Smuggler Archive
Thread: Overhaul Feign Death eliminating it or sticking it at Master is just plain lazy
If auto-feign is your preference, well and good, but I think a system where BHs (and smugglers) can sometimes see through FD is the best way to deal with the current Jedi problem and to set things up for a workable smuggler system. Any plan where we're hunted by BHs but can feign with impunity is only doomed to draw more calls for nerfs and eventually get changed--quite possibly to a place far worse than this suggestion.
TomoRainer wrote:
Well what, Grim, you want to be able to feign every time a BH comes after you? Then what's the point? Why would a smuggler bounty system ever exist when we have an automatic I Win button? Why would BHs ever come after us? Presuming that such a system also implemented various payments for most or all of the things that could get us on a BH term, are you saying you want all the reward and none of the risk? It doesn't make sense mechanically or logically, and for as little love as I have for BHs, it's in no way fair to them.
If auto-feign is your preference, well and good, but I think a system where BHs (and smugglers) can sometimes see through FD is the best way to deal with the current Jedi problem and to set things up for a workable smuggler system. Any plan where we're hunted by BHs but can feign with impunity is only doomed to draw more calls for nerfs and eventually get changed--quite possibly to a place far worse than this suggestion.
Exactly.
Nobody should have guaranteed "I win" buttons, and there should always be a chance to counter special moves, or that the special moves fail. There has never been enough failure and randomness in SWG, in my opinion.
There also hasn't been enough emphasis on non-Mastery of a profession. Moving Feign Death to Master is the lazy man's fix to a problem, and is only slightly less lazy than simply removing the skill altogether. I can think of several fixes to FD that would be acceptable to me - higher chances to fail the lower you are in the Dirty FIghting branch, a progressively higher chance for BHs with Investigationto detect FD and begin attacking, etc - and you can just look at my post history if you want more information on that.
FD is a problem now, and it is better to put some creative thought into fixing it rather than scorch the earth and either stick it at Master or remove it from the game. Why play a game of chicken when you can share the road?
That's just my opinion as somebody who hasn't played SWG for 6 months (and who has no immediate plans to return to a fundamentally broken game), but hey, has anything really changed for Smugglers in that time?
Good lord, though, I was hoping you'd one day drop by the forums again. One of the first things I did when I reactivated my account this summer was to drive (drive? What, no 15-minute run?) out to Fort Tusken and check out the ol Lonestar hall. I was glad to see her still there, though I've only once seen anyone from the PA still running around. (Though if you remember him, me and Chiirak have reunited and once again die together on a daily basis. Some things, like the state of smuggling, never change.)
Anyway.. welcome back, for however long this visit lasts. We've missed you.
And thanks for quoting my post in the smuggler protest history thread. Makes me think that, if nothing else, I was an all right rabble-rouser.