Smuggler Archive

Thread: They confiscated my blaster! (and how I got it back)

Antonnio
Fri Jun 24, 2005 1:08 pm
#1

Your idea is similar to one I have thrown around before, but one of the worries is that the system may make an error and give you back the wrong weapon or just plain not give you back your item at all.

I like the idea of making the confiscator an attackable npc, and once he is killed, the gun appears back in your inventory... whether the kill is made by you, or by somebody else later.



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JaGid_Shadows
Fri Jun 24, 2005 4:16 pm
#2

I like this idea!


Make me perform "community service" or pay a fine and sign a document promising "I will never use it again" and that it's a family heirloom or something and I swear it will go right back into the display case where it belongs.


LOL!!!


Then I get my junk back and go right back to popping pixies or blowing people away with my super-sliced gat! This makes it dangerous to use illegal items (if you get caught in a PvP situation without your favorite equipment you might have a tough time), but in the long run you really never risk loosing the item.


Customer Service would probably have to field a few complaints and refer people to information that explains how to get your stuff back, but it might be worth it!





Fight terrorism. Promote peace. Serve the Emperor.
Dagrin
Sat Jun 25, 2005 12:54 am
#3



Idea for a Confiscation system


Note: It is possible some one else has already had this idea. If so, I'm sorry, I did not mean to steal it


It seems like a long standing problem that items that should be "illegel" in SWG don't really have risks or consiquences needed to make carrying and using them much of a problem. The Imperial Crackdown is a noval idea, but I have to say "crime" is still running rampant with no signs of slowing. Many people have said that having your items confiscated would seem to be the most realistic out come, but it's not "fun" to think that you might lose your best and hard earn equipment. What I think would be an interesting sinario would be the possiblity of having your contriband taken from you, but also having the option to try and get it back.


If you are scaned, and illegal material was found on you, there would be a chance that some or all of that illegal material be confiscated. Smugglers, who should be harder to catch,might have the option to engage in a mini-game to prevent items for being taken from them or their party memebers. If your items are taken, a special mission is added to your datapad. The mission could be as simple as a destroy mission of an encampment run by the faction that took you contribant, but rather than be rewarded with money, you get your items back. If you or some one you are grouped with isa smuggler, you might also have alternative means to collect your belongings than just brute force.

Message Edited by Dagrin on 06-25-2005 02:08 AM

Nicolas_Frost
Sat Jun 25, 2005 1:58 am
#4

Take a look at this.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Ternque01
Sat Jun 25, 2005 2:00 am
#5

This idea has been around for a LOOOOONG time.






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Nicolas_Frost
Sat Jun 25, 2005 2:04 am
#6

At least I got a chance to plug my thread.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Ternque01
Sat Jun 25, 2005 2:15 am
#7

I knew what that thread was about without looking at it, haha.


We smugglers really did explore EVERY KIND of possible way to get smuggling into this game






Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Dagrin
Sat Jun 25, 2005 12:07 pm
#8






Antonnio wrote:
one of the worries is that the system may make an error and give you back the wrong weapon or just plain not give you back your item at all.



Admittedly this would be a valid concern, but I think if they relied on the right game code it shouldn't be a problem. For the confiscated items they would use the same code for the bank and your personal inventory. Since the items taken would be linked to a mission in the datapad, the mission would bascially have storage like a storage droid. I can't remember ever loosing anything in my droid.


The mission itself would be different for a normal mission in that it cannot be canceled. Rather than an "abort" option, you'd have a respawn option. hen the mission is completed there should be little worry that items are not returned but the game code would not "respawn" your item, but rather "unlock" the storage space that is holding it. Mind you, this is all back-end stuff, the player just sees their items disappear and when they finish the mission they get them back.


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