Smuggler Archive

Thread: Benifit of Master Smuggler???

DOK_D
Thu Apr 21, 2005 5:32 pm
#1

What is the benefit of Master Smuggler other than title?? I looked through the faq's and did a brief search of the forum and didn't find an answer. I used a character builder and there is no difference in skills or abilities from Master Smuggler and smuggler 4/4/4/4.



Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

SWG:NGE = Star Wars Galaxies: Not Gonna Exisit

ALL ACCOUNTS CANCELLED
ravingbantha
Thu Apr 21, 2005 5:33 pm
#2

Well under the current system A master smuggler get's better min/max on slices and a 25% discount to faction items.
maxtheusher
Thu Apr 21, 2005 5:34 pm
#3

/cough stickies /endcough



大胆框
赏金猎人

动 性交 你 SOE
DOK_D
Thu Apr 21, 2005 5:42 pm
#4

Looked at the stickies didn't see this in there. But thanks. Just didn't see any physical evidence of improvement getting master smuggler.



Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

SWG:NGE = Star Wars Galaxies: Not Gonna Exisit

ALL ACCOUNTS CANCELLED
DOKADAMS
Thu Apr 21, 2005 5:49 pm
#5

Hmm maybe the smuggler faq at the bottom of the stickies instead of the one in the middle



Enos - Master of Melee
Zarr'yn - Crafter of the tools of war
Wrex - Drug dealing Sniper

Is it CU or See You?
LTZweigg
Thu Apr 21, 2005 8:26 pm
#6

I think the best benefit is that you've proven you can take the abuse from the Devs, suffer the taunts of other players, and earned yourself a place amongst this motley bunch. I'll take that over a bump in Slicing percentages anytime..



Hello, I must be going. I cannot stay, I came to say I must be going. I'm glad I came but just the same I must be going.

Jedi - Nihil curo de ista tua stulta superstitione!
Jispo
Thu Apr 21, 2005 9:21 pm
#7

With CU I can honestly say Master Smuggler is now worthless. The only benefit is the improvement to our ranged specials.


If the CU remains as it is now, with damage/speed Caps on weapons, MS isn't as important for the slicing boost. Most AS/WS types will likely find good resources and hit the cap on their weapons without ever needed them sliced. Even if they don't the best slice we're likely to get is around 10% or under. Don't need MS for the big slices anymore.


We are destined to be nothing more then a profession people dabble in.


***

Rumor Alert

***


I have "heard" many rumors of upcomming changes for the Smuggler.


One rumor has us being given the ability to loot ship cargo holds in space. Ships are now equiped with cargo holds for the upcomming expansion which allows players to mine asteroids. Cargo hold fills with mineral deposits from mining, so it makes some sense that said cargo hold can be looted.


Another rumorsays we will get a spice revamp to where the abilities needed to make spice is changed toa quest based reward type of thing. Like, you need to do a smuggler quest to get a schematic for a run of whatever spice it lets you produce via the food factory.


Whatever the case may be, right now Smuggler isn't much of a profession in it's own right and I personally can't give any real reason to get to Master. The weapons we get for the Master box most certainly doesn't make it worth the SP cost to have.



Jispo Ween
Mickos
Fri Apr 22, 2005 1:59 am
#8






TomoRainer wrote:
Of course, this is all ignoring the biggest bonus to mastering smuggler: the +100 Sex Appeal mod in the master box.





/agree


That's why i remastered Smuggler, just couldn't live without that +100 Sex Appeal ....................................... just hope the wife don't realise



Mikaele Ononsoo - Padawan
Mixus - 12/17 Point Master Shipwright
Mixus Starship Vendors, 3513, -1107 Commerce City, Lok, MO Mall
Please deliver any auction winnings to the above vendors

FinderComnet
Fri Apr 22, 2005 5:13 am
#9






Mickos wrote:





TomoRainer wrote:
Of course, this is all ignoring the biggest bonus to mastering smuggler: the +100 Sex Appeal mod in the master box.





/agree


That's why i remastered Smuggler, just couldn't live without that +100 Sex Appeal ....................................... just hope the wife don't realise





I wanted my wife to realize it....


Nothing like a jealous Bounty Hunter when you go toa cantina



------------------------------------------------------------------------
Neugen Morgenstern,
Everything has a price.
TomoRainer
Fri Apr 22, 2005 12:38 pm
#10

The docs about the smuggler revamp are currently on the In Concept forum. Needless to say they're far from set in stone, but as conceptualized, spice will enter the universe either as a reward for the successful completion of a smuggling mission or by intentionally stealing it from your employer. The post itself can be found here. Presumably, the higher your smuggling skills, the better the mission/the more likely you are to be able to complete it.

Interesting points about slicing. However, when people do need something sliced, I'd bet they're still going to want to find a master.

As far as looting cargo holds goes, I haven't heard anything, but in general, anything that could be considered stealing from other players is going to have a hard time being implemented.

Of course, this is all ignoring the biggest bonus to mastering smuggler: the +100 Sex Appeal mod in the master box.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


ravingbantha
Fri Apr 22, 2005 4:50 pm
#11






Jispo wrote:

With CU I can honestly say Master Smuggler is now worthless. The only benefit is the improvement to our ranged specials.


If the CU remains as it is now, with damage/speed Caps on weapons, MS isn't as important for the slicing boost. Most AS/WS types will likely find good resources and hit the cap on their weapons without ever needed them sliced. Even if they don't the best slice we're likely to get is around 10% or under. Don't need MS for the big slices anymore.


We are destined to be nothing more then a profession people dabble in.


***

Rumor Alert

***


I have "heard" many rumors of upcomming changes for the Smuggler.


One rumor has us being given the ability to loot ship cargo holds in space. Ships are now equiped with cargo holds for the upcomming expansion which allows players to mine asteroids. Cargo hold fills with mineral deposits from mining, so it makes some sense that said cargo hold can be looted.


Another rumorsays we will get a spice revamp to where the abilities needed to make spice is changed toa quest based reward type of thing. Like, you need to do a smuggler quest to get a schematic for a run of whatever spice it lets you produce via the food factory.


Whatever the case may be, right now Smuggler isn't much of a profession in it's own right and I personally can't give any real reason to get to Master. The weapons we get for the Master box most certainly doesn't make it worth the SP cost to have.




Actully from what I've been reading in the WS and AS forums Slicing is the only way to cap a weapon or piece of armor. The main difference is a basic WS or AS with average resources will need a higher slice then a 12pt smith with good resources. However from reports so far no one has sliced high enough to caps the Basic smith.

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