Smuggler Archive
Thread: -I am sorry if this is the wrong area to post this but I must express my feeling in this matter
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jaxxsnero
Fri Feb 18, 2005 9:37 pm
#1
I logged back into my swg account after taking a short vacation form the game (2 months) to find that one profession that I enjoyed has beenmade useless. This is my feeling of it. I chose smuggler because of the atmosphere of the character template and the roleplaying abilities that such a diverse character could achieve. The current model of smuggler in the ground based game of swg ( I do not have jtl and can not compare) in no way reflects the ideas and creativity of lucas film and themythologyof star wars in general. In general there are many posts in this forum that express the same disappoinment that I share but I feel that the majority on this forum have already achieved their desired character template and are expressing there feeling in lossing aspect of your game that you work hard to achieve. I for one would like to state that my charactor is nowhere close to achieveing this level and I would like to share my view as a person that is in the middle ofcharactor development.
As a novice player The overall enjoyment of game play for me is nearly extingished. my charactor nether has the skill or abilities to compete affectivley with any aspect of the game.( pvp or pve) out of the many planets that exsist in the game I have only been able to explore 3. been able to explore because of the main fact that my charactor is too weak even after achieving several notches abovenovice smuggler to even have a fair fight with not the monsters of besality of a planet but there basic (noob) creatures. I believe that this is a sad miscaculation of a star wars profession that is was so highlyprices in star warsfortherebalance of fighting abiliity and quick wit.
Other aspect of play have also affect my stance. I feel the lack of skill has affected others that I play with. In a group as a whole I am a weakness and have thought that do to lack of weapons,armor, abilities the whole group suffers due to that fact. Leveling in smuggler is ineffective due to the fact that it uncomparable to any other single profession. It is a hybred profession but in what is it a hybred of. In short I will list the inherent shortfall
as of right now we are
Merchents of illegal goods- So is every other artisian profession. this makes us subserviant to there marketing abilites and greater resorcesto selling. common good should be the rule not the expection
Slicers- see above if you do not need to come to me to get the exception then were is my econimic standing in the galatic economy. by current game play involces stand outside cornet yelling for money (people who didn't buy it sliced already) for hours at a time. I feel as if I am a begger in what is suppost to be a commodity
Spices-I have never sold one even before I took a break. this I grind out which destroyes that aspect of the game. Please take it out.
underworld- I have yet to see and as I expect that i may take me a year to achieve the level that would bring any benifits to this tree line I have now idea what to do with it and expect deicate it last on my list to try.
dirty fighting- I believe that I am more merchent than fighter but with no benifits from either so this line is also muted by contrast.
I believe that the whole game is lacking in true aspect when discribed as two forces at work in a galatic war. I as most people must admit there are 3 forces at work; the two opposing sides each dictating there terms of order and then chaos. Smugglers clearly fill the role of chaos and are a needed element of game play. though lacking in power. In war chaos reigns surpreme and the smuggler is the one that meets those needs providing a dynamic playing inviroment for everyone.
I have taken the time to right this because I am frustated with the lack of enjoyment in your product. I have come to this website to gain knowledge of development issues that affect play and enjoyment to all. I understand that a balance of character powers need to be achieved and that it falls squarely on your head to be the judge and jury. I ask not that you devulge storyline data, but information on how you plan to address issues conerning overall enjoyment experiance. I for one am unhappy with the product I have purchase and will hope that you see this and will open a more formal line of communications to this community to inform them of changes to software development that affect enjoyment. If your answers are that I should explore other areas of play-style or character development.
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