Smuggler Archive

Thread: need advice with upcoming last Respec

Whacko4squid
Tue Jun 07, 2005 8:37 pm
#1

Ok I have kept my master smuggler since I began this game about 8 months ago...however my current template is this...


Msmuggler

Mcarbs

MMarks

Pist x3xx


Since the announcement of one final respec I am really thinking about making a drastic change into the template to give me a slight chance to survive the GCW..


Should I consider Commando? or do I maybe mix in Pistols rather than Carbs ?



arrrggghhh I tell ya it gets more confusing trying to decide...can you lend me some advice please?
djlowballer
Tue Jun 07, 2005 9:06 pm
#2

msmugg, master pistoleer, 0040 bh is a goodone
Ternque01
Tue Jun 07, 2005 9:09 pm
#3

I'm really starting to believe that the goal of the developers to make each template choice fun is working really well.


If I were you, I'd do what I wanted. I'm thinking about respecing from MBH/MRifles/Pistols 0404 to MSmug/MCommando/Pistols 4404.


Rifles is a nice choice in the GCW because of the range and damage. Watch out because there are rumors the devs will nerf rifleman to either run or shoot slower.


I really feel that any template choice you make will be viable and be capable of doing the things you design the template to do.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
djlowballer
Tue Jun 07, 2005 9:14 pm
#4



Ternque01 wrote:

I'm really starting to believe that the goal of the developers to make each template choice fun is working really well.

If I were you, I'd do what I wanted. I'm thinking about respecing from MBH/MRifles/Pistols 0404 to MSmug/MCommando/Pistols 4404.

Rifles is a nice choice in the GCW because of the range and damage. Watch out because there are rumors the devs will nerf rifleman to either run or shoot slower.

I really feel that any template choice you make will be viable and be capable of doing the things you design the template to do.





well said, I still want to hear temps too, so i can maybe find something odd and fun i havent thought of.
DarkonSlayer
Tue Jun 07, 2005 9:34 pm
#5

My first spec I tryed coming out of the CU was MSmuggler/MPistoleer/Commando 0-4-4-4: which was ok but I didn't get grenades and lost all the master commando weapon options.


My final temp is MSmuggler/MCommado/Pistoleer 4-4-0-4: I get all the commando hvy weapon options and grenades, I lose the master pistoleer weapons which can be replaced by a good DE-10, FWG or Renegade. I don't feal I lost any dmg with my pistols for dropping master pistoleer box, but till AoE gets fixed I can sadly say the Commando is not living up to it 5 offense rating. but over all I'm happier with the wapon selection this template gives then going the pure Pistol route!





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LINA' INVERSE
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Ternque01
Tue Jun 07, 2005 9:37 pm
#6

I think I will feel the same, Darkon. When Concussion Shot gets turned into a true mez, a smuggler/commando will be a NECESSARY part of any combat team.

djlowballer, if you are looking for a wacky-fun template, our template is it. The only real problem is the broken Area-of-Effect and damage output of the commando weapons, but the ability to lay AoE states seems somewhat working atm.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
djlowballer
Tue Jun 07, 2005 9:39 pm
#7

yeah its either yours or CH rofl...always wanted a pet...hey could always be a SL, someone needs to lead the smugglers...
heh, why is it always im attracted to the broken professions
Knightcrest
Tue Jun 07, 2005 10:22 pm
#8

My Current is MSmugg/MComm and 4/4/0/4 Pistoleer which is a blast...albeit the damage output was not what I hoped for. I really did enjoy MSmugg/TKM with 4/0/0/4 Pistoleer as well though. Was really cool being able to run around fighting in plain clothes (especially as expensive as armor is now) just for style. Kinda need Accuracy tapes and Speed tapes though to get your damage up with that template, but none the less is fun to be selling faction and someone take for granted that they can just smoke you because you are in plain clothes. Had a couple tells of people saying how did you survive without armor thinking I had some bug... then they understood when I said TKM as well. The animations for TK really suck the big one now though, boring as all hell to watch fight... doesn't have the style it used to when you just have the same punch, kick, back hand, punch.... etc.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Eavik
Wed Jun 08, 2005 7:10 am
#9

Ideally, I would like to be Smuggler/Commando - that's what I was before the CU. But now, Commando is pretty well broken, with no real word on when they plan to fix it - if ever. So I respecced out and went with Smuggler/BH/Pistols 0004.


I really can't stand Jedi, and can't imagine that I would ever want to spend any of my time in the game intentionally trying to find one...but I guess it is nice to know I can kill one if they really bother me enough. BH does have some nice specials though that compliment Smuggler well. Really gives you a wide range of pistol attacks - plus the use of the scatter pistol. Concussion, Reckless, Critical, Torso, Underhand, Stopping, Fan, Panic...plenty of "tools" to choose from.


ApollyonTB
Wed Jun 08, 2005 8:27 am
#10






djlowballer wrote:
msmugg, master pistoleer, 0040 bh is a goodone




thats mine....I love it...thing is though, IF LB gets fixed...I will have no use for underhand shot



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


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GanymedePharuu
Wed Jun 08, 2005 8:45 am
#11

master Smuggler, master Pistoleer, master Marksman, Carbineer 0010, novice Commando.

here's my reasoning behind this template:

any smuggler should pick up novice Commando since the prereqs overlap. it adds to general ranged speed and accuracy, plus ranged and melee defense.

master Marksman seems to be underappreciated. it adds something like +25 general ranged acc, and +20 general ranged speed. plus you'll be fairly handy with ANY type of ranged weapon you pick up. it costs quite a bit of skillpoints, but i think it's actually less skillpoints than taking up the BH stuff.

Carbineer 0010 for Charge shot, the ranged KD. everyone needs a ranged KD. i just wish they'd give Low Blow its KD back. if they ever do that i will drop Charge shot (keeping novice Carbineer) and pick up novice Rifleman in it's place. but for now the ranged KD is more important than being slightly more adept with a rifle.


i've been thinking of a new and different template for my alt. he might not be a master Smuggler though. so i'll have to play around with some ideas for him... i'll most likely pick up Last Ditch for him though since that's the dirtiest fighting move and he's not one to play by the rules.



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I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Guamarhea
Wed Jun 08, 2005 8:53 am
#12

I'm a MSmug/NoviceMerchant/2223Pistols right now which seems pretty fun for me. I get plenty of combat skillsbalanced with the ability to run a business in-game...which is what I wanted


Might drop some more Scout boxes to finish Pistols, but no big deal yet





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cpz
Wed Jun 08, 2005 9:36 am
#13

Alot depends on whether they fix/tweak stuff. I'm sat at Master Marksman andMaster Carbs, with some Rifles stilll to grind, but if they change Concussion shot, I'll not need to worry about Rifle range so much and so switch to Master Carbs and Pistols 0404.




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