Smuggler Archive

Thread: Alternative Idea for Looted Components

kensaii
Thu Jun 30, 2005 11:07 am
#1

Since looted components have been implemented I actually didn't like it for the following reasons :


1. High degree of difficulty of getting looted components.

2. The unknown frequency of drops from the high level creatures

3. The strangle hold that other professions will have on the smuggler

4. The fact that our concussion shot was nerfed with break on damage which was the smugglers only way of being able to fight high level creatures.


We're smugglers for christ sake, we work in the underground world which means that we try to avoid authorities or any combat as much as possible. Let alone taking on krayts and NS without concussion shot.


My suggestion is to give the power back to the smuggler and let us craft the items that we need for the new system but put a failure percentage and or/ higher resourceson higher levels components. Now before everyone goes off there head, remember this is just an idea.


For EXAMPLE:


Level 2 components have a 20% failure rate when crafting

Level 3 components have a 50% failure rate when crafting

Level 4 components have a 80% failure rate when crafting


This way you would leave the it up to the smuggler doing the crafting with the chances he takes when trying to produce the toolkits.


I must agree with my fellow smugglers and say "Yes the new slicing system is good. BUT the looted components is a terrible idea"

Devs, is this what you mean by balance?




Etand O'Fur

12pt Infinity Armoursmith: RIS Certified

-EiA- @ NSG, Dantoonie Pirate Outpost (Agro)

WP: 1503, -5442

Pls. deliver all my winnings to -EiA- Manager
DigiDante
Thu Jun 30, 2005 11:12 am
#2



kensaii wrote:
Since looted components have been implemented I actually didn't like it for the following reasons :
1. High degree of difficulty of getting looted components.
2. The unknown frequency of drops from the high level creatures
3. The strangle hold that other professions will have on the smuggler
4. The fact that our concussion shot was nerfed with break on damage which was the smugglers only way of being able to fight high level creatures.
We're smugglers for christ sake, we work in the underground world which means that we try to avoid authorities or any combat as much as possible. Let alone taking on krayts and NS without concussion shot.
My suggestion is to give the power back to the smuggler and let us craft the items that we need for the new system but put a failure percentage and or/ higher resourceson higher levels components. Now before everyone goes off there head, remember this is just an idea.
For EXAMPLE:
Level 2 components have a 20% failure rate when crafting
Level 3 components have a 50% failure rate when crafting
Level 4 components have a 80% failure rate when crafting
This way you would leave the it up to the smuggler doing the crafting with the chances he takes when trying to produce the toolkits.
I must agree with my fellow smugglers and say "Yes the new slicing system is good. BUT the looted components is a terrible idea"
Devs, is this what you mean by balance?





I'm not a crafter.

If I had to sit and craft items just to slice and have to do it 20 times to slice one item... Jesus would I be upset.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
majorslappy
Thu Jun 30, 2005 11:14 am
#3

If crafting makes you go crazy, then don't be a slicer.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
DigiDante
Thu Jun 30, 2005 11:16 am
#4


majorslappy wrote:
If crafting makes you go crazy, then don't be a slicer.





?

Slicing and crafting should never go hand in hand. Am I the only one that believes that?

I've been a smuggler since september of 2003, I have mastered Artisan, Architect, Shipwright ( twice ), Tailor and Chef.

I can officially say I hate crafting now.

I play a combat proffession that has some crafting ELEMENTS. I enjoy the crafting ELEMENTS.

But in order for me to SLICE ( not craft ) an item, I would never believe that I would have to sit down for 10 minutes trying to craft the freaking pieces. I love shipwright to death but the only reason I quit it was because of the damn hassle of hand crafting everything to keep my vendors stocked.

Message Edited by DigiDante on 06-30-2005 01:17 PM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
kensaii
Thu Jun 30, 2005 11:16 am
#5






DigiDante wrote:





kensaii wrote:

Since looted components have been implemented I actually didn't like it for the following reasons :


1. High degree of difficulty of getting looted components.

2. The unknown frequency of drops from the high level creatures

3. The strangle hold that other professions will have on the smuggler

4. The fact that our concussion shot was nerfed with break on damage which was the smugglers only way of being able to fight high level creatures.


We're smugglers for christ sake, we work in the underground world which means that we try to avoid authorities or any combat as much as possible. Let alone taking on krayts and NS without concussion shot.


My suggestion is to give the power back to the smuggler and let us craft the items that we need for the new system but put a failure percentage and or/ higher resourceson higher levels components. Now before everyone goes off there head, remember this is just an idea.


For EXAMPLE:


Level 2 components have a 20% failure rate when crafting

Level 3 components have a 50% failure rate when crafting

Level 4 components have a 80% failure rate when crafting


This way you would leave the it up to the smuggler doing the crafting with the chances he takes when trying to produce the toolkits.


I must agree with my fellow smugglers and say "Yes the new slicing system is good. BUT the looted components is a terrible idea"

Devs, is this what you mean by balance?








I'm not a crafter.

If I had to sit and craft items just to slice and have to do it 20 times to slice one item... Jesus would I be upset.





Neither am I, that's exactly my point. You would probably find an alternative method like buying the parts, that is your choice.


It's better than this one track idea of kill a krayt and maybe you might get a good looted component. I saw your other post about having contracts withhunters that's a good alternative method too but what about the smugglers that don't have the money to afford contracts?





Etand O'Fur

12pt Infinity Armoursmith: RIS Certified

-EiA- @ NSG, Dantoonie Pirate Outpost (Agro)

WP: 1503, -5442

Pls. deliver all my winnings to -EiA- Manager
DigiDante
Thu Jun 30, 2005 11:18 am
#6


kensaii wrote:


DigiDante wrote:


kensaii wrote:
Since looted components have been implemented I actually didn't like it for the following reasons :
1. High degree of difficulty of getting looted components.
2. The unknown frequency of drops from the high level creatures
3. The strangle hold that other professions will have on the smuggler
4. The fact that our concussion shot was nerfed with break on damage which was the smugglers only way of being able to fight high level creatures.
We're smugglers for christ sake, we work in the underground world which means that we try to avoid authorities or any combat as much as possible. Let alone taking on krayts and NS without concussion shot.
My suggestion is to give the power back to the smuggler and let us craft the items that we need for the new system but put a failure percentage and or/ higher resourceson higher levels components. Now before everyone goes off there head, remember this is just an idea.
For EXAMPLE:
Level 2 components have a 20% failure rate when crafting
Level 3 components have a 50% failure rate when crafting
Level 4 components have a 80% failure rate when crafting
This way you would leave the it up to the smuggler doing the crafting with the chances he takes when trying to produce the toolkits.
I must agree with my fellow smugglers and say "Yes the new slicing system is good. BUT the looted components is a terrible idea"
Devs, is this what you mean by balance?





I'm not a crafter.

If I had to sit and craft items just to slice and have to do it 20 times to slice one item... Jesus would I be upset.


Neither am I, that's exactly my point. You would probably find an alternative method like buying the parts, that is your choice.

It's better than this one track idea of kill a krayt and maybe you might get a good looted component. I saw your other post about having contracts withhunters that's a good alternative method too but what about the smugglers that don't have the money to afford contracts?






Guilds and friends.

If you do not have the means to buy the components or acquire the components then why slice?

This new system is going to split the smugglers into those who slice and those who don't.

Previous to this publish there have been smugglers who sliced for a living and those who didn't. I personally enjoy slicing and I made my first 10m doing contract work.

I hate myself for that and am extremely happy that now slicing is going to be a rare system, but I have the means to buy the items and I also have the means to acquire them. So I will be slicing.

Message Edited by DigiDante on 06-30-2005 01:19 PM



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
AngusMacGregor
Thu Jun 30, 2005 11:19 am
#7

Sorry, but there should be absolutely no crafting in the Smuggler profession.


Any spice or slicing components should be received from Smuggling.


That's all there is to it.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
DigiDante
Thu Jun 30, 2005 11:19 am
#8



AngusMacGregor wrote:

Sorry, but there should be absolutely no crafting in the Smuggler profession.

Any spice or slicing components should be received from Smuggling.

That's all there is to it.






QFE



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
majorslappy
Thu Jun 30, 2005 11:23 am
#9






DigiDante wrote:





AngusMacGregor wrote:

Sorry, but there should be absolutely no crafting in the Smuggler profession.


Any spice or slicing components should be received from Smuggling.


That's all there is to it.









QFE




That's just your opinion Digi. I prefer to think that other avenues of procurement are available. Buying them from NPCs, buying them from players, crafting them, looting them and obtaining them from smuggling missions are all great ways. I don't want to see a SINGLE way.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
DigiDante
Thu Jun 30, 2005 11:25 am
#10



majorslappy wrote:


DigiDante wrote:


AngusMacGregor wrote:

Sorry, but there should be absolutely no crafting in the Smuggler profession.

Any spice or slicing components should be received from Smuggling.

That's all there is to it.






QFE


That's just your opinion Digi. I prefer to think that other avenues of procurement are available. Buying them from NPCs, buying them from players, crafting them, looting them and obtaining them from smuggling missions are all great ways. I don't want to see a SINGLE way.





I have to agree with you on this point, I don't want to see a single way either. Smugglers should have a means to obtain higher amounts of these items from missions where int the public can acquire them from hunting and so forth.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Daturaze
Thu Jun 30, 2005 11:30 am
#11


majorslappy wrote: That's just your opinion Digi. I prefer to think that other avenues of procurement are available. Buying them from NPCs, buying them from players, crafting them, looting them and obtaining them from smuggling missions are all great ways. I don't want to see a SINGLE way.



/target majorslappy;
/hi five;

Message Edited by Daturaze on 06-30-2005 11:31 AM

Zeon_Zaku
Thu Jun 30, 2005 4:55 pm
#12






DigiDante wrote:





Brutus_TOD wrote:
Id Prefer for slicing components to come from ONLY Smuggler Missions (when they are implemented) along with spices. Much like the choice of doing destroy or delivery missions, smugglers could choose to do Spices or Components Smuggling and can skim off the top to get their own. The higher level Spices/Components Being increasingly more difficult than the lower level ones.







Yea but I hope to god smuggling isn't a mission terminal giving missions.





I wouldn't mind terminal missions as long as they're creative, fun and each mission is a little different. I don't want a simple "go to the Bestine cantina and give this spice to Bob" missions (which I have a horrible gut feeling our missions will be like that). I want a mission something like "deliver this to Bob... but Bob is in space in zone with many police around". You fly through there, sneak past the police, but Bob is not there. Instead is some bad guy waiting for you. "Haha! I sent you valse coordinates. Now die, you Smuggler scum!" shouts the pilot, who, if you manage to destroy him, you find out is a security officer in disguise (if you get blown away, then you get arrested, and you also get in trouble by the person who issued the mission). After destroying him, you find a disk floating in space, and bring it into your cargo hold.

Now you land on a planet, take the disk out of your cargo hold and examine it. "This is Bob... I was attacked by some Imperial thugs in space, my ship is damaged and I had to make an emergency landing on Yavin 4. I'm not quite sure where I am, but I'm around 1400 -6700." WIth this, you decide if you want to travel to Yavin 4 and complete the mission or give it up and keep the smuggled items for yourself (which would piss off the person who issued the mission).
If you decide to find Bob, then you fly to Yavin 4 and to the waypoint given on the disk. Along the way you may get attacked again by some security force. Get through them, find Bob, give him the smuggled items and mission complete!

Sometimes, however, the mission may turn out bad no matter what you do. For example, perhaps after going through the mission you find Bob at the waypoint given. But uh-oh, Bob has buddies! It seems Bob was actually sent by a rival Smuggler (or crime lord of the person who issued you the mission) and he and his buddies are there to kill you. If you manage to kill them, congrats, mission complete and you get to keep the smuggled items! If you fail... well, then once you clone at the nearest terminal, you'll have Bob and his friends waiting for you and they'll escort you out to the person who hired them, where you'll get in some big trouble.

But yeah... that's my dream Smuggler mission. If they're something like that, I don't care if they're from a terminal or NPC.






NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


Zeon_Zaku
Fri Jul 01, 2005 12:22 am
#13

I would much prefer we were able to craft the slicing components instead of looting them, but I don't think crafting components should have a really high failure rate. That would simply be frustraiting. Just give the components really high resource requirements, or make them use asteroid resources, or both.


I don't really mind looting components for slicing, but they shouldn't be that important to our slicing. We should be able to craft all components we need for slicing. Looted components should have the same stats as the ones we can craft, but perhaps could change the look of the weapon slightly (or possibly have somewhat higher stats, but only minor). This would make a slightly higher demand for the looted components, but would still allow us to do some good slices whenever we wanted without loot.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


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