Smuggler Archive

Thread: Pistoleer|Smuggler:Adv Firearm Strike

Xoreshear
Sun Jun 26, 2005 5:34 am
#1






I am coming back to being a primary pistol using smuggler because I want to be one.


In any case if you have been ignoring advanced firearm strike and have said subject line template, try it.


I don't know how many times a creature has been near dead and concussion shot would expire. Well I started hitting them with imp overwhelming shot,imp disarming shot as they close then smashing them in the mouth with adv firearm strike to KD. Fire off one or two shots while they are down=dead critter. Also it looks very cool too I might add. The action with a pistol is a backhand that puts them down then you kill them at your feet.


When concussion shot is "fixed" this will be more meaningful if you are using a lower version of stopping shot then.


Heck, for variety youcan open with adv firearm strike. Get in range, imp overwhelming, disarming shot, smack 'em in the head while they are looking stupid, imp bodyshot while they are KDed and then use stopping shot as you run away and they stand. You could always use restraining shot to snare kite if you prefer to factor that in too. I am doing things like this to prepare for the concussion fix. Training myself I suppose. Plus I like to use all my available tools.


If you group PvP novice commando can be nice to add to Smuggler|Pistoleerbecause even a PoS launcher pistol can land all kinds of AoE states. Spamming disarming shot, imp overwhelming, warning shot, concussion shot, stopping etc etc, you get the idea.

Message Edited by Xoreshear on 06-26-2005 08:43 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Page 1 of 1
Previous Next