Smuggler Archive
Thread: Comming back to the game
nero0102 wrote:Before I left I never played a smuggler. I wanted to when I first heard about SWG. But then I found out there was to be no interactive space travel at launch. After much cursing I went with Armorcrafting then moved on the Bounty Hunter and then Holo-grinding and quickly burnt out.So now I am comming back due to the fact that I now have free time again.And with the expansion somewhere over the horizon I am interested in Smuggler once again. The news of major over hauls to the game also seem as if they could help the game change in a good direction. (Jedi was too hard and ambiguous to attain, everything else was way too easy and could be done in a week).So my questions are:1) Has the role of the smuggler changed much since launch ? Or still pretty much just a Muon Gold vendor that can open a locked container for your random 1 unit of some dumpy resource or a shoddy cdef pistol lol.2) Is there any news as to how long it will take for these big changes to come? Or is it the usual MMO PR smoke screen.3) Will Smugglers actually be able to Smuggle (God forbid) with the expansion? You know, like taking your crates of spice to other worlds and having to avoid "the man".4) Will Ships be ridiculously expensive so that it will be almost like holo-grinding for a Jedi slot? I don't want to have to play for a month to get a ship and have it shot down in 5 seconds cause I lag. That may sound stupid, but after that last time I tried this game its a very real threat in my mindalso any news on good suplementary skills to have with smuggler in the upcomming expansion?
smuggler getting revamp soon at patch 11 and at patch 9.1 smuggs get a social adv at hutt casino
Heh WHEEEEEE!!!! Smugglers suck just as much as they did when the game launched. Only theyre worse now cuz nobody buys the Gold anymore, Chef got an awesome revamp (though extremely threatening to Smuggler, it was very much needed for the profession and the game as a whole) that pretty much put the spice circuit out of business.
However, rejoice, as stated above, we are being revamped as well. Though there are no real details yet as to what exactly we'll be changed to, there is talk about Smuggler terminals and missions andlots of Smuggler vs Bounty Hunter PvP going on. Those two adjustments are a definate as far as the revamp goes. Though there are lots of Player suggestions stating a new Spice menu, experimentation rights to Slicing, and even some talk about Smugglers recruiting pet-like henchmen for like a gang or something. At any rate, this is exciting stuff and I can only hope they revamp this for the better like they did Chef!!!
Raice Geriko <COR>
Ehmmm.. PS.
Yes, there is talk about MAJOR Smuggler involvement int he space expansion. In fact, smugglers will be one major focal point in the expansion itself. And also, everyone who purchases the expansion will start out with a noob ship. It wont be anything uber awesome or majorly badass, but you will get a starter ship, however no details on what it is exactly. As far as other ships are concerned, you know as well as I do that prices for these things are gonna be rediculous. So what i would do is start saving up now. Sell resources, run missions, start a craft and sell the product, anything.... just make some money. But, once the smuggler terminals and missions are released I dont think money will be hard to come by any longer.
Also, as Im sure you are unaware, star ships will be fully customizable as far as speed and shield and weapons systems are concerned. You will be able to by upgrades and the like to enhance you ships performance, and also Smugglers can slice these parts.
Raice Geriko <COR>
The revamp probably won't be anything special, just some unarmed specials, some npc smuggling missions, some changes to spice and they might change slicing a bit (in what way we don't know yet, but then the DEVs don't know either probably.)
They planned to release the revamp with 9.1 but since most devs are working on space, they just couldn't do it and put it in line.
We are now one week away from 8.2, that means we have 9 weeks to publish 10, 15 weeks to publish 11, which would make the smuggler revamp happen in about 17 weeks, that'd be end of september. I doubt they will spend more than a couple weeks for planning, designing and coding this, and with the exp on the horizon they probably calculate that people won't care about a sub par revamp anyway.
Oh well, that sounds rather negativ, don't get me wrong I really like this game, I started playing as early as I could and enjoyed it ever since, but I don't see any reason to believe that there ever was a plan to enable ground based smuggling. They see the smuggler profession as a socilizer aka RP profession mainly, with some nice little feats. Everything else will happen in space.