Smuggler Archive
Thread: HOTDOG rates some new temps... Help guys, you're my only hope!
Message Edited by HOTDOG on 03-23-2005 08:24 AM
Smugglin' and Bounties:
Master Smuggler
Master BH
Pistols 0040 (or 0004 for speed)
Good with a pistol but I doubt that will help you when it comes to someone waving a saber in your face. That is the ONE thing I don't expect to change too much in the CU. Yeah, it will be better but not by MUCH. This is why I put the other temp over this one. I could be wrong though. It's happened.
***AMENDMENT*** I DID however read in the BH forums a tester saying "MBH is going to be worth having after the CU". I don't know if he meant you would have to have it in order to hunt Jedi or if you have it you will be ABLE to hunt Jedi- if you get my drift...
Agrees with the BH on this matter - after the CU with ranged being premier again this will be better then your other bounty template.
Extremes:
Master Smuggler
Master Pisoleer
BH Pistols
Dude. You really like pistols don't ya? You are using EVERY pistol in the game at cap (if it still works that way).
To me though, it doesn't make sense to have BH and not be able to take advantage of the content that comes with the Invest. lines- BUT if you really love pistols- it don't get much better than this...
Even by todays standards you are missing 1 pistol - launcher pistol from commando. And as for tomorrow... well surprises can happen.
The more Masteries you have the higher your HP goes.
It was stated thatone's HP would go up with their Combat Level.
It has been surmised that those with twoMasteries wouldmax out their HP (3000). Whether you get more HPper BOX orper MASTER'S BOX has yet to be determined though.
Very true - who knows what is happening here yet. This info is being held close to the devs chests right now and hopefully they will take some of the feedback on this idea before implementing it.
Ternque01 wrote:Hey fish, is your bria guy named Aurok? I looted a decent EE3 carbine that i got a speed slice on if it would make your life easier. Sorry for the hijack, btw.I must say, i just bought a 655 DE-10 with MP/MS/Fencer 2040/Nov Medic, and I'll tell you something.... the accuracy is so poor at Master Pistoleer that my damage output really takes a HUGE hit. Time to start eating that food that I have. I even have +20 to pistol accuracy in tapes, and a few in standing/movingI hate to say it, but even if you cap speed with skill tapes at master pistoleer, the accuracy SUCKS!
woot! Yeah, my Bria toon in kinda on hiatus untill I can get a bloody cross server credit trade. Cause I refuse to do the whole broke grinding thing again. I've kind of have gotten used to having money in game......lots of it.
Master Smuggler
Master Swordsman
Master Brawler
Novice Fencer
Melee Speed Tree
With FS Melee speed and +3 in Melee Speed SEA's I am capped out on 2Hand weapons speed. This build doesn't leave much for pistols nor defense but the high damage rate makes for a overwhelming offense in all but the most high end PvE content. Grouped, with a 750+ Power Hammer or 400+ Scythe blade, you are prety scary in PvPas well. Just be sure to keep a doc close if you are SF.
What do you guys think? From what I read about the CU it seems I will be able to keep this build intact. If the Smuggler gets some special pistols/pistol skill this build may have a lot of potential.
Anyways, there is my wacky build. I like it!
-Strolan
WesBelden wrote:I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it).
big freaking QFE
fishbrains wrote:
WesBelden wrote:I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it).
big freaking QFE
That's why I'm holding off making any plans except knowing Renn will be whatever makes him best with Pistols. And, since I may be re-creating Renn on a new server, I'll focus on Smuggler and Pistoleer and wait for the rest...
Strolan wrote:
I don't know why I am replying and admitting to this build on the forums. At Fan Fest last June Green_Marine actually called out my build as one of the dumbest builds for a smuggler.Anywho, here it is;
Master Smuggler
Master Swordsman
Master Brawler
Novice Fencer
Melee Speed Tree
With FS Melee speed and +3 in Melee Speed SEA's I am capped out on 2Hand weapons speed. This build doesn't leave much for pistols nor defense but the high damage rate makes for a overwhelming offense in all but the most high end PvE content. Grouped, with a 750+ Power Hammer or 400+ Scythe blade, you are prety scary in PvPas well. Just be sure to keep a doc close if you are SF.
What do you guys think? From what I read about the CU it seems I will be able to keep this build intact. If the Smuggler gets some special pistols/pistol skill this build may have a lot of potential.
Anyways, there is my wacky build. I like it!
-Strolan
Dude!
Master Swordsman
Master Smuggler
Pistoleer 0004
Medic 0040
I was pretty dangerous myself- till I dropped medic.
Anyway. I figure I will be better balanced with a ranged/melee template after the CU. Hence all the hubbub.
I've debated taking master brawler for the longest time but I do like pistols. IF they do give us a weapon and we don't need another prof. to excel at it. I might focus the rest of my template on melee.
...but burning avatars DOES sound cool.
WesBelden wrote:
I'd say that you should bare in mind that these templates, while using the new pre-reqs, are still looking at things from the old system and not the new (admitedly, you're can't look at the new system yet, but there you have it).
Yeah, I know...
But it SURE IS FUN ISN"T IT!?
Plus it's the only thing keeping me sane til they come with more info. These guys are EVIL...
How do I get inside them NDA walls?
**edited for style**
Message Edited by HOTDOG on 03-23-2005 07:07 PM