Smuggler Archive

Thread: Alright Smugglers, it's up to you to decide what I do.

AronoBashkar
Fri Sep 03, 2004 11:08 pm
#1

I have 3-4 days left on my account, and I have to renew it with another gamecard. It's up to you to decide if I do.

I've always wanted to be a smuggler, so of course that was my profession of choice. Pistoleer compliments it well, so I decided why not. Now, 3 months after I got the game, i've forged my way far in smuggler and pistoleer, gained a small fortune, and joined a guild.

My concerns about playing..

1. I master Pistoleer and Smuggler, what else is their to do concerning the profession aspect of this game? I wouldn't want to drop either of those professions, but at their current state, they're honestly broken.

2. This 'force sensitive' thing. I don't fully understand it yet..and how would it affect me, and how it might affect me later. A revamp could make it involve smugglers somehow, and I might miss out on it. Say I turn the old man down? What happens if later a bonus to smugglers is included?

I don't like SoE's antics of forcing FS on everyone and everything moving in the SWG world..worse decision, ever...



-----

Han Solo: Well, you can forget your troubles with those Imperial slugs. I told you I'd outrun 'em.

[Nobody is listening]

Han Solo: Don't everyone thank me at once.
DigiDante
Fri Sep 03, 2004 11:44 pm
#2

Why in the world would you want to turn him down?

That would be sealing your fate, you can accept the quests and just never do them...

I say don't quit, you havent been here that long ( going by your date registered on forum ) and you should stick around and see what the GCW and combat revamp do, plus JTLS.

I was master pistol, master smug for a while, i did the tka pistol smugger combo for a while and now am doing the desperado, 0043 pistol and master smuggler template, and i have a blast playing.

Force sensitive skills are optional, nothing essential to playing, but there are certain skills that give you better accuracy, better speed, more luck, so forth...



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
MaxSteele
Sat Sep 04, 2004 2:04 am
#3

Pick up a crafting profession. Weaponsmith, Droid Engineer, Armorsmith, Architect, etc.. etc.. etc..


It will open a whole other side of the game that you have not experienced yet.




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Nicolas_Frost
Sat Sep 04, 2004 2:31 am
#4

Don't take this out of context:


You shouldn't ask us if you should stay in this game, ask yourself, "Do I think its worth it? Do I think it may be worth it later to play now?", and when you can answer those to questions, then you'll have the answer you need.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


guessit
Sat Sep 04, 2004 4:06 am
#5

the biggest and gayest flaw of the SWG universe, is that we are allowed to be jedi.


If they took HALF the effort they put into this overpowered "elite" class BS and put their effort into making the game content driven, where you feel a sense of adventure, and some sort of MEANING in the various quests... the entire game would be better.


Instead, we are caught up running through hoops trying to attain the "golden sceptre" of aprofession that isnt even supposed to exist in the galaxy. Luke was the last of the friggin Jedi once yoda died... instead, everyone in creation is going to be force sensitive to augment their character.


I hate to say it, but I am considering cancelling myself. If they can bork up the on the ground version this bad, Im not sure I even want to see what they do to the "in space" version.


The game has alot of innovative ideas, unfortunately, making the advancement system a watered down mission based Anarachy Online, really took the soul out of the potential of the game. When was the last time we really felt challenged with a group mission? When was the last time it was really rewarding to participate? SWG is a game ... with no game.







Etiquette lessons #1; never use caps in your whole header or post.
#2; if a post/thread really pisses you off ... kill it with silence
#3; never write a post more than 3 paragraphs- unless it a guide
#4; never say "sticky this," others will if its worth a sticky.
#5; in the heading never say "devs please read."
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Server; SS, IGN; Fast
Sengis
Sat Sep 04, 2004 6:01 am
#6






guessit wrote:

the biggest and gayest flaw of the SWG universe, is that we are allowed to be jedi.


If they took HALF the effort they put into this overpowered "elite" class BS and put their effort into making the game content driven, where you feel a sense of adventure, and some sort of MEANING in the various quests... the entire game would be better.


Instead, we are caught up running through hoops trying to attain the "golden sceptre" of aprofession that isnt even supposed to exist in the galaxy. Luke was the last of the friggin Jedi once yoda died... instead, everyone in creation is going to be force sensitive to augment their character.


I hate to say it, but I am considering cancelling myself. If they can bork up the on the ground version this bad, Im not sure I even want to see what they do to the "in space" version.


The game has alot of innovative ideas, unfortunately, making the advancement system a watered down mission based Anarachy Online, really took the soul out of the potential of the game. When was the last time we really felt challenged with a group mission? When was the last time it was really rewarding to participate? SWG is a game ... with no game.










MAKE THIS MAN A DEV



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Evayy
Sat Sep 04, 2004 6:15 am
#7

i let go of master pistoleer within 2 days of working months to get it as a causal player

i went up tk tree much faster then pistol

i was so disspointed in what didn't work with pistol that it was one profesion i didn't have trouble letting go of



as far as content i think you're asking where the content is and what else is there to do


i acatuly enjoyed going to the poi sites and seeing things i never would have dreamed of seeing before


i loved the ewok tree village some of the nicest graphics i've seen in game since


there were some wonderful spots too on darthmori from misty lakes to greater lakes to singing mountains



When i tried to slice since 10 i get errors full inventory at 75 prercent, bring out all my tools and slicing option doesn't come up with armor slcing option


i know about the bug pull from crate now but it didn't seem to matter


i feel your frustration and no fixes for us in site


my suggestion if truely cannot figure out what you want to do when you log in is to take a 3 month break and maybe check it out then


i understand the purge is an issue for some, well that may be a sticking point or a time to check out another game point i.e. not pay a comany hostage to store your toon


i guess you put into words what many are feeling what now when what we want to do seems to be not working as intended


The question is should you try another combat proffession to compliment smuggler and or do something different


that is totaly up to you maybe a short break will give you better perpsetive


one thing i learned is do not drop skills when angry take a few days to think about it


and whatever you decide to do may you enjoy doing it


even if that means waiting for another game or moving on


much luck to you and your endeavors
Knapf
Sat Sep 04, 2004 1:31 pm
#8





guessit wrote:

the biggest and gayest flaw of the SWG universe, is that we are allowed to be jedi.


If they took HALF the effort they put into this overpowered "elite" class BS and put their effort into making the game content driven, where you feel a sense of adventure, and some sort of MEANING in the various quests... the entire game would be better.


Instead, we are caught up running through hoops trying to attain the "golden sceptre" of aprofession that isnt even supposed to exist in the galaxy. Luke was the last of the friggin Jedi once yoda died... instead, everyone in creation is going to be force sensitive to augment their character.


I hate to say it, but I am considering cancelling myself. If they can bork up the on the ground version this bad, Im not sure I even want to see what they do to the "in space" version.


The game has alot of innovative ideas, unfortunately, making the advancement system a watered down mission based Anarachy Online, really took the soul out of the potential of the game. When was the last time we really felt challenged with a group mission? When was the last time it was really rewarding to participate? SWG is a game ... with no game.







What I fear .. and you touched on very well is that a Master/anything with FS skills will beat out someone who stays true to the class. If I am a Master Smuggler and take TKM or Commando. and notdo themissions then I am less thensomeone who does. I know the force slot is very tempting but it willFORCE everyone to addFStemplate to every class. Crafter will drop other classes to go FS and so will combat classes. Hell even Entertainers will start the FS quests to add to there skills.they will be passing out forces points like Pez© candys..I want a jedi and I more then understand why they did it. but to make everyone able to add force skills to even crafts just seems to be a bit over the top.. now the question is why not make a jedi it will make the class you started better. I am all for force skills but not for master. The Master class rank should stand for something. Your a Master of that class.. it shouldn't be like "oh who cares" I remember the first time I saw a master BH I was like .. Wow ..Sweet A master .. that must have been hard.. now its like yeah I did that in a week.

VegitoX
Mon Sep 06, 2004 12:05 am
#9






Knapf wrote:





guessit wrote:

the biggest and gayest flaw of the SWG universe, is that we are allowed to be jedi.


If they took HALF the effort they put into this overpowered "elite" class BS and put their effort into making the game content driven, where you feel a sense of adventure, and some sort of MEANING in the various quests... the entire game would be better.


Instead, we are caught up running through hoops trying to attain the "golden sceptre" of aprofession that isnt even supposed to exist in the galaxy. Luke was the last of the friggin Jedi once yoda died... instead, everyone in creation is going to be force sensitive to augment their character.


I hate to say it, but I am considering cancelling myself. If they can bork up the on the ground version this bad, Im not sure I even want to see what they do to the "in space" version.


The game has alot of innovative ideas, unfortunately, making the advancement system a watered down mission based Anarachy Online, really took the soul out of the potential of the game. When was the last time we really felt challenged with a group mission? When was the last time it was really rewarding to participate? SWG is a game ... with no game.







What I fear .. and you touched on very well is that a Master/anything with FS skills will beat out someone who stays true to the class. If I am a Master Smuggler and take TKM or Commando. and notdo themissions then I am less thensomeone who does. I know the force slot is very tempting but it willFORCE everyone to addFStemplate to every class. Crafter will drop other classes to go FS and so will combat classes. Hell even Entertainers will start the FS quests to add to there skills.they will be passing out forces points like Pez© candys..I want a jedi and I more then understand why they did it. but to make everyone able to add force skills to even crafts just seems to be a bit over the top.. now the question is why not make a jedi it will make the class you started better. I am all for force skills but not for master. The Master class rank should stand for something. Your a Master of that class.. it shouldn't be like "oh who cares" I remember the first time I saw a master BH I was like .. Wow ..Sweet A master .. that must have been hard.. now its like yeah I did that in a week.







At this time we can not make the argument of whether or not a FS, lets say Fencer, will completely annihilate a TKM based on the Fencer being FS. The Combat Revamp will pretty much change the way we play each respectiveCombat Profession.


I will say this though, someone who is FS in any combat class, pending on what area that individual is Force Sensitive in, should absolutely have an advantage over a player who is not. I look at Force Sensitivity as the level past Master. This gives persons such as myself, who have become Masters of there Professions (and in my casefor 1 year plus) toactuallybe able to use thereprofession.


Like it or not, it's new content, and I for one jumped at the opportunity to have a reason to actually use my sword skills.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
guessit
Mon Sep 06, 2004 7:36 pm
#10

"will say this though, someone who is FS in any combat class, pending on what area that individual is Force Sensitive in, should absolutely have an advantage over a player who is not. I look at Force Sensitivity as the level past Master. This gives persons such as myself, who have become Masters of there Professions (and in my casefor 1 year plus) toactuallybe able to use thereprofession."



And of course,naturally they shouldchange the games titleto ... "Jediquest" and not star wars galaxies.


Adding post master skills, "advanced" skills to each profession would have been preferable, not just to the THEME of star wars, but also gives each profession a little bit of love. As it is, the game is currently becoming more and more anti-thetical to the theme.






Etiquette lessons #1; never use caps in your whole header or post.
#2; if a post/thread really pisses you off ... kill it with silence
#3; never write a post more than 3 paragraphs- unless it a guide
#4; never say "sticky this," others will if its worth a sticky.
#5; in the heading never say "devs please read."
#6; never ask for a rollback, just wont happen.
#7; Never use too many colors.
#8; Avoid quoting quotes of quotations, he said she said who said??
Server; SS, IGN; Fast
rexan
Tue Sep 07, 2004 4:01 pm
#11






guessit wrote:

And of course,naturally they shouldchange the games titleto ... "Jediquest" and not star wars galaxies.






FS != Jedi



Rexan Ryu
Master Smuggler
Flurry Server
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