Smuggler Archive

Thread: slicing prices after the change

srotre
Wed May 25, 2005 9:46 am
#1

i propose since we will be able to choose we change pricing from 5 k to 50 k or higher.



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
Saarek
Wed May 25, 2005 9:50 am
#2

i can forsee something like this happening - I doubt it will be a 10x increase but i will definately charge 25k to slice after the change. Maybe more - I dont wanna undercut fellow smugglers on my server - helps keep all six thousand of us happy (THANK YOU RESPEC!).







------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

AngusMacGregor
Wed May 25, 2005 9:53 am
#3

My prices will be in direct proportion to how much time it takes to slice a weapon and how much resource usage there is.


If it's a fairly complex system that takes a while to do, 25K and up wouldn't be unreasonable.






"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
srotre
Wed May 25, 2005 9:55 am
#4

also will wuk's and auk's still be used or will we have to restock our entire suplly line?



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
AngusMacGregor
Wed May 25, 2005 9:57 am
#5

They were talking about doing away with Slicing tools as we know them now, and replacing them with a Slicing Kit, just one tool that we'd use for slicing.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Saarek
Wed May 25, 2005 10:03 am
#6

I really liked the sound of that idea. Above almost anything else (excluding being able to choose the slice now)





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

DarkonSlayer
Wed May 25, 2005 11:13 am
#7

I don't like the sound of that, it would make all my slicing supplies useless and would have to sit there and delete stiff that I can't use, is such a pain in the butt!



LINA INVERSE
Smuggler/Politician/Pilot
LINA' INVERSE
Commando/Pilot
FLURRY SERVER

AngusMacGregor
Wed May 25, 2005 11:18 am
#8

They'll probably convert your old tools into new tools if they go that route.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
dlc3007
Wed May 25, 2005 3:20 pm
#9


This was my idea, and it was based on the slicing doc in the concept forum. According to Veela, that's changing and she's the only one who knows how much, and she can't tell us. We don't even want her to cheat and whisper it to us bacause we want them to keep telling her.


Anyway, my plan was based on two factors: 1) weapons are at different levels now. 2) There are different levels of customization, from 1-100. I was going to combine the two. 50cr per level of the weapon off the top -- probably round down to a 25k max for a lvl 54 weapon. Then I was thinking of around 250cr / customization level. That would top everything out at 50k. Given the cost of good weapons, I think that's fine.


Let's not forget about the other aspect of the slicing revamp... tuning. Again, we don't know if this'll be there when it goes live or not, but people will need their weapons tuned on a regular basis. From the sound of it, this'll be something quick and easy -- like slicing is now. I'm thinking 5k flat rate for tuning.


Still haven't figured out armor yet, but it'll probably top out at 75k for a full set. Again, look at the prices people are paying for armor. If they're willing to pay that much to armorsmiths for making it, they can pay me 75k for making it better.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
srotre
Thu May 26, 2005 1:19 am
#10

tuning sounds like a weaponsmiths problem give me the gun ill slice it and get lost let the ws do the repairs.



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
AngusMacGregor
Thu May 26, 2005 3:53 am
#11






srotre wrote:
tuning sounds like a weaponsmiths problem give me the gun ill slice it and get lost let the ws do the repairs.





You're forgetting something.
Retuning weapons = return customers = more money = happy Smuggler



Some Smuggs are worried about going back to the "Slice Monkey" or "Tell Hell" of the old days. I just think of it this way, if it starts to become a pain in the butt, I'll just jack up my prices accordingly until the "annoyance vs. profit" ratio works for me.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Knightcrest
Thu May 26, 2005 4:55 am
#12






AngusMacGregor wrote:






srotre wrote:
tuning sounds like a weaponsmiths problem give me the gun ill slice it and get lost let the ws do the repairs.





You're forgetting something.
Retuning weapons = return customers = more money = happy Smuggler



Some Smuggs are worried about going back to the "Slice Monkey" or "Tell Hell" of the old days. I just think of it this way, if it starts to become a pain in the butt, I'll just jack up my prices accordingly until the "annoyance vs. profit" ratio works for me.





That would be the winning line of this thread. I can't say how I will price until the system is implememented. It is just a blind guess with no foresight trying to set prices now until we have actually tried it to see if it is quick and easy or a pain in the butt. Also it won't be changing from 5k-50k for me asthe original poster stated... I haven't sliced for 5k in over a year due to "Tell Hell" and "Slice Monkey" crap. Currently sit at 15k per slice and will remain there until I have tested the new system, if it is time consuming it could run anywhere from my current price of 15k to 500k if I hate it. I just want to smuggle... slicing is just a side thing. It's like base blowing to me, icing on the cake.. let us smuggle.




Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
CapnKate
Thu May 26, 2005 12:20 pm
#13

I won't know until I see the new system and get sme practice at it. However, I will say this:

Cost of slicing will depend cheifly on what it has ALWAYS depended on: the whim of the Master Smuggler being asked.

Because they need us more than we need them, and that, at least, isn't likely to change ever. None of us have to *rely* on credits from slicing(or spices, or combat-related things), and I don't think we're ever going to. therefore, you slice if you want to, and you charge what you like, and the public'll have to deal.

That said... I dunno. Looks like it's going to be somewhat tricky. I'm guessing at least 25K/slice, maybe higher.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
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