Smuggler Archive
Thread: Balancing the ranged classes with hybrids
That doesn't make sense.
I can't think of two specials that are more Smuggler in nature. Smugglers are supposed to be the criminals in the game, who else should have Low Blow? I realize your approaching it from a purely combat point of view, but I think there are other considerations such a character spirit (for lack of a better word). Low Blow and Last Ditch speak deeply of what I feel is the essence of being a Smuggler. We fight dirty (remember the skill tree is called Dirty Fighting) and are frequently outnumbered and facing a no-win situation, so Last Ditch should be a smuggler special. If you take those specials ways, I think you would be gutting the core spirit of smuggler themed combat.
lurdanta wrote:
Take Low Blow and Last Ditch away from Smuggler?
That doesn't make sense.
I can't think of two specials that are more Smuggler in nature. Smugglers are supposed to be the criminals in the game, who else should have Low Blow? I realize your approaching it from a purely combat point of view, but I think there are other considerations such a character spirit (for lack of a better word). Low Blow and Last Ditch speak deeply of what I feel is the essence of being a Smuggler. We fight dirty (remember the skill tree is called Dirty Fighting) and are frequently outnumbered and facing a no-win situation, so Last Ditch should be a smuggler special. If you take those specials ways, I think you would be gutting the core spirit of smuggler themed combat.
Yeah, I see what you mean, but in real terms, LastDitch is the most powerful pistol shot out there, and that's not right, in my eyes. Perhaps they could just bolster up the StoppingShot damage output, or make StoppingShot HAM specific, but it seems to me that I don't ever sue LastDitch asa last ditch...I use it to inflict 5k/sec damage to someone with my de-10 as I'm speed capped. Hmm, so, yeah, perhaps the thought behing my suggestion is actually a reaction to other issues in the game like speed capping and buffs negating special costs, which I guess we'll see ironed out in the CU.
If the devs actually read threads I might be tempted to edit that suggestion out.
cpz wrote:
Btu I would say that I feel sad, or at least a little guilty, that the best pistol shots, ie the ranged KD, the most damaging, the mind pool specific and the delay shot all lile outside Pistoleer.
And that does suck.
lurdanta wrote:
Take Low Blow and Last Ditch away from Smuggler?
That doesn't make sense.
I can't think of two specials that are more Smuggler in nature. Smugglers are supposed to be the criminals in the game, who else should have Low Blow? I realize your approaching it from a purely combat point of view, but I think there are other considerations such a character spirit (for lack of a better word). Low Blow and Last Ditch speak deeply of what I feel is the essence of being a Smuggler. We fight dirty (remember the skill tree is called Dirty Fighting) and are frequently outnumbered and facing a no-win situation, so Last Ditch should be a smuggler special. If you take those specials ways, I think you would be gutting the core spirit of smuggler themed combat.
I wouldn't dream of taking those two away from Smuggler... In fact, if the prereqs change, then they should work with any prerequisite weapon, or at least have equivalent alternatives. If you can shoot somebody in the crotch with a pistol, surely you could with a rifle too? Heck, a gaffi in the groin would be Dirty Fighting too.
Smuggler should definitely be able to dirty fight with any of it's armaments, and that should follow any changes to prerequisites.
They'd all have to be balanced, of course -- but the core of my idea is to change the prerequisites and then let the profession balance happen as it will happen.
mal