Smuggler Archive

Thread: This one goes with my other post about the skill branches this niw has dirty fighting and slicing

DragonSnack
Thu Feb 24, 2005 1:00 am
#1


This one is a little weak but I'm not certain how to modify it to make dirty fighting "more interesting" But I think you should get the idea.



Dirty Fighting;

Add more pistol specials and also add some unarmed specials.
Dirty fighting appears to be limited to pistol usage and to make it really effective I'd have to add Pistoleer to my template.
I'm not knocking Pistoleers but I rather not see the whole branch jammed into pistols.
Beef up ranged and melee defense and attacks some.
If this is being limited to pistols then allow the specials to be used with any pistol in the game that the Smuggler is certified to use and the pistol is capable of doing.

Add a few punches, jabs or just plain ol' kick in the crotch moves.
Make dirty fighting live up to it's name.


Slicing

Slicing;

My experience is 99.999 percent of what is contained in the movies.
Other than an occasional glance at a STAR WARS reference
book or two about the only information I have on Slicing is that Han made some modifications to The Falcon and he attempted to open the blast door on the Endorian bunker.
If there is more aobut slicing out there I don't know about it.
But--
Leave slicing alone - We do need a legitimate means to make a living (even if the end product is illegal).
Add more slicing abilities to improve performance of star ship and vehicle components by a slight amount; over and above RE'ed components I mean maybe 2 or 3 per cent and not the 25 to 45 know for weapons and armor.

And speaking of Star ships - Limit space smuggling to Smugglers or a ship that has a real life Smuggler on board.



Message Edited by DragonSnack on 02-23-2005 03:11 PM

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