Smuggler Archive

Thread: Force Sensitive Ideas for the Smuggler

GrimRebuke
Tue Sep 21, 2004 2:27 pm
#1

I've seen a lot of people posting ideas of good force sensitive skills for the smuggler. And on the FS board, there is a lot of commentary as to what is useful and what is useless. I thought I'd drop a few thoughts, and seriously hope some people post theirs.

Vehicular Control - if this is what it sounds like (speed and maneuvering enhancements for starships and speeders) then I can't imagine an FS smuggler without it. "there's no all-powerful force controlling my destiny.. it's all a lot of simple tricks and luck."

Survival - OK, this is probably just me because I have scout specifically to supply someone with hides for armorsmithing. As I see it, 4 points in survival = 15 points in novice scout gone bye bye (that's an 11 skill point gain for those who are math-challenged).

Persuasion - What the heck is this going to be when it is actually done? Buehler? At any rate.. sounds smuggleresque, as much as I dread taking up Medic again.. let alone mastering it.

If anyone sees any useful smuggler skills I've missed (I'm not going into the medical and combat areas, because they are pretty self-explanatory) I'd be curious to hear em.
Hotrodg
Tue Sep 21, 2004 2:52 pm
#2

Ranged Speed and Accuracy as well as Ranged and Melee Defense are obvious choices for combat minded smugglers.



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Ishkibible
Tue Sep 21, 2004 3:18 pm
#3

Luck does that help slicing
Nerro
Tue Sep 21, 2004 3:22 pm
#4






Ishkibible wrote:

Luck does that help slicing



No, luck only improves your loots. It says credits in the box, but some people have reported getting better looted items, also.



Nerro Elyst
Master Smuggler ~ Rebel Colonel
l We must always have old memories and young hopes. l
Selling Rebel Faction at 120 per point
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