Smuggler Archive
Thread: Will a Master Smuggler/Master Pistoleer be viable?
GanymedePharuu wrote:that's what i plan on sticking with post CU.master Smuggler, master Pistoleer, plus i'm adding Carbineer 4040 for some heavier damage, AOE, and a nice ranged KD.
Interesting... I've never even looked at Carbineer - What's that 4040 give you?
Ramsey_Lanclo wrote:
GanymedePharuu wrote:
that's what i plan on sticking with post CU.
master Smuggler, master Pistoleer, plus i'm adding Carbineer 4040 for some heavier damage, AOE, and a nice ranged KD.
Interesting... I've never even looked at Carbineer - What's that 4040 give you?
The first line gives carbine speed and a little more general ranged speed while the third line grants charge shot which seems to work pretty well as a kd. Can't remeber what else is in that third line without logging into TC.
Ramsey_Lanclo wrote:
GanymedePharuu wrote:
that's what i plan on sticking with post CU.
master Smuggler, master Pistoleer, plus i'm adding Carbineer 4040 for some heavier damage, AOE, and a nice ranged KD.
Interesting... I've never even looked at Carbineer - What's that 4040 give you?
here's what i get with Carbineer 4040 (i felt that sampling of Carbineer gave me the best for my skillpoints worth):
- Improved Charge Shot - A ranged KD attack. hits a single target.it works with any ranged weapon as long as you're within that weapon type's range limit. (it will cause you to move about 5 or 10m closer to your target because you actually CHARGE!)
- Improved Full Auto Area - An AOE/cone damage attack. it's supposed to only work with "automatic weapons" which i assume means carbines. but it definitely works with pistols and rifles right now. basically it's Fan Shot made for carbines.
- Improved Surpression Fire - This is supposed to be an AOE/cone attack that "snares". but we all know how well snare works right? it doesn't seem to slow anyone down, let alone multiple targets. it also says it's supposed to only work with "automatic weapons" but that isn't the case... basically this one is broken right now.
- Improved Scatter Shot - A high damage shot that targets multiple areas of the body.
- Leg Shot - A high damage shot that targets the legs. can be used with any ranged weapon, and comes in handy against people who don't wear pants.
- Battle Armor mitigation -on every stateexcept Rate of Fire which is -18% (i think) while wearing a piece of Battle armor with my template.
if they decide to change any of the Smuggler attacks to have AOE, particularly a "snare" or "root" attack, (thereby making Surpression Fire redundant)i might consider dropping all but the Charge Shot from my template and put some skillpoints elsewhere. because the Full Auto Area is somewhat redundant with Fan Shot, Leg Shotand Scatter Shotaren't 100% neccessary, and i don't think i'll be wearing Battle Armor too muchbecause the loss in Rate of Fire might make a difference (but that actually remains to be seen).
Dessimus wrote:
i find smuggler pistoleer may be redundant however, i did not test it so i cant really say. I am going smuggler bounty hunter. Good offense and defense from BH, great mob control from smuggler. I had a lot of sucess with this on TC. A good solo template, and I did well in PvP also. Prob gonna throw novice carbine in too for the extra mods, since the proton carbine is my new weap of choice.
some of Smuggler and Pistoleer are redundant yes. the Recon armor mitigation for one. but also some abilities, most noticably Concussion shot and Stopping shot both Root. but they do have subtle differences. Concussion shot gives a Root which lasts twice as long, but Stopping shot does much more damage.
i can't remember any other redundancies offhand right now though...
JoahSaett wrote:
But damn, you'll be a helluva shot with a pistol.