hunter

selling Rebel Faction Points for 110cr/fp

Aeneas_Menosos
Sun Jun 05, 2005 8:28 am
#4

sorry, I've been off the forums and out of game for a bit. How exactly did (are) we getting nerfed? And if we haven't yet, is this speculation or is there some official word?
EnderUK
Sun Jun 05, 2005 9:15 am
#5






Aeneas_Menosos wrote:
sorry, I've been off the forums and out of game for a bit. How exactly did (are) we getting nerfed? And if we haven't yet, is this speculation or is there some official word?





QFE


Just becuase some Jeid/BH say that we're gettign nerfed doesn't mean we are getting nerfed. No offical words has been issued so don't worry about it. Oh and if the devs do by chance move those three specials to master smuggler they can just go to hell. Several other proffessions have very very good specials dotted around their trees why shoudl smuggler be the only proffession you do have to master?


Offical word of a dev at Fanfest in regards with last ditch was they were happy with how it is currently. The fact is it's not that useful, I haven't even got it in my tool bar.


Concussion shot should be a paralysis, it's not going to be nerfed it's going to be fixed.


Fiegn death, the only thing I would do differently here is place maybe a 2-3 second cool down timer on the special. Currently if I want to play dead I just hit stand fiegn stand fiegn until I see that I have been succesful.



I too use to have a fancy sig, then it got pwned - Kenney Ender
HOTDOG
Sun Jun 05, 2005 9:15 am
#6

The word is that they are going to "fix" concussion shot to work as it is described.


Meaning it will now be a 30 second Mez that will break on damage.


Meaning you will shoot someone with it and they won't be able to heal, attack, run, sh!t- nothing until they take damage again.


My opinion is- this isn't a nerf- it's going to make us a serious threat. Especially if we use it with an AOE weapon.


The down side is- you are going to hear a lot of Jedi screaming about it when it happens- The upside is- they have been one of the main people saying it needs to be fixed to work as described.


I have faith that our other abilities- Feign Death and Last Ditch- will be left alone despite cries to have them nerfed as well.


Moving everything to the Master Box is not an option. Our moves are just fine as they are- in fact in order for us to be the 5 in crowd control we need to have our abilities to work better (even the Devs think so).










TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Jaguarrr
Mon Jun 06, 2005 4:15 am
#7

Aside: Improved Concussion Shot... Master Box.



You know what I had done when the Jedi cried about LD?


Patch Notes:



  • Increased damage output of Last Ditch by 3 times

  • Increased Accuracy of Last Ditch by 500

  • Last Ditch no longer incaps the user

  • Last Ditch can be fired when knocked down

  • Last Ditch can be fired when feigned death

  • Told Jedi to suck it up and not to act like babys



We couldn't play SWG without Tiggs. Now we can =)
Turd_Ferguson523
Mon Jun 06, 2005 4:38 am
#8



Whacko4squid wrote:
Why nerf us?....because the other classes dabble in our Career.
instead of just moving FD to MASTER Smuggler...they Nerf it...
Instead of moving Concussion shot to MASTER they nerf it.....
Instead of moving LastDitch to MASTER they nerf it...
Why in the hell can't we have some decent moves?...and take pride in those moves?...
because it's because the Jedi/bh BS going on in this game..
I don't give a rats' ass if the Devs revamp us...because when they do the outspoken people in a certain forum will cry NERF....
Damn time to take another hit of pixie and watch the pretty lights....because after reading about the changes coming I see us as always....being the most nerfed class in the game.
unless of course you are a smuggler/Imagedesigner... lol





While I agree with the no nerf policy, its not exactly feasable really to move all these skills to the master box. Novices would pretty much get nothing worthwhile.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

MsNiL
Mon Jun 06, 2005 4:44 am
#9


Hypotethically...


Smugglers deal with contraband, and should have some dirty tricks to pull if something bad happens.


If Smuggler had their prerequisites changed to 2 lines of non-combat professions, starting with 0040 Artisan (Business). Thentheir accuracy/speed/defenses beefed up to match what they lost, maybe some more to compensate for the now more expensive Pistoleer.


That would solve alot of your dabbling issues.






--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MoeJeb
Mon Jun 06, 2005 5:36 am
#10






MsNiL wrote:


Hypotethically...


Smugglers deal with contraband, and should have some dirty tricks to pull if something bad happens.


If Smuggler had their prerequisites changed to 2 lines of non-combat professions, starting with 0040 Artisan (Business). Thentheir accuracy/speed/defenses beefed up to match what they lost, maybe some more to compensate for the now more expensive Pistoleer.


That would solve alot of your dabbling issues.








Yeah and Hypotethically... There still is players who are Doctors in this game lol


I've tried Smuggler pre and post CU.. It went from a mixed bag profession with half decent NON-combat skills spices, slicines, fp buying and some good backup combat skills, to just having fp buying and some fairly good comabt skills now. At least in my view. All you need do is take a look at the xp type Smuggler needs now to know what's on SOE's mind. We are a Combat class peroid.. Who happends to buy fp, make a geneirc buff and can improve some Noob weapons stats... Woot... oh someone said we can smuggle stuff to.. LoL


So Nerfing any of the Combat portions now in my book puts us on the path that doc is on. To "Take this useless profession only if you REALLY want it"



MsNiL
Mon Jun 06, 2005 6:43 am
#11





MoeJeb wrote:
Yeah and Hypotethically... There still is players who are Doctors in this game lol

I've tried Smuggler pre and post CU.. It went from a mixed bag profession with half decent NON-combat skills spices, slicines, fp buying and some good backup combat skills, to just having fp buying and some fairly good comabt skills now. At least in my view. All you need do is take a look at the xp type Smuggler needs now to know what's on SOE's mind. We are a Combat class peroid.. Who happends to buy fp, make a geneirc buff and can improve some Noob weapons stats... Woot... oh someone said we can smuggle stuff to.. LoL


So Nerfing any of the Combat portions now in my book puts us on the path that doc is on. To "Take this useless profession only if you REALLY want it"





"Take this useless profession only if you REALLY want it"



When they revamped Doctor I did not frown, insteadI said "Great, now Doctor's is exclusive to us Doctors".

This is how all professions in the game should be constructed. And I personally feel that Doctor is an awesome profession that do exactly what its supposed to do.

So what if I cant solo an Ancient Krayt Dragon, when im in a group with people we will have much greater chance to sucessfully kill an Ancient Krayt Dragon than a group without a Doctor...



All the problems started when SoE started to get confused about what Smuggler was about.

I believe the best thing for the profession as a whole would be to bravely revamp the profession. It should be very attractive for thoose who wants to play a Smuggler, and unattractive for thoose who dont.


They will most certainly step on the toes of manywho dabbled in smuggler, but in the long run, it will give the profession back to thoose who really want to be smugglers.


The profession need to be based on smuggling experience, not pistol experience. The profession should be based on Business IV, not Unarmed IV. You should get smuggling experience through missions that will give you money, spice and slicing tools. The better you are as a smuggler, the more potent spices and tools you should get, that can be sold on your merchant for money.


The profession should still offer dirty tactics, still offer you defenses, still offer you general speed and accuracy though. There just need to be a clear line drawn between Smuggling and Combat. And who said Smuggler/Pikeman or Smuggler/Carbineer shouldnt work as good as Smuggler/Pistoleer? While there certainly will be lots of Smuggler/Pistoleer, that should be a personal preference, not forced upon the smugglers as a part of profession requirements.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Oblox
Mon Jun 06, 2005 7:03 am
#12

Sorry but is smuggler meant as a full on combat profession?

Honestly is it? The spice crafting and slicing side point to more support than dedicated combat but its far from useless.

I chose master smuggler as my second master alongside tailor so i could easily get about colecting things and delivering things or visiting customers with no hassle. I can shoot low levels, mez higher levels and run away or feign death if i get in over my head.

The reasons people moan about the moves you have is because people use them in PVP for an advantage, these people who have the moves may not be master but they are smugglers still because they have taken the skills. The whole Jedi Bounty system is guaranteed to find any slight exploit/advantage/overpowered skill long before any normal player due to the people who take part and this goes for both sides.

BH want to win, Jedi want to win. Animosity ensues and who loses out? Not Jedi or BH because they simply move on for the next big thing.

When they finally get the bounty system sorted the problems might stop but people are naturally inventive and will do anything they can to survive or win, the devs cannot predict people using moves in certain ways.

Call for a fix of the whole bounty system not a nerf to any profession. As ive said previously i would not want any chance of my smuggler being hunted at present because i have experienced the bad side of player bounties. There is good there but when dealing with real people you will never attain balance.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
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