Smuggler Archive

Thread: Need Advice from some smugglers

nasafan2
Tue Nov 02, 2004 6:30 pm
#1


I've been thinking about going smuggler for a few months, but I need a bit of advice on the smuggler profession.


My current template is:


Master TK,


Master Swordsman,


Scout 1-0-0-0,


and Rifleman 1-1-0-4 (working towards 2-1-0-4, I also have pistol 2 in marksman, I haven'tsurrendered it yet for that last rifle skill ).



What I want to know is, would it be better to surrender my rifle skills, and head for smuggler 0-4-4-0? The smuggler profession has always held some interest in me, in its ability to roleplay, and just plain enjoyment. I read all of Imodi's post, about considering becoming a smuggler, and the advice there really helped convince me a bit more. However, his template is a bit different from mine, and I wanted to make sure that my decision is based off of information that is accurate to my character.



I want to keep Swordsman, and Teras Kasi, both masters, and I want to keep Scout, so really I'm only looking at surrendering Rifleman, hope that helps.





Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


MujtahiD
Tue Nov 02, 2004 8:50 pm
#2







nasafan2 wrote:


I've been thinking about going smuggler for a few months, but I need a bit of advice on the smuggler profession.


My current template is:


Master TK,


Master Swordsman,


Scout 1-0-0-0,


and Rifleman 1-1-0-4 (working towards 2-1-0-4, I also have pistol 2 in marksman, I haven'tsurrendered it yet for that last rifle skill ).



What I want to know is, would it be better to surrender my rifle skills, and head for smuggler 0-4-4-0? The smuggler profession has always held some interest in me, in its ability to roleplay, and just plain enjoyment. I read all of Imodi's post, about considering becoming a smuggler, and the advice there really helped convince me a bit more. However, his template is a bit different from mine, and I wanted to make sure that my decision is based off of information that is accurate to my character.



I want to keep Swordsman, and Teras Kasi, both masters, and I want to keep Scout, so really I'm only looking at surrendering Rifleman, hope that helps.








Rifleman isnt really worth dabbling in, that too merely at 2/1/0/4, so either master it or surrender it.


Without Pistoleer/BH pistols/A plethora of SEAs, you're not going to get anywhere with the Smuggler pistol skills. Your accuracy and speed will be so bad, sexists will be pointing at you while 'lol-ing', telling you you shoot like a woman. The only useful special for you in the DF line will prolly be FD. As for slicing, the range at which you slice increases at Master, so personally, i'd never just dabble in slicing either. Unless of course, you're simply getting the skill to slice bases.


Fact isthat with this template, you wont be slicing at the optimal level, and definately wont be able to hit an elephant with a handful of rice if you utilise DF. Rifleman wont be as powerful either, so you'll mostly be relying on your melee skills.I'd suggest you go with what you enjoy the most, but in essence this template could be far better if improved.


Wish you luck, whatever you decide to go with.

Message Edited by MujtahiD on 11-02-2004 07:54 PM

Message Edited by MujtahiD on 11-02-2004 07:58 PM



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
nasafan2
Tue Nov 02, 2004 10:22 pm
#3






MujtahiD wrote:







nasafan2 wrote:


I've been thinking about going smuggler for a few months, but I need a bit of advice on the smuggler profession.


My current template is:


Master TK,


Master Swordsman,


Scout 1-0-0-0,


and Rifleman 1-1-0-4 (working towards 2-1-0-4, I also have pistol 2 in marksman, I haven'tsurrendered it yet for that last rifle skill ).



What I want to know is, would it be better to surrender my rifle skills, and head for smuggler 0-4-4-0? The smuggler profession has always held some interest in me, in its ability to roleplay, and just plain enjoyment. I read all of Imodi's post, about considering becoming a smuggler, and the advice there really helped convince me a bit more. However, his template is a bit different from mine, and I wanted to make sure that my decision is based off of information that is accurate to my character.



I want to keep Swordsman, and Teras Kasi, both masters, and I want to keep Scout, so really I'm only looking at surrendering Rifleman, hope that helps.








Rifleman isnt really worth dabbling in, that too merely at 2/1/0/4, so either master it or surrender it.


Without Pistoleer/BH pistols/A plethora of SEAs, you're not going to get anywhere with the Smuggler pistol skills. Your accuracy and speed will be so bad, sexists will be pointing at you while 'lol-ing', telling you you shoot like a woman. The only useful special for you in the DF line will prolly be FD. As for slicing, the range at which you slice increases at Master, so personally, i'd never just dabble in slicing either. Unless of course, you're simply getting the skill to slice bases.


Fact isthat with this template, you wont be slicing at the optimal level, and definately wont be able to hit an elephant with a handful of rice if you utilise DF. Rifleman wont be as powerful either, so you'll mostly be relying on your melee skills.I'd suggest you go with what you enjoy the most, but in essence this template could be far better if improved.


Wish you luck, whatever you decide to go with.

Message Edited by MujtahiD on 11-02-2004 07:54 PM


Message Edited by MujtahiD on 11-02-2004 07:58 PM




Say if I were to surrender scout, and take up as much of the accuracy skill line in pistoleer that I could, would it be any better?



My TK and Swordsman skills are really the strength of my template. From the Smuggler or Rifleman professions, I'd really be looking more for a profession to compliment my other skills.


I got from your reply that pretty much both professions will be of little use to me with the abilities that I'd be able to get with them, but from your stand-point, which is the "lesser of two evils?"


That's the last of my questions for now.





Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


MujtahiD
Tue Nov 02, 2004 11:14 pm
#4






nasafan2 wrote:

Say if I were to surrender scout, and take up as much of the accuracy skill line in pistoleer that I could, would it be any better?



My TK and Swordsman skills are really the strength of my template. From the Smuggler or Rifleman professions, I'd really be looking more for a profession to compliment my other skills.


I got from your reply that pretty much both professions will be of little use to me with the abilities that I'd be able to get with them, but from your stand-point, which is the "lesser of two evils?"


That's the last of my questions for now.







Even if you surrendered scout, went up two trees in smuggler and retained your double-melee master title, your accuracy would suffer, and your speed would be negligble. Even a Master Pistoleer cannot cap LD on a 3.6 speed DE-10 without SEAs. You'd be firing way too slow, be missing quite a bit, and your damage output will be significantly lower. Its difficult for masters to compete with riflemen, you can imagine how it is for dabblers who dont pick up ranged skill trees which compliment their weapon of choice.


With the template you have chosen minus the rifle prof, you'd still only be able to manage 3 boxes, at best. If you're looking for a prof to compliment Master TK/Swordsman, a popular template is to go the melee-stacking route and pick a third melee prof, possibly Fencer for the defenses. Itsalso possibleto mix it up a bit and pick up the defense lines in most melee profs, and master one single prof as your main form of attack.


Since the smuggler revamp has yet to occur, one entire tree (DF) will be absolutely useless to you, and the other tree wont be used to its potential (slicing). As for underworld and spices, you'd only be able to pick either tree without sacrificing your melee capabilities. Underworld receives a 25% perk at Master, which you'd miss out on, and spices are more or less obsolete, and only utilised in emergency situations.


I suggest you pick up the defense lines of the main melee profs and master rifleman. You'll be a force to reckon with. Some medic wouldnt hurt either.


(Bear in mind, this is all my opinion. Anyone can feel free to contest what i say here, i dont mind. More responses the guy gets, the more educated the decision he'll make. :-)


Message Edited by MujtahiD on 11-02-2004 10:15 PM



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
imodi
Wed Nov 03, 2004 4:06 am
#5

Main reason i am changing, is that pure combat offers limmited entertainment to me any more, i can solo all but the occasional cave etc. with either TKM or RIfles, and well its dull, i jump on speeder, ride to point A, get off spam an attack, everything is dead within a few seconds, i get back on speeder. I want something to enhance my experience, and smuggler is way for me


Now rifles, when i got to master i was astonished at the difference between a novice of any level and master. i would strongly agree its not worth dabling in, unless: u go just for the conceal approach. it will take ages to kill anything, but if you use the cover skills correctly, then you should be able to remain undetected, this can be fun in itself, but frustrating at times, when u know youcan switch to melee and it all be over in a matter of seconds.


Pistols on smuggler will be of no real use to you in combatwithout a minimum of level 4 in both accuracy and speed. (hence why many smugglersare also master pistoleer) so my advice, is if you want smuggler for a better game experience and more RP, then stick to non combat trees. sure you can't slice as well as a master, but you could have some fun with it


anyway thats my thoughts; oh one more for u.


instead of rifleman, try the defence tree in pistols, this tree has the best state defences in the game, and would give you an extra edge in PvP.


so there you go u could just drop swords and rifle,and go master, go on you know you want to


Optimistically smiling as always.


Imodi
Obed
Wed Nov 03, 2004 2:42 pm
#6

Maybe you should choose based on titles granted. Since you're not really caring about making an effective template, the titles could help you RP as whatever title you choose. For Smuggler, you can get Fixer, Fence, Rogue, or Slicer. For Rifleman you can get Soldier, Sniper, Hunter, or Gunner.


Personally, Smuggler, Pistoleer, and Bountyhunter have my favorite titles: Rogue, gunslinger, desperato, dead-eye, quick-draw, trickshot.




Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
GrimRebuke
Wed Nov 03, 2004 2:47 pm
#7

May I make a suggestion? Don't mess up a working template tinkering with smuggler. Unless there is some very pressing reason (like guild and friends) keeping you playing the same server all the time, why not hop on Farstar, or chilastra and make a smuggler there? I know grinding out pistol and unarmed again would suck, as would having no money to start, but you could try a couple new skills, like artisan, while you were working on it. And you could write the bio and role-play the smuggler from the beginning. Maybe even find a good RP guild to help you on your way.

Just a thought...
nasafan2
Thu Nov 04, 2004 1:49 am
#8


I wish my skill points would be more forgiving but I would like to know, which is the lesser of the two evils? Would I be better off as a smuggler or a rifleman? I recognize that my proposed templates with either profession aren't too great, but I'd like to know which I'd be better off with.



Thank you so much for your replies here, you've been very helpful



Irell Rokich

"We Choose to go to the Moon in this decade and do the other things.
Not because they are easy, but because they are hard." - JFK


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