Smuggler Archive

Thread: About Spices in the revamp

Virtuell
Tue Jun 07, 2005 2:30 am
#1

Will experimentation on spices be implemented in the smuggler revamp or will it be neglected?

(whenever that will be - 1-12months?)


Since many other crafting professions have some use of experimentation on their products, why wouldn't we have the same benefit?




This may make spice experimentation worthwile for a smuggler in my opinion:


-Extended duration
-Diminished downers
-Efficiency



Garak, Master Smuggler




00111011000100100110

00010010000011001100

01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

01001101110101101000...

01101001110101101100...

01101100011111011110

01100110010110100011

00000110001101110110

10101000001010000010
00011010111011101001
00000001111001101001

01011101000111010110.................................U I support Pre-NGE U.

10010001010111000111

10001111110110110101
Nicolas_Frost
Tue Jun 07, 2005 2:47 am
#2

Hopefully, we won't be crafting spices.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


AngusMacGregor
Tue Jun 07, 2005 3:55 am
#3

Supposedly we won't be crafting spice, we'll be smuggling it, and if we want to keep any for ourselves to sell or whatever, we'll have to keep a little aside out of the mission.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Jaguarrr
Tue Jun 07, 2005 4:41 am
#4

And lets hope that we wont smuggle ONLY spice.



We couldn't play SWG without Tiggs. Now we can =)
Page 1 of 1
Previous Next