Smuggler Archive

Thread: What is our profession viewed as by the Devs?

tiberius4327
Sat Nov 27, 2004 4:33 pm
#1

Seriously, do they class us as:

-Combat

-crafting

or

-support


Have they ever said which it is?



It's spontaneous and it's called wit
fishbrains
Sat Nov 27, 2004 4:34 pm
#2






tiberius4327 wrote:

Seriously, do they class us as:

-Combat

-crafting

or

-support


Have they ever said which it is?




-doormat




Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


DrevenStrobe
Sat Nov 27, 2004 4:39 pm
#3

The Devs don't have a "view" of us...nor do they know what to do with us...


Maybe one day...in like 2050, they'll get a clue...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
SBRD0C
Sat Nov 27, 2004 4:58 pm
#4

They view us as "invisible"




Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

tiberius4327
Sat Nov 27, 2004 5:20 pm
#5


Lol, I should have known I would get answers like those


Seriously though, do we have a classification?



It's spontaneous and it's called wit
-Flufball-
Sat Nov 27, 2004 5:40 pm
#6

I think doormat about coveres it, its somthing that looks nice on the outside, but once you get into the house, you realise that the people who built it forgot some fundemental parts that are required in a house, such as a roof, or foundations, or even walls, in general anything that would define it as a house.

Message Edited by -Flufball- on 11-28-2004 12:41 AM

DrevenStrobe
Sat Nov 27, 2004 5:43 pm
#7






-Flufball- wrote:
I think doormat about coveres it, its somthing that looks nice on the outside, but once you get into the house, you realise that the people who built it forgot some fundemental parts that are required in a house, such as a roof, or foundations, or even walls, in general anything that would define it as a house.

Message Edited by -Flufball- on 11-28-2004 12:41 AM





lol...never thought of it that way...but it does work...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
YamadaMan
Sat Nov 27, 2004 8:06 pm
#8

we might be in the same boat as

squad leaders
creature handlers
...
...... well...
oh !
forgot rangers !

somewhere in a locker that got blown up by the tornado...

anyway, devs do not see us...



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

Loot Shop (Painting, CAs etc...) Coronet/junction (860 -4724)
-- Kojirou Sasaki - Emperor's Eye (Black Epsilon Ace)
-- Chieko - Master StyleSmith (Master Tailor)
-- Aki'xianghua - Twilek Thug (Master of the LongPole - Rarities Collector)
LaughingWolf
Sat Nov 27, 2004 8:52 pm
#9

Officially I think we are seen as hybrid.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
WildKarrd
Sat Nov 27, 2004 8:58 pm
#10

-Thanksgiving Leftovers-


We are the carcass left over from all that has been picked over. We are the short piece of the Wish Bone. WHY OH WHY must we be Sunday's trash. LOL sorry just threw out the rest of the turkey today couldn't resist.


BUT the analogy is true.



Wild Karrde
-=(SF-US)=-

Bothans Do It Doggy Style

gnn[[[[[[[[[[nnnnWX9gggggggggggggggggggg)
Shiloe Du'kal "Flaming Imperials, One Group at a time"

-Smuggler is NOT a Profession it is a WAY OF LIFE-

xTekx
Sat Nov 27, 2004 10:07 pm
#11

the sad thing is everyone is right.



__________________________
xTekx-Omega 9

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Pheniox24
Sat Nov 27, 2004 11:39 pm
#12

unless you have a glowy stick, the dev's don't care about you.



Teljkon Nug(CANCELED ON MAY 2ND(FOR 2ND ADK))/Goht Gyort(ACCOUNT CANCELED)


Teras Kasi Master/Master Doctor//////////Master Carb/Bounty Hunter/Master Dabbler/Master Idiot


The first and only frontline medic in the game////Master of attacking large scale groups hoping to get a 100% KD for once in his life.
maxtheusher
Sun Nov 28, 2004 2:44 pm
#13

Okay I know a lot of people like to say that commandos, squad leaders, rangers, etc are in the same boat. The fact is, they've all had their heyday. They got nerfed by circumstance. I remember sitting in bestine overt, having a rebel commando burst run in and grenade my sorry butt into oblivion. Then buffs and armor and whatever. Squad leaders? well, when people couldn't solo everything in the game, they came in handy. Rangers? Again, having ranger had it's time. They all are just waiting on fixes to things that were broken after the fact.

Our profession hasn't been complete since the game was coded(like chef). We have been nerfed by circumstance (spices, dirty fighting). We have been nerfed by programming (slicing). We have had exploits go unrepaired (slicing, feign death). We have not been able to do the one thing our profession says we should be able to do(smuggle). We have had our inability to smuggle OPENLY mocked by the devs (privateer, with it's lower case smuggling).

A lot of professions have some problems, some of them even have major problems. But no profession can come close to the sh*tstorm smuggler has been standing in for over a year.

Almost forgot. We are considered the truest Hybrid profession, in that we have combat, service, crafting, and "player content" skills.

Message Edited by maxtheusher on 11-28-2004 01:45 PM



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