Smuggler Archive
Thread: Another soon to be neglected Underworld Idea
The Goal:
The goal of this idea is to provide "Underworld" content to those seeking it. Unfortunately, the parameters of the idea itself are not all inclusive. This must be limited to certain professions only. All Smugglers, Bounty Hunters, Merchants and Crafters would have a definite place. I haven't thought about healing professions, Creature Handlers, Squad Leaders, Commandoes or Rangers, but that can be hashed out later. This should not be a place for regular elite weapon professions, and definitely not a place for Jedi. Of course, we'd need a revamped FRS and a revamped GCW to give those other professions something fun to do as well. As Smugglers, we know what it's like to have a vision and goal and yet keep supporting other professions and ideas which are also neglected.
The goal is to create new factions and player communities which both directly support and stem from a Star Wars style Underworld society.
Crime Families:
Jabba
Valerian
Talon Karrde
Nym
Others? - Something Correlia based would be nice
Players deciding to take the Underground route would chose between these pre-determined families. Intra-Underworld conflicts would be common place, along with the ability to engage in occasional GCW affairs.
- The introduction of a fourth Faction (Rebel, Imperial, Neutral, Underworld)
- Remaining loyal to the Rebellion or Empire
The point of this is to provide a new faction in which people could devote their entirety or simply dabble. Players can remain in regular guilds but join a Syndicate on top of that. Regular guilds and Syndicates have no bearing on one another. It would be possible for multiple members of the same guild to be in competing Syndicates or even competing Crime Families if they so desired. This would bring conflict inside the guild and may not be wanted, but it is the player's choice. It's 1:30am and I typed that out very quickly. Hope it makes sense.
Nice idea but a couple of questions.
Is this mainly based at PVP with inter syndicate wars or is there something for PVE only players to do.
What are the long term goals of the thing. Would it be like the GCW where there would be rankins for the syndicates and Zones of controls for planets where the syndicates can fight over them or is it just a points system.
This sounds like a good basis for a system but I think it would need more detail. Shame it will never see the light of day though.![]()
I haven't fleshed out exactly what the long term goals would be for this. I wouldn't want it to be a PvP only thing as I've stated that the Syndicates would be a place for Smugglers, Bounty Hunters, Crafters and Merchants. It would, however, take the place of an end game.
In my opinion, end games should work like this:
Jedi: GCW (with heavy risks), BH vs. Jedi and the FRS
BHs:BH vs. Jedi and Underworld or GCW
Smugglers: GCWor Underworld
Elite Weapon Professions: GCW
etc.
Obviously, all systems would need heavy revamping as the current GCW is a joke and FRS doesn't exist. But that's what my vision would be.
I welcome any new ideas or input!
I'm a friend of mixing those different things with each other, I'm one of the people who actually like forced interaction!
If we get a revamped GCW that has an impact on the life on the server (for example advantages for the winning side economically through access to better ressources) let's think of the following scenario (all is just purely fictional since we have no GCW so far):
Tatooine was conquered by the Imperials which now enables them to get the currently best steel in the galaxy, all weaponsmiths are eager to get some, but only imperials can get it out. The starports are controlled, no Rebel or neutral player can transport the ressources out. Now the slightly (for the cash in women) rebel aligned Smuggler comes to the stage. He aquires the ressources and tries to get them out to his customer, having to go through two Starport controls. He dies, the ressources are gone.
Just a very simple idea to show what I'd mean with "connected systems". We all should play this together
i like the idea but i agree it does need fleshing out but as a simple brainstorm it sets up the underworld thats been missing from the game since launch. Id very much like to see the GCW linked with certain parts of the underworld ie resources, spice, sliced weapons and armour and supplys that Smugglers might need to smuggle onto a Imp controled planet to supply rebel's. Smuggler could then get a contract while in the cantina to transport resources illiegaly off planet to an underowlrd crafter with rebels ties who wants to craft some assault armour for another group of rebels fighting on another planet. However the imperials get hold of this info and place a bounty on smugglers head, along comes BH during smugglers mission to claim the bounty. Smuggler escapes but does not kill BH and would then be pursued while still doing his contracts.
kinda went on a thought bender myself hehe ![]()
also would need to add Xixor for black sun (if he has control at this point) ![]()
Duedroth wrote:Crime Families:
Jabba
Valerian
Talon Karrde
Nym
Others? - Something Correlia based would be nice
Black Sun
btw im not in the mafia im in the starship business.....
talansen wrote:
I like this idea a lot, but suspect that it will never see the light of day.. I'll go back to an idea that I posted somewhere else a while ago...why not have the GCW affect what can and can't be sold on vendors? i.e. Rebel controlled planet, can sell sliced goods/weapons on vendors, imp controlled world cannot sell sliced goods/spices on vendors. I realize all the potential problems with this, but this is an idea for the type of small change that could make playing a smuggler (more) fun.
You'd need a better GCW and at least one world that's always imp and one always rebel (Naboo and Corellia perhaps?)
Velneth wrote:
For Corellia you probably could go with Terrik's operation (Mirax, not Booster) It's a smaller organisation, seeing the guy who Karrde took over for swallowed more of the operation when Booster got sent to Kessel.
wrong timeframe
Duedroth wrote:
talansen wrote:
I like this idea a lot, but suspect that it will never see the light of day.. I'll go back to an idea that I posted somewhere else a while ago...why not have the GCW affect what can and can't be sold on vendors? i.e. Rebel controlled planet, can sell sliced goods/weapons on vendors, imp controlled world cannot sell sliced goods/spices on vendors. I realize all the potential problems with this, but this is an idea for the type of small change that could make playing a smuggler (more) fun.
You'd need a better GCW and at least one world that's always imp and one always rebel (Naboo and Corellia perhaps?)