Smuggler Archive
Thread: What to do against a jedi?
I know rebels can just go to the abandoned rebel base as a combatant, then go inside and go overt, delegate the faction, then wait until they go combatant again. Is there any place with a recruiter that you have to be imperial combatant to get inside? If so, that'd be the place to go.You could also find a high level combatant base, and go inside there to do your faction dealings.I really doubt any jedi would bother to run through level 88 NPC's just to get to a single overt guy. ![]()
Well, if you are jumped by a Jedi, then your primary focus is going to be to escape, or at least get some distance between yourself and the Jedi, so that you can engage him on your terms. Fortunately, your template several options for doing this.
Firstly, hit him with a knockdown (i think carbineer has one?), then panic shot. Then hammer the esc key so you stop shooting at him. If this works, he will be stuck on his back, spamming KD recover, yet the daze effect of panic will keep him down. Now either escape, or move to maximum range to engage him.
I this fails, or you need to stop the guy again for some reason, your next line of defense is concussion shot. Note that after it wears off, you cannot apply another daze for some time afterwards.
If you have a snare, keep him lumbered with it, whenever he is not dazed, so you can keep out of his range (remember, saber toss has a 32m range) and keep plinking away.
Finally, if you were to switch from pistols 4,0,0,0 to the tree that gives you improved stopping shot (the root) then you have another movement disabler in your arsenal to pull out when needed.
Hevoenn
Master Smuggler (infinity)