Smuggler Archive

Thread: slicing and damage cap

Egaro
Tue Jun 14, 2005 10:59 am
#1

If a weapon is at its damage cap already, can a damage slice raise it above the cap?


Looking for an experienced smuggler to answer this question.



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Saarek
Tue Jun 14, 2005 11:05 am
#2

Nope. You're most likely going to get one of those terrible Negative slices im sure you're read about.


But then if you've read those slicing posts you already know that....







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MaxSteele
Tue Jun 14, 2005 11:11 am
#3



Saarek wrote:

Nope. You're most likely going to get one of those terrible Negative slices im sure you're read about.

But then if you've read those slicing posts you already know that....






Don't those negative slices only occur when you're slicing a weapon pre-CURB that has exceeded the cap, and it's a "game check" that puts the weapon back under the cap, which registers as a negative slice?



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
tuffness55
Tue Jun 14, 2005 11:57 am
#4

i don't even think slicing a good weapon is worth it anymore

Accamim
Tue Jun 14, 2005 1:18 pm
#5

Just to clear this up, maybe... I put a 100 damage tissue in a regular scatter instead of a High Capacity Scatter (resources are identical so I didn't realize before it was too late). I capped the damage, EXP points did not raise the damage so I experimented in speed. Sliced it and raised the damage by 2 or 3 points.
Alpha_Bits
Tue Jun 14, 2005 1:46 pm
#6

Are you a smuggler now, Accamim?



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Orew
Tue Jun 14, 2005 2:15 pm
#7






MaxSteele wrote:
...
Don't those negative slices only occur when you're slicing a weapon pre-CURB that has exceeded the cap, and it's a "game check" that puts the weapon back under the cap, which registers as a negative slice?



Not at all. Any weapon, be it pre-CU or post-CU, which is better than the devs think it should be gets a negative slice.


For me as a weaponsmith the best approach is to heavily experiment on damage and SAC in the hope of getting a nice speed slice. Add adamage powerup to such a weapon and you'll be doing really well.





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Date Registered 05-03-2005 02:11 PM
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MaxSteele
Wed Jun 15, 2005 12:01 am
#8



tuffness55 wrote:
i don't even think slicing a good weapon is worth it anymore





Well, if you slice a weapon and it increases damage or speed by even 1%, the weapon is still 1% better than it was.

But the negative slices are a concern. If they only happen with weapons that are over the cap (pre-CURB weapons), then I can understand the negative slice. But if it's possible to get a negative slice on a post-CURB weapon, and it's not a matter of the skill of a Smuggler (IE: negative slicing as an error for a less-experienced Smuggler), then that's definitely an issue.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Accamim
Wed Jun 15, 2005 5:33 am
#9



Alpha_Bits wrote:
Are you a smuggler now, Accamim?





Acukyra is one of those dreaded MBH/Smugglers, but I'm moving towards Rifles/Smuggler to fit my character a little better.

Accamim started as a smuggler , got architect, and dropped smuggler for weaponsmith and dropped architect for entertainer and merchant.
ealide
Thu Jun 16, 2005 7:06 am
#10

I have had a few weapons with very high base dps (presumably krayted) that gave me a system message something like: "this weapon cannot be further improved by slicing", so I'm not sure we have anything to fear from negative slices on damage capped weapons.

Message Edited by ealide on 06-16-2005 03:07 PM



Ealide--Dark Jedi Knight / Plutarch--Doc/Rifles / Myshkin--Smuggler/AS +2

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