Smuggler Archive
Thread: Concussion/Panic shot in PvP
Hmm. You could make a macro that's like this:
/concussionshot;
/pause 1;
/panicshot;
/m mezzage
This'd continually cycle the shots and make it so that the enemy would continually be mezzed. You won't get any direct kills though and you won't be able to heal yourself with that on.
Message Edited by JoKen_Jash on 07-01-2005 10:00 PM
My brother just used his token respec to pick up SL. He's kinda pissed at me cause his stats suck now, but I tried to explain to him that it'll help keep the group focused. He's also a CM, so his role is primarily support. He can't stick DoTs on all the targets now, but he can go around to all the mezzed dudes hitting them with debuffs and not worry about getting slapped around himself. Once he does that he can stick DoTs on one target at a time and we go to town on it. I continue to mez those that get loose and then get back to the target. Rinse/repeat.
His SL abilities gives the group offensive and defensive bonuses.. especially Volley Fire. With only one target to focus on at a time, thanks to the rest being mezzed, Volley Fire becomes more effective. EVERYONE in the group can see the flashing cross-hairs and you get accuracy bonuses when attacking that target. The one painted will also get a defensive penalty. Having a SL to help focus fire is great for a Smuggler. They complement each other well.
SL: "Concentrate fire on this target!" *hits Volley Fire on a guy*
Smug: "I'll neutralize the others!" *mezzes the enemy group*
One by one the group goes through eliminating the enemy force. With a CM in the group, it's even better. Mez the target for the CM so that he can safely approach and debuff before you engage it.
Just make sure to have some damage dealers in the group. SL/CM and Smugglers would take forever, lol.
I'm also finding that the large percentage of enemies in PvP that I mez are broken quite quickly by other players on my side ![]()
I have a super fast Acid Stream Launcher though to remez them ![]()