Smuggler Archive
Thread: On the new skill enhancing loot stims...
Adonus wrote:
Hello,
I'm a long time player of SWG (since launch), and my wife was too. Her character was a Master Smuggler. She faithfully played the game until recently due to lack of good action on the dev's part (ie. delayed combat balance/game balance and the "your check's in the mail" Smuggler revamp).
I had so much fun playing SWG with her but I can completely understand why she cancelled her account. I always keep my ears open in hopes of hearing some good smuggler news that I canpass on toher.
Nothing good has happened.
And now news of these new skill enhancing loot stims which give temporary bonuses to accuracy, speed, and various other things. I just don't understand what the devs are thinking. These so obviously should be craftedspices for the Smuggler profession. It's just one more thing that the devs have taken away from the usefullness of the smuggler profession and handed it out to everyone else making the smuggler useless.
They want to make a loot system revamp, well for heaven's sake, I can think ofdozens of other items they could introduce as loot that do not infringe upon another profession's usefullness or potential usefullness.
What would doctors think if these were short-term buff stims?
I completely feel for you guys and deeply hope that the devs seriously take a look at giving the smuggler at least a little slice of love before the eternally postponed Smuggler revamp.
Here's to the Smugglers....*cheers*
<=Adonus Lightmoon=>
Well, you know, slice is random, but i don't know, i have the feeling that this one could be a damaging one...
By the way, thank you for your support, we do appreciate, and we don't know neither why they decided it should be a loot system instead of a smuggler content... we're still trying to understand, but still failing. That's something like a KD + Dizzy, can't stand up...
Message Edited by Emperador on 11-26-2004 11:39 PM
Message Edited by LaughingWolf on 11-27-2004 05:24 PM
LaughingWolf wrote:
And as I posted elsewhere, let's keep in mind thoses stimms are ballanced in view of the upcoming CU. So maybe let's see how they will relate to after-CU buffs, food and spices before we grumble that we got shafted once again.
Message Edited by LaughingWolf on 11-27-2004 05:24 PM
I agree.
These things look like they work more like food than spice, (no downer after all). and we WILL be getting something out of this 'New Loot' too, as they mentioned something about crafting assist loot, thier example mentioned adding the loot Item to spice for a new special effect.
As it is now it would be real hard for anything to take the spice market from us.. since we don't have one now. No matter what this publish brings us it CAN'T GET WORSE its already there. Heres looking forwardto balanced spices in the CU.
They mentioned player crafted spice about 5 times in it.
i.e. they said that one of the new types of loot would be loot only components to improve crafted items, like food, meds and SPICE.
We haven't been totally shut out of this one, reread it, see what there is and look for what is in it for us.
JerethBane wrote:
I think you need to go back and re-read the new loot system document.
They mentioned player crafted spice about 5 times in it.
i.e. they said that one of the new types of loot would be loot only components to improve crafted items, like food, meds and SPICE.
We haven't been totally shut out of this one, reread it, see what there is and look for what is in it for us.
Good point.
Adonus wrote:
Hello,
I'm a long time player of SWG (since launch), and my wife was too. Her character was a Master Smuggler. She faithfully played the game until recently due to lack of good action on the dev's part (ie. delayed combat balance/game balance and the "your check's in the mail" Smuggler revamp).
I had so much fun playing SWG with her but I can completely understand why she cancelled her account. I always keep my ears open in hopes of hearing some good smuggler news that I canpass on toher.
Nothing good has happened.
And now news of these new skill enhancing loot stims which give temporary bonuses to accuracy, speed, and various other things. I just don't understand what the devs are thinking. These so obviously should be craftedspices for the Smuggler profession. It's just one more thing that the devs have taken away from the usefullness of the smuggler profession and handed it out to everyone else making the smuggler useless.
They want to make a loot system revamp, well for heaven's sake, I can think ofdozens of other items they could introduce as loot that do not infringe upon another profession's usefullness or potential usefullness.
What would doctors think if these were short-term buff stims?
I completely feel for you guys and deeply hope that the devs seriously take a look at giving the smuggler at least a little slice of love before the eternally postponed Smuggler revamp.
Here's to the Smugglers....*cheers*
<=Adonus Lightmoon=>
Yah, even though SOE's track record isn't so good in this game with it's "improvements" I agree with most of the others and will give them the benefit of the doubt (again, and again and yet again...) were this is concerned.
BTW thanks for the support and right back at ya (well more to the point your wife).... *poors a beer on the curb for the fallen (or cancelled) smugglers*