Smuggler Archive
Thread: Master Smuggler/ Master Commando Question
I havent seen any mention of this in the recent posts, but does anyone know if this Master Smuggler/ Master Commando will be a well rounded template? I would think so with the high damage of Commando mixed with the high crowd control of Smuggler, but if anyone has tested this in TC or has any info that would be helpful. Thanks.
Axe-Do Gibet
Master Smuggler
CoreTech
Darthkevuk wrote:
I AM A MASTER SMUGG AND MASTER COMMANDO ITS A ACE COMBO DONT SEE MANY OTHERS WITH IT
KEV SHORTLAND
INFINITY SERVER
You sure you got that combo on the TC-EP3 server where the CU is currently being tested (which this thread is about)?
... If you got that combo on the live servers then there's a reason why you don't see many others with it. It's because it'sNOT an ace combo
(yes, I've been Master Smuggler/Commando on live as well). It used to be somewhat OK when you could still /lowblow /panicshot someone so he would go on his back for 10 seconds, then whip out the flamer (with no delay as it used to be) and /flamesingle2 the hell out of your victim. But that was a long time ago *sigh*
.
Currently on live, nothing beats the armor piercing of Rifleman or Swordsman in PvE (Commando completely sucks against anything with medium armor+ and don't even get me started on the crappy defenses
) . Rifleman and Swordsman happen to be pretty goodin PvP as well so that's why you don't see many Commandos at all, leave alone Commando/Master Smuggler combos (which makes you 2x gimped for anything combat basically as sad as it may be).
JTGAlpha wrote:
Yeah, see, I don't think they do...I mean it wouldn't make sense for you to be getting pistol accuracy AND heavy weapons accuracy...
Of course it doesn't matter, you're talking like an extra 30-50 points when you're already got 95-235 pt skill mods anyway.