Smuggler Archive

Thread: Explain this to me...

Neelok
Thu May 05, 2005 6:32 am
#1


I've never claimed to be much smarter than good ol' cousin Greedo, but something keeps eluding me with the post CU smuggler.


I think some of our (not broken) specials are indeed great for controlling the efforts of our enemies.... but the one thing I can't get my head around is WHY you can use ANY weapon with the specials?


Further to that, why isn't everyone carrying a rifle? The fact you can use most level 54 weapons with little grinding means anyone can pick up a rifle now and fire it with great efficiency even without Rifleman. This is just too weird for me.


This the one thing that doesn't add up to me. How long until everyone figures out that yes being 35 meters away from enemies is dangerous so all you have to do is... switch to a rifle, concussion and spam damage shots. Why even use a pistol when everyone can take advantage of range and damage of rifles?

What am I missing?


++EDIT++


I was also wondering if perhaps the _best_ rifleman is one that isn't rifleman at all? Maybe a BH with Smuggler does better with a rifle than a rifleman does... especially considering all the rifleman broken specials.... this just seems wrong to me.

Message Edited by Neelok on 05-05-2005 06:34 AM




Neelok N Master Bounty Hunter (pre CU)N Amateur Rodian N Corbantis

Korvinus N Smuggler N Human N Corbantis

Arsani
Thu May 05, 2005 6:42 am
#2

Was thinking the same thing myself. When shopping for post-CU pistols I picked up a nice rifle as well, and always open up combat shooting concussions shots from it, switching to pistols whenthe mobsgets close enough that the rifle is hampered by the close range.


Why use pistols at all? Need for pistol exp aside, I'm a little off in the head, and just love my blasters to much to change.



N
Do Not Meddle in the Affairs of Zombies, For Your Brains Are Tasty and That Red Ain't Ketchup!
Arsani "Living Dead Girl" Co'lace ~ Starsider
Allia_Rain
Thu May 05, 2005 6:44 am
#3

Well that only works well for us and other professions that get general weapon and speed skills instead of a specific weapon spped and accuracy.




Allia
Freelance Pilot

Accamim
Thu May 05, 2005 6:48 am
#4

I myself use an Assault Bowcaster at range. High damage. But, my pistol has similar DPS, and about 30 higher mod DPS due to the Pistol Speed modifiers that Smuggler gives. We get no rifle mods, only general mods for rifles. In short rifles are effective, but not as effective as our pistols.
TomoRainer
Thu May 05, 2005 6:50 am
#5

Also, NPCs have a nasty habit of switching to carbines or rifles if you run out of pistol range while you've got them rooted.

Concussion shot is pretty nice, though.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


CapnKate
Thu May 05, 2005 6:57 am
#6

The way I see it, Smuggler may take pistols as a pre-req, and it may be flavored towards pistols(since most smugglers in canon favored them), but the devs have given us the tools to personalize ourselves if we so choose. To be a Smuggler that favors a carbine or a rifle and still get something out of our main class(Smuggler). If you take Rifles... you *will* shoot rifles better than a pistol. If you takes pistols... you *will* shoot them better than a rifle. I took Pistols, myself. My modified DPS is almost 500 on my Renegade, which is respectable. I wanted some added CC and debuffing and such, and I just plain like pistols. Sure, I can shoot a rifle, which'll save my butt in some cases(especially PvP). But I'm going to use a pistol if I can. It's my strength. We've been given more strengths to chose as something to play to, is all.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
cpz
Thu May 05, 2005 7:40 am
#7

The other thing to take into acount is Conceal Shot while under cover. It's absolutely awesome - the way you slip out from radar, and become invisible to an enemy tabbing for a target is what may well end up drawing me to Rifleman



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
JediArashi
Thu May 05, 2005 8:46 am
#8

I don't think that people who are using rifles are nearly as efficient as a n actual Rifleman. There is a difference between general ranged mods and actual rifle mods...especially when you add in SEA's and AA's.


I know that I am better with my pistol then any rifle or carbine. That certainly doesn't stop me from using one to open up combat, or in certain situations, but overall I get much more use out of my pistols.


I think the ANY specials system is working well at the moment. Perhaps something will appear broken in the next few weeks, but right now it seems to be working well, and I appreciate beign able to translate my marksman abilities (aiming and shooting) to other ranged weapons. It is a obvious marriage that shoudl exist.






Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Shrendyc
Thu May 05, 2005 8:57 am
#9






cpz wrote:
The other thing to take into acount is Conceal Shot while under cover. It's absolutely awesome - the way you slip out from radar, and become invisible to an enemy tabbing for a target is what may well end up drawing me to Rifleman





I saw a Jedi disappear from view and off the radar last night and discovered that there are a few professions that can do this.


I thought I remembered the initial design saying that "going invisible" was something to be avoided as it was too easy to exploit or grief with that mechanic. Someone please correct me if I am wrong.





"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Ternque01
Thu May 05, 2005 9:14 am
#10

I thought rifles did poor damage unless you are prone. Add to that you will not be at optimum fighting level with a weapon that you haven't mastered the profession for.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
cpz
Fri May 06, 2005 12:05 am
#11

Certainly if you're going to use the 64m range and cover as my main combat styles, then it would pay to pick up Master Rifleman

But What I'm trying [unsucessfully] to fit into my template is Rifleman 0200, giving me cover and Conceal, which, with Mask Scent from BH and Feign and LD from Smuggler certainly gives me optionsm even if I'm not good enough to use Rifles as first choice of weapons.

But as a rule of thumb, make damn sure you always have a Rifle in your armoury, just in case someone hits you with +root+ & run rifle tactic. At least then you can LastDitch them from 64m and give them a nasty surprise



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
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