Smuggler Archive

Thread: Another soon to be neglected Underworld Idea

Duedroth
Mon Sep 26, 2005 10:30 pm
#1

Folks,

I've just started thinking of an Underworld system for this game. This is all stream of consciousness, so please bear with me while I think through this. Obviously it's open to criticism and new ideas, to help brainstorm. I feel badly that I know before even typing this out that it will never be regarded by anybody who actually makes an impact on game design, but nonetheless feel I should share it with the community.


The Goal:


The goal of this idea is to provide "Underworld" content to those seeking it. Unfortunately, the parameters of the idea itself are not all inclusive. This must be limited to certain professions only. All Smugglers, Bounty Hunters, Merchants and Crafters would have a definite place. I haven't thought about healing professions, Creature Handlers, Squad Leaders, Commandoes or Rangers, but that can be hashed out later. This should not be a place for regular elite weapon professions, and definitely not a place for Jedi. Of course, we'd need a revamped FRS and a revamped GCW to give those other professions something fun to do as well. As Smugglers, we know what it's like to have a vision and goal and yet keep supporting other professions and ideas which are also neglected.


The goal is to create new factions and player communities which both directly support and stem from a Star Wars style Underworld society.



Crime Families:


Jabba


Valerian


Talon Karrde


Nym


Others? - Something Correlia based would be nice


Players deciding to take the Underground route would chose between these pre-determined families. Intra-Underworld conflicts would be common place, along with the ability to engage in occasional GCW affairs.


Syndicates:


A syndicate would be a further branching from the Crime Family. A syndicate would be player run and controlled within the chosen Crime Family. The goal of a syndicate is to provide a "guild" atmosphere within a Crime Family without forcing players to leave long established guilds they've been members of since launch (for example). Each Crime Family could have multiple Syndicates which compete for favour among themselves. Never violently, unless they decide to put a bounty on an opposing Syndicate. If successfully completed, this bounty would have consequences for both Syndicates involved. Syndicates are political entities within the Crime Family. Ultimately, all Syndicates would work together to further the goals of the Crime Family Boss (Jabba, Talon, etc.). A Syndicate is a group of like minded players who chose to create a meta-guild for themselves within the same Crime Family of the Underworld Faction.


Factions:


There are two options for players in this concept:



  • The introduction of a fourth Faction (Rebel, Imperial, Neutral, Underworld)

  • Remaining loyal to the Rebellion or Empire


Players who chose to partake in the Underworld Faction would gain all benefits from said faction. They can chose a Crime Family and join or create their own Syndicate. They enjoy all benefits of being an Underground operative but can not, save for extreme circumstances, partake of the GCW.


Players who chose to remain loyal to either of the GCW factions would not have the opportunity to partake of a Syndicate. They may still join a Crime Family, but only as a lowly operative, spy, information gatherer. Joining or creating a Syndicate requires the utmost dedication to one's Crime Family.


Involvement in the GCW brings unwanted attention to the Crime Family. As such, it is not recommended that a member engage in battle. This is the reason for the limitation on Syndicate participation. A GCW player may still dabble in the Underworld, but can not rise through the ranks or truly walk the depths of the society because of their visibility to officials.



The point of this is to provide a new faction in which people could devote their entirety or simply dabble. Players can remain in regular guilds but join a Syndicate on top of that. Regular guilds and Syndicates have no bearing on one another. It would be possible for multiple members of the same guild to be in competing Syndicates or even competing Crime Families if they so desired. This would bring conflict inside the guild and may not be wanted, but it is the player's choice. It's 1:30am and I typed that out very quickly. Hope it makes sense.




Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


Velneth
Mon Sep 26, 2005 10:42 pm
#2

For Corellia you probably could go with Terrik's operation (Mirax, not Booster) It's a smaller organisation, seeing the guy who Karrde took over for swallowed more of the operation when Booster got sent to Kessel.





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Mystique2000uk
Tue Sep 27, 2005 3:31 am
#3

Nice idea but a couple of questions.


Is this mainly based at PVP with inter syndicate wars or is there something for PVE only players to do.


What are the long term goals of the thing. Would it be like the GCW where there would be rankins for the syndicates and Zones of controls for planets where the syndicates can fight over them or is it just a points system.


This sounds like a good basis for a system but I think it would need more detail. Shame it will never see the light of day though.





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Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



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Duedroth
Tue Sep 27, 2005 6:49 am
#4

I haven't fleshed out exactly what the long term goals would be for this. I wouldn't want it to be a PvP only thing as I've stated that the Syndicates would be a place for Smugglers, Bounty Hunters, Crafters and Merchants. It would, however, take the place of an end game.



In my opinion, end games should work like this:


Jedi: GCW (with heavy risks), BH vs. Jedi and the FRS


BHs:BH vs. Jedi and Underworld or GCW


Smugglers: GCWor Underworld


Elite Weapon Professions: GCW



etc.



Obviously, all systems would need heavy revamping as the current GCW is a joke and FRS doesn't exist. But that's what my vision would be.



I welcome any new ideas or input!






Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


Tante
Tue Sep 27, 2005 7:17 am
#5

Great idea so far, only a few things I'd like added.

I'm a friend of mixing those different things with each other, I'm one of the people who actually like forced interaction!

If we get a revamped GCW that has an impact on the life on the server (for example advantages for the winning side economically through access to better ressources) let's think of the following scenario (all is just purely fictional since we have no GCW so far):

Tatooine was conquered by the Imperials which now enables them to get the currently best steel in the galaxy, all weaponsmiths are eager to get some, but only imperials can get it out. The starports are controlled, no Rebel or neutral player can transport the ressources out. Now the slightly (for the cash in women) rebel aligned Smuggler comes to the stage. He aquires the ressources and tries to get them out to his customer, having to go through two Starport controls. He dies, the ressources are gone.

Just a very simple idea to show what I'd mean with "connected systems". We all should play this together



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KloudRunner
Tue Sep 27, 2005 8:50 am
#6

i like the idea but i agree it does need fleshing out but as a simple brainstorm it sets up the underworld thats been missing from the game since launch. Id very much like to see the GCW linked with certain parts of the underworld ie resources, spice, sliced weapons and armour and supplys that Smugglers might need to smuggle onto a Imp controled planet to supply rebel's. Smuggler could then get a contract while in the cantina to transport resources illiegaly off planet to an underowlrd crafter with rebels ties who wants to craft some assault armour for another group of rebels fighting on another planet. However the imperials get hold of this info and place a bounty on smugglers head, along comes BH during smugglers mission to claim the bounty. Smuggler escapes but does not kill BH and would then be pursued while still doing his contracts.


kinda went on a thought bender myself hehe



also would need to add Xixor for black sun (if he has control at this point)






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
funkdoc79
Tue Sep 27, 2005 9:55 am
#7


Duedroth wrote:
Crime Families:

Jabba

Valerian

Talon Karrde

Nym

Others? - Something Correlia based would be nice





Black Sun



Elektra Needea

Account Cancelled: Last Day December 25th 2005

Merry F'ng Christmas SOE!!!










Duedroth
Mon Oct 03, 2005 6:33 pm
#8

still think this idea has some merit, please let me know what you think



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


FilanVader
Mon Oct 03, 2005 8:31 pm
#9

are concrete shoes a tailor or arch item? if you have crime families you have people spending a night with the fishes.........

btw im not in the mafia im in the starship business.....
talansen
Mon Oct 03, 2005 9:13 pm
#10

I like this idea a lot, but suspect that it will never see the light of day. . I'll go back to an idea that I posted somewhere else a while ago...why not have the GCW affect what can and can't be sold on vendors? i.e. Rebel controlled planet, can sell sliced goods/weapons on vendors, imp controlled world cannot sell sliced goods/spices on vendors. I realize all the potential problems with this, but this is an idea for the type of small change that could make playing a smuggler (more) fun.



Talan'sen Corby Rebel Swashbuckler
Kaif Corby Elder Merchant
sNs
vendors located in New Dublin, Dantooine at -1209 3469

Duedroth
Tue Oct 04, 2005 5:52 pm
#11



talansen wrote:
I like this idea a lot, but suspect that it will never see the light of day. . I'll go back to an idea that I posted somewhere else a while ago...why not have the GCW affect what can and can't be sold on vendors? i.e. Rebel controlled planet, can sell sliced goods/weapons on vendors, imp controlled world cannot sell sliced goods/spices on vendors. I realize all the potential problems with this, but this is an idea for the type of small change that could make playing a smuggler (more) fun.




You'd need a better GCW and at least one world that's always imp and one always rebel (Naboo and Corellia perhaps?)



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


lspiderl
Tue Oct 04, 2005 7:19 pm
#12






Velneth wrote:
For Corellia you probably could go with Terrik's operation (Mirax, not Booster) It's a smaller organisation, seeing the guy who Karrde took over for swallowed more of the operation when Booster got sent to Kessel.




wrong timeframe
but on the flip side u could add a counter faction that is corsec



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Hetnikik
Tue Oct 04, 2005 9:51 pm
#13






Duedroth wrote:





talansen wrote:
I like this idea a lot, but suspect that it will never see the light of day. . I'll go back to an idea that I posted somewhere else a while ago...why not have the GCW affect what can and can't be sold on vendors? i.e. Rebel controlled planet, can sell sliced goods/weapons on vendors, imp controlled world cannot sell sliced goods/spices on vendors. I realize all the potential problems with this, but this is an idea for the type of small change that could make playing a smuggler (more) fun.






You'd need a better GCW and at least one world that's always imp and one always rebel (Naboo and Corellia perhaps?)




Why put the vendors only on the main planets couldn't they put them on the back planets (dantooine or Yavin 4) and obviously always in the back alleys of Tatooine see as that should be a back planet andcorascant(sp)should be the center of travel but that's a differant thread all together.


We should have the places move around so the patrols can't find them. Then give smugglers contacts that can tell us where the venders are going to be. Then have the NPCs wander around pushing drugs instead of us. i dunno random idea.



NGE is here and we're still just 'Rs'.
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