Smuggler Archive
Thread: Test Center update stomach emptying
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riotcontrol
Wed Feb 23, 2005 9:56 am
#1
"Misc
* Fixed problem that can cause the stomach not to empty.
* Reduce the stomach empty time for a full stomach to 30 minutes."
Alright, I must admit that I could be jumping to conclusions and might be horribly wrong since I didn't make any calculations regarding the amount of 'buff' food you can eat now... but it sort-of seems to me at the first glance that this just makes spices even more useless (compared to food) than they are now? Any thoughts?
* Fixed problem that can cause the stomach not to empty.
* Reduce the stomach empty time for a full stomach to 30 minutes."
Alright, I must admit that I could be jumping to conclusions and might be horribly wrong since I didn't make any calculations regarding the amount of 'buff' food you can eat now... but it sort-of seems to me at the first glance that this just makes spices even more useless (compared to food) than they are now? Any thoughts?
cpz
Wed Feb 23, 2005 10:05 am
#2
I don't think this necessaily changes anything - as long as spices can be snorted on top of food and drink, they'll always have a place as emergency buffs.
Of course the obvious thing to do would be to kill spices as is, and replace them with the lootable skill mod injector thingies that were introduced a while back. But I guess the dev mission is to destroy each tree box bu box before rebuilding them. All we need to do is give merchants fp sales and the CU can sweep aside our pistol specials and slicing altogether.
I can't wait!
DRWolfe
Wed Feb 23, 2005 10:45 am
#3
These changes are simply amazing. Outside of Smuggler issues, they seem to be wanting to make things much easier and less time-consuming. This can be a good thing, but I wonder at the timing of changes like reducing the time to buff, stomachs emptying quicker, etc when these things all will most likely be handled in the CURB.
Wouldn't Dev time be better spent making changes to things that will not be so affected by the CURB instead of what seems to me to be duplication of effort?
Unless, these things are going to be in the CURB anyway, and they are putting them in, making the game somewhat easier now, then when the CURB hits, these changes making things easy will balance with the changes that will make things more difficult, therefore bringing the game difficulty back in balance.
All speculation, no one can tell what lies in the murky depths of the Devs' minds...
Wouldn't Dev time be better spent making changes to things that will not be so affected by the CURB instead of what seems to me to be duplication of effort?
Unless, these things are going to be in the CURB anyway, and they are putting them in, making the game somewhat easier now, then when the CURB hits, these changes making things easy will balance with the changes that will make things more difficult, therefore bringing the game difficulty back in balance.
All speculation, no one can tell what lies in the murky depths of the Devs' minds...
Shrendyc
Wed Feb 23, 2005 10:45 am
#4
cpz wrote:
...the lootable skill mod injector thingies that were introduced a while back.
Those should have been new spices, and more powerful. Sorry, opportunity to give smugglers something and its instead a loot drop. Might as well make muon and pixie a loot drop, too. After all, they do have "jar of spice" objects dropping. Maybe this is just a placeholder for now...
SmugglinZane
Wed Feb 23, 2005 10:52 am
#5
It doesn't make spice less valuable, but much like the chef revamp, it makes food more valuable and increases the amount that chefs will sell.
Although it's not a direct slight to us, it's more of a rubbing salt in the wound action. Kind of like we're going to take something away from you before the CURB, but we're going to make you still wait until the CURB to fix spices while making chef food that much better now.
Sorry, I'm not going to look at this in a good light, because even though it will benefit me in combat, it's still a slight to me as a Smuggler with a useless spice tree.
On a side note, it stands to reason that now people will be using more food. Supply and demand dictates that price will go up as demand does. This means that the prices you pay for food may very well go up as chef vendors empty out faster and chefs figure out they can charge more.
Fernas
Wed Feb 23, 2005 5:20 pm
#6
hmm... i can see the headline now
"Metabolisms speed up all over the Galaxy. Massive rush on toiletries expected!"
cpz
Wed Feb 23, 2005 6:44 pm
#7
Other headlines in that same edition
Local criminal plays dead, dies
Smugglers consider Industrial Action
Black Market merchants unconcerned, Law Enforcement ask 'We have smugglers?'
Message Edited by cpz on 02-23-2005 05:51 PM
Puertoriqueno
Wed Feb 23, 2005 7:52 pm
#8
LOL, good one.
I dont think that the lower digestion rates will have anything to do with spice sales. Spices are used because they stack on food.
SpinningCloud
Wed Feb 23, 2005 8:08 pm
#9
LOL, and I thought you meant litterally "stomach emptying"...
Ragnaat
Wed Feb 23, 2005 8:14 pm
#10
I have no reason at all to take issue with this fix. Because its just that - a fix. Since the early docs for the chef revamp it was stated to be 30mins to clear but in game was closer to 45mins and its been one of their top issues since. It does cheange the game a bit, but only because we are used to how 42-45mins plays out.
If they wanna do changes like this where it only takes a short amount of time to look into and set something "right" then I more then welcome it. Maybe, just maybe one day they'll get to the point in the list where that little fix is adding info in the master box or removing spice experimenation from slice tools.
If they wanna do changes like this where it only takes a short amount of time to look into and set something "right" then I more then welcome it. Maybe, just maybe one day they'll get to the point in the list where that little fix is adding info in the master box or removing spice experimenation from slice tools.
SpinningCloud
Wed Feb 23, 2005 8:18 pm
#11
Ragnaat; "Maybe, just maybe one day they'll get to the point in the list where that little fix is adding info in the master box or removing spice experimenation from slice tools."
Certainly you know those issues are on a seperate list that has a permanent residence in the circular file.
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