Smuggler Archive

Thread: Dilemma with extra skill points, tips please?>

JediArashi
Thu Aug 19, 2004 6:54 pm
#1


I would go with some Pistoleer for sure. You need some pistol mods to make the combat side of Smuggler worthwhile.


I also wouldn't advise getting Swordsman, because like Rifleman I don't think this profession really shines unless you can get master. The Fencer dodge bonuses would be better suited I think.


Like Yimaz said, though, do what you want. Develop your template to play to your style and the type of MMORPGing you like to do.If your not happy with it, it doesn't matter how uber you are.


-Arashi

Bloodfin


Edit: typos

Message Edited by JediArashi on 08-19-2004 09:54 PM



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Vyko
Thu Aug 19, 2004 10:39 pm
#2

Personally, because of my disgust with the broken Pistoleer specials (I was MP/MS), I went TKM/MS/Medic 4440. Gives me GREAT healing, the ability to drag the corpses of my friends around, Stim-D usage, and quickheal + firstaid. Handy stuff.

Stims + Meditation + TKM + Slicing = Gaming Goodness(tm)



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

fishbrains
Thu Aug 19, 2004 10:57 pm
#3






yimaz wrote:


Do what you feel is a better fit for the way you play your toon (both are strong temps), but I will say that as a triple master having strong range and melee works well because both NPC's and players run when being Pwn'd.

Message Edited by yimaz on 08-19-2004 04:00 PM





I agree, I love the versitality the Triple MAster Combo gives me.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Otse
Fri Aug 20, 2004 12:24 am
#4

I am master smuggler, and 1 box from master TKA. I was going to go master pistoleer for the final line, but some people have said get fencer or swordsman instead. What do you guys think on this? thanks for any tips!
dorsai78664
Fri Aug 20, 2004 12:43 am
#5

The upside of fencer is that you can dodge with a pistol or 1h weapon and you will get some very good defenses.


The downside is that you will have extremely strong melee defensee and attacks (TKM + fencer) but your ranged game will be a little weak. In addition, as a TKM, you may be more likely to use TK moves for melee and not 1 handed. No dodge doing that so that devalues somewhat the investment in fencer.


You will have some of the most useful pistol specials in the game but you won't have a lot of weight behind them unless you pick up pistoleer. Fencer will make you a stronger defensive player but you will be stronger offensively (both Master level ranged and melee attacks)if you pick up the triple master.


Just my opinion.




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


yimaz
Fri Aug 20, 2004 12:55 am
#6


Do what you feel is a better fit for the way you play your toon (both are strong temps), but I will say that as a triple master having strong range and melee works well because both NPC's and players run when being Pwn'd.

Message Edited by yimaz on 08-19-2004 04:00 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

JamesHighwest
Fri Aug 20, 2004 12:56 am
#7

If you go with Fencer, you can get 4440 in it. That will give you +90 dodge and some other nice bonuses.



…

Tuyen Highwest
Server: Kettemoor
Last Ditch Desperado


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