Smuggler Archive

Thread: Just Another Idea for Smuggler

Elpucko
Mon Jul 19, 2004 2:24 pm
#1

Ok. Everyone else has had their idea on how to improve Smuggler. For me combat effectiveness should be addressed first. All that time we spend on Pistols and we can't use any gun worth a damn? The specials are great, but not enough to help you if you get scaned by the 8 ST's outside of Mos Espa for transporting the 25 creates of Muon to a vendor.


Spices also need to be reworked now that the chefs can out do us. My guild mates are no longer the spice fiends they were 3 months ago. It is now only used as a last minute save when too full to drink anymore brandy or eat anymore food.


But all of that has been discussed in the past. We all hope that changes will be made to these aspects. My idea is a simple one.


I love to slice.


Give the Smugglers a skill tape for slicing. This will work even better if they allow us to choose our slice, but that is later. Give us a clothing attachement that allows for a +% to our slice. Since this is a dexterity thing, slicing the mechanics of things, I think the tapes can only be used in gloves. This will reduce the # of skill tapes a smuggler can use.


a) Skill tape +10 to Encumberance

b) Skill tape +5 to Damage

c) Skill tape +3 to Speed

d) Skill tape +8 to Effectiveness



If you have skill tap a) in your gloves. You slice an Helmet for 35% Encumberance. The next message shows up: "Your skill has allosed you to increased the encmberance by and extra 10% of its base." Total encuberance slice of 45%. Now I know this will allow Master to go over the 45% cap, but the +10's will be uber rare with most being down around the 3-6% range. However; if you had skill tape d) in your gloves and go the same 35% Encumberance slice on the Helm, then you would get no second message. The skill tapes would be specific to on type of slice.


Now. See how this will be much better is they give us the abbility to pick our slice?







If not skill tapes. Give us a Schematic for Thieves/Smugglers Gloves with a +% increase to slices skills. Either to a set slice or to all slices. Schematic can be from rare loot, or from a mission given by Han/Nym/Jabba, or other famous smuggler/crime figure. Make it difficult enought to require atleast a small group or Uber player to finish, hoever, make it only completeable by Smuggler (Mag Sealed container). SOE loves it when things require cooperation.


Ok. Let's hear your opinions





Elpucko, Guild Elder Animal House
Master Smuggler
Riverview Dantooine has many vendors filled with Loot, Weaons, Armor, Ships, Deeds, Fusion Power and Resources. Come visit and tour the Animal House Museum while you are there.
Hattrix
Mon Jul 19, 2004 3:07 pm
#2

hmmmm


At first I liked the idea, but then I thought about the 'uber' tapes that would eventually be found / looted. Those would sell for 10s of millions (maybe 100 million) to someone who could afford it (ie: WS / AS) and put in his own personal gloves. Then he'd give them to his guildmate to slice ONLY his guns/armor. Then he'd jack the price up on his guns because (rightfully so) they'd be the best around........... ahhhhh !!!!


Sorry, but I've sliced a gazillion items and no tape/attachment can equal my expertise and experience. I don't wanna have to hunt and search for a tape/attachment to make me a better slicer.


They should, basically, leave it alone. No pick-a-slice, just a 'tightening' of the range that Masters can get and that's it.


Good idea, in general, but when it comes to slicing, I want it random.



But that's just my 2 cr.
Elpucko
Mon Jul 19, 2004 6:51 pm
#3

But as you say. With all your "Experience" it should not be random. If a smuggler spends years slicing equipment, eventually he should learn what makes it a damage/speed slice or and Encum./Effect slice. So Master Smugglers should be allowed to pick the type of slice they do, if not the amount of the slice. If the Ubers scare you or the Devs, then keep the top at maybe 5%, but if it is a loot schematic for say gloves then it opens it up to more individuals to get. Either way I do understand your concerns. But that is the same concerns of the Armor/Weapon experimentation tapes that make the 12 pointcrafters.



Elpucko, Guild Elder Animal House
Master Smuggler
Riverview Dantooine has many vendors filled with Loot, Weaons, Armor, Ships, Deeds, Fusion Power and Resources. Come visit and tour the Animal House Museum while you are there.
Page 1 of 1
Previous Next