Smuggler Archive
Thread: new master! 23 skillpoints left?
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WesBelden
Tue Aug 17, 2004 1:30 pm
#1
Congrats on mastering 
To see what you can spend your extra SP on, go download this helpful skill calculator 
Morningbrood
Tue Aug 17, 2004 1:37 pm
#2
Well, tk 4.x.x.x is one of my favorite lines.
You can heal your own wounds, FoW, and PB for the extra bit of HAM.
You can heal your own wounds, FoW, and PB for the extra bit of HAM.
MaxSteele
Tue Aug 17, 2004 2:46 pm
#3
Get one more skill point from somewhere, and then get all of the force sensitive skills when Publish 10 goes live, so you can be a j3di. 
WesBelden
Tue Aug 17, 2004 5:43 pm
#4
MaxSteele wrote:
Get one more skill point from somewhere, and then get all of the force sensitive skills when Publish 10 goes live, so you can be a j3di.
I'm tripple master.. so I'm gonna be somewhat screwed when I want to get some FS skills
dirkdouglas
Wed Aug 18, 2004 12:54 am
#5
Hi fellow smugglers! i made master today and it feels good.
My Template as it stands: Master Smuggler, Master Rifleman, Scout 4-0-0-0.
This has left me with 23 skill points to use.
All mycombat is usually PvE such as missions ect.
I thought maybe some Teras Kasi or Pistoleer would be usefull.
I could certainly use some Defences.
Maybe x-x-4-xfrom the Pistoleer line? would this be good?
thanks for advice...
Tazo Salguod
Golrok
Wed Aug 18, 2004 12:59 am
#6
Yea fanshots nice. But so are dodge mods for PvP. But for PvE fanshot is faster pistol XP. I was novice rifleman something but slowly surrendered it for pistoleer cause it worked better with master smug.
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