Smuggler Archive

Thread: Feign Death Changes.

PlasmaFlow
Thu Feb 24, 2005 6:25 am
#1

Feign Death now works differently.


Wehn you feign death you keep on taking damage.

Damage untill you incap, and then you can be death blown.


Simple enough.


IMO it killed the only real defense a smuggler had.




Plasma Flow
In Game Name:
Yukiyu (TC) Back on the grind! : FSCS Opened 1/19/04 14:25 (TC Regular since Launch)
ToCru'u, Idareya, Zelmak, (Bria)
Elder SWG Junkie


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

http://boa.ivns.net/forum
SGW Guild forum: http://forums.stargateworlds.com/forumdisplay.php?f=102
Nicolas_Frost
Thu Feb 24, 2005 6:26 am
#2

Not if you're smart and use your template well.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


TomoRainer
Thu Feb 24, 2005 6:27 am
#3

Yeah, suckhouse.

Did you do any PVE testing on it? I don't think its ramifications against AOE creatures has been fully explored yet.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Virtuell
Thu Feb 24, 2005 6:27 am
#4

... the result of the /force whine 3 people... and as always it kills the profession from within... Not a good change at all.




00111011000100100110

00010010000011001100

01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

01001101110101101000...

01101001110101101100...

01101100011111011110

01100110010110100011

00000110001101110110

10101000001010000010
00011010111011101001
00000001111001101001

01011101000111010110.................................U I support Pre-NGE U.

10010001010111000111

10001111110110110101
PlasmaFlow
Thu Feb 24, 2005 6:28 am
#5

i did test it in pvp situation, and you can be death blown after incap.



Plasma Flow
In Game Name:
Yukiyu (TC) Back on the grind! : FSCS Opened 1/19/04 14:25 (TC Regular since Launch)
ToCru'u, Idareya, Zelmak, (Bria)
Elder SWG Junkie


(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

http://boa.ivns.net/forum
SGW Guild forum: http://forums.stargateworlds.com/forumdisplay.php?f=102
Puertoriqueno
Thu Feb 24, 2005 6:33 am
#6

Well, I dont think FD had a place in PVP. However, it should still work in PVE from what I have heard.


I do feel, however, that a "Corpse of" title should have been added to a player using FD, although the venerability should still be there.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Nicolas_Frost
Thu Feb 24, 2005 6:35 am
#7






PlasmaFlow wrote:

i did test it in pvp situation, and you can be death blown after incap.






That's the intent. Too many people were abusing it as a "You can't kill me" button, investing only enough skill points to pick up 0010 Smuggler.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Puertoriqueno
Thu Feb 24, 2005 6:38 am
#8






Nicolas_Frost wrote:





PlasmaFlow wrote:

i did test it in pvp situation, and you can be death blown after incap.






That's the intent. Too many people were abusing it as a "You can't kill me" button, investing only enough skill points to pick up 0010 Smuggler.




Nice ship BTW.





~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




QuarterMaster01
Thu Feb 24, 2005 7:24 am
#9




I can see how the FD change was needed for PvP because it was being abused. What I can't see is why they made the change without adding any defensive stats to smuggler. We now have NO defensive bonuses in PvP, we are required to obtain pistol and unarmed skills before moving on to what is now basically a crafting profession with combat requirements. I believe that the change will not affect PvE very much, since almost every creature/NPC that I have fought and feigned left me alone after I feign (until I got back up).. I however have been griefed multiple times because of bugs in the game (remember the corvette forcing ppl to be overt after unload) where feign was the only thing that got me home in only 1 death (now however you will go combatant when you die, so it shouldn't affect me as much anymore). If they intend forthis"fix" to change the PvP abuse..it probably will. But now I can't justify having master, when all I need is 0404..I can now spend my points back in TK where I can get defensive bonuses again. I'm definitely not griping, just stating the very frustrating facts. I say Yay for this change, but there should have been some bonuses added for those of us who don't abuse it.

Message Edited by QuarterMaster01 on 02-24-2005 06:29 AM



Smuggler's Alliance Supply
Custom Orders Always Welcome
Bria.Naboo.SantoPoco
Fabs
Thu Feb 24, 2005 7:27 am
#10

fd in pvp should not have been removed.
it should have been moved to higher level like master smuggler, keeping fd vs pve the same.
or give master bh an ability to force out of fetgning.

the problem wasnt the mechanics. the problem was the dabblers in both professions bh and jedi who abused our system and then cry when it worked as intended.



IHI reminds you If you're not a HUNTER you're just another target
Fleabagg: Furry Jediknight and Rebel Ace Pilot


Dirtbagg: Shiftless layabout and scoundrel

...has mastered the Pilot profession

The force is like duck-tape. It has a LIGHT side a DARK side and seems to hold the universe together.
zazo
Thu Feb 24, 2005 8:06 am
#11

so then why call it "feign death" anymore since that name implies that I can actually fool my opponent and be safe from incap or death.


Why not just change the name to "I give up" since basically the move will be me laying down with the ability to do nothing else until my opponent kills me.


Yeah that sounds like a skill I need on a hot key.





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


DRWolfe
Thu Feb 24, 2005 9:32 am
#12



Puertoriqueno wrote:


Nicolas_Frost wrote:


PlasmaFlow wrote:
i did test it in pvp situation, and you can be death blown after incap.



That's the intent. Too many people were abusing it as a "You can't kill me" button, investing only enough skill points to pick up 0010 Smuggler.


Nice ship BTW.



Yeah, I want one of them. Where's the cockpit, by the way, center hull or on that pontoon?

/endhijack



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Nicolas_Frost
Thu Feb 24, 2005 9:56 am
#13

/uberhijack

The YKL-37r "Nova Courier" has the cockpit placed in the port pontoon. If you click on my name in my signature, you'll see a picture of me in the cockpit, with the bow in the background.

/uberresume



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Page 1 of 3
Previous Next