Smuggler Archive
Thread: Dilemma with extra skill points, tips please?>
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JediArashi
Thu Aug 19, 2004 6:54 pm
#1
I would go with some Pistoleer for sure. You need some pistol mods to make the combat side of Smuggler worthwhile.
I also wouldn't advise getting Swordsman, because like Rifleman I don't think this profession really shines unless you can get master. The Fencer dodge bonuses would be better suited I think.
Like Yimaz said, though, do what you want. Develop your template to play to your style and the type of MMORPGing you like to do.If your not happy with it, it doesn't matter how uber you are.
-Arashi
Bloodfin
Edit: typos
Message Edited by JediArashi on 08-19-2004 09:54 PM
Vyko
Thu Aug 19, 2004 10:39 pm
#2
Personally, because of my disgust with the broken Pistoleer specials (I was MP/MS), I went TKM/MS/Medic 4440. Gives me GREAT healing, the ability to drag the corpses of my friends around, Stim-D usage, and quickheal + firstaid. Handy stuff.
Stims + Meditation + TKM + Slicing = Gaming Goodness(tm)
Stims + Meditation + TKM + Slicing = Gaming Goodness(tm)
fishbrains
Thu Aug 19, 2004 10:57 pm
#3
yimaz wrote:
Do what you feel is a better fit for the way you play your toon (both are strong temps), but I will say that as a triple master having strong range and melee works well because both NPC's and players run when being Pwn'd.
Message Edited by yimaz on 08-19-2004 04:00 PM
I agree, I love the versitality the Triple MAster Combo gives me.
Otse
Fri Aug 20, 2004 12:24 am
#4
I am master smuggler, and 1 box from master TKA. I was going to go master pistoleer for the final line, but some people have said get fencer or swordsman instead. What do you guys think on this? thanks for any tips!
dorsai78664
Fri Aug 20, 2004 12:43 am
#5
The upside of fencer is that you can dodge with a pistol or 1h weapon and you will get some very good defenses.
The downside is that you will have extremely strong melee defensee and attacks (TKM + fencer) but your ranged game will be a little weak. In addition, as a TKM, you may be more likely to use TK moves for melee and not 1 handed. No dodge doing that so that devalues somewhat the investment in fencer.
You will have some of the most useful pistol specials in the game but you won't have a lot of weight behind them unless you pick up pistoleer. Fencer will make you a stronger defensive player but you will be stronger offensively (both Master level ranged and melee attacks)if you pick up the triple master.
Just my opinion.
yimaz
Fri Aug 20, 2004 12:55 am
#6
Do what you feel is a better fit for the way you play your toon (both are strong temps), but I will say that as a triple master having strong range and melee works well because both NPC's and players run when being Pwn'd. 
Message Edited by yimaz on 08-19-2004 04:00 PM
JamesHighwest
Fri Aug 20, 2004 12:56 am
#7
If you go with Fencer, you can get 4440 in it. That will give you +90 dodge and some other nice bonuses.
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