Smuggler Archive

Thread: Last ditch.. How is damage figured? Explain this please.

iskareot
Mon Jun 06, 2005 7:45 am
#1

I have not seen accurate numbers on this, is there? It seems there is not so far.


Obviously the weapon matters but how low does the ham need to be exactly to make this shot worthy?


Any info is cool.


*note yes Im trying to figure out the 5k damage thing*...



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Bigwheeler
Mon Jun 06, 2005 7:49 am
#2

If you were a smuggler I would tell ya but it dosen't appear as if you are a true smuggler
lagothz
Mon Jun 06, 2005 7:54 am
#3

It actually acts just like described.... the lower your HAM the more damage last ditch will do. The best way is to experiment but remember last ditch drains your HAM so it's an easy incap if you don't finish the mob off.
EEMAN
Mon Jun 06, 2005 7:55 am
#4

the only information I have concrete is that damage is inversely proportional to health. If there is a cap I am unaware. Theoretically, if it lowers your health to 1, its possible that its based on your relation to that value. One possible way to code that would be to run the multiplier for damage.. lets say that calculates to 3300 damage. Then value of your health minus 1 is subtracted from that value to give the final result.

Hi = initial health when firing shot
Hf = final health after firing shot (I beleive this becomes a value of 1)
Dc = Damage calculated based on weapon damage plus modifier from the special
Df = final damage from last ditch special

Df = Dc - (Hi - Hf)


This is by no means the absolute equation but a guess based on observation of result.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

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iskareot
Tue Jun 07, 2005 1:33 pm
#5

Good show thanks.


I was asked this in some tests and was not able to give a result and finding out that 100% of the Smugglers I asked in game did not know either made it hard as well.


thx



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
Katalepsis
Tue Jun 07, 2005 2:05 pm
#6

No, explain href="http://www.bitoffun.com/weirds-Strange_Toothpaste.htm">this please.



__________________________________________________________________________
Sako Stormrider - FS M.Smuggler/M.Secret - Radiant
[pronounced "seiko" as in the timepiece]
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Bahn Sei'Kadi - FS Rodian MBH/M.Rifleman - Bria alternate
[I make Jedi go die die]
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il est moi
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