Smuggler Archive

Thread: Master Smuggler/Master Commando

Steveman84
Sun Jul 18, 2004 2:14 pm
#1

How well does this work? I know commandos are pretty broken, but I just like the idea of rockets launchers and flame throwers. I don't really care about tackling the high end stuff, I just want to be able to do the Themepark stuff like Jabba's Palace and what not. My question is this for those that have done this template. Do any of the dirty fighting skills work with flamethrowers? Also, if I just opted to go up to flamethrower4, is there a huge difference in that and master commando. I really have lots of fun so far with being a novice smuggler. I've been peddling my wares (spice) outside the cantina past couple nights and its a lot of fun but i want to be able to do some PVE in conjunction with this social aspect of the class. Any advice would be greatly appreciated, thanks.


Frylok

Novice Smuggler

Eclipse
Jandel-Har
Sun Jul 18, 2004 2:44 pm
#2

I 've done it , and it works ok.But the dirty fighting specials only work with pistols.They work well with the launcher pistol.



Just Dak - Flurry
KuroiKenshi
Sun Jul 18, 2004 5:08 pm
#3

All I can say.... flame cone 2 + Feign Death



The Kaiser Brothers Treasure Hunting Co.
Danek Kaiser- Master Smuggler/Pistoleer/Commando
Reegin Kaiser- Master Weaponsmith/Master Swordsman
Reegin Kaiser's "SoUL" Powered Weapons
1788, -1156 Tatooine
VilaEblan
Sun Jul 18, 2004 5:23 pm
#4

This is my template.


I would always say - go with what you enjoy. Commados are not the greatest thing at the moment - plenty of high heat resists, darned fire blanket in PvP.


On the other hand I still find it hilarious to hit suppression fire on a group of NPCs...watch them drop, and then FlameCone2 them.


And if you are doing a critter hunt, the ability to toast a lair for 15k or so of damage is pretty good fun!


I would say - read the commando thread and see what you are getting yourself in to.


DevilsAdvocate
Sun Jul 18, 2004 6:38 pm
#5

I have this template myself, and enjpy it quite a bit. Its extremely helpfull to be able to slice all the consumables a commando has. As for specials the only ones you can use with a FT are the ones from marksman RS plus the FT specials themselves ofcourse. The LP works with any pirtol special so if you have pistoleer as well thats nice. As for master being better the acc bonus for the FT is wirth it and Flame cone 2 is great fun.
groves
Sun Jul 18, 2004 7:26 pm
#6


My current template and i'm loving it.


First all your smuggler's special will work with the launcher pistol, and feign death work REALLY well with flamsingle/cone. Rocket launcher are also quite fun, but you won't be using them on every fight. Grenade and acid rifle are a bit broken right now and none of them has a special use with your smuggler move.


Master get flamecone2 and added accuracy, both are quite useful but flamethrower4 is already quite powerful on itself. TheOnly problem with this template is the lack of defense, beside melee dmg mitigation1 and ranged 3 you don't really get anything that compare to afencer/pistoleer/tka, but with the ability to hit for 9,5k dmg you'll probably drop the creature before it can land a hit.


Imo this template is great in pve but has some weakness in pvp.
Page 1 of 1
Previous Next