Smuggler Archive
Thread: Possible Stealth Nerf!
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Nicolas_Frost
Wed Sep 01, 2004 7:05 pm
#1
I think they tried to hide another Stealth Nerf of Smugglers. Either that, or I've been using Panic Shot more recently that I ever have before.
It seems, if you use panic shot afew timesin a short span of time, it makes you STOP FIGHTING.
Lemme know if its been like this and I just never noticed it, or if its new.
CorellianCowboy
Wed Sep 01, 2004 8:37 pm
#2
Actually this could be an improvement.. people were complaining before that the delay on panic shot was useless because you then immeditately fired another shot which then broke the delay.
Nicolas_Frost
Wed Sep 01, 2004 9:33 pm
#3
But it only stops fighting after four or five uses in a short span of time...
CorellianCowboy
Wed Sep 01, 2004 9:46 pm
#4
I don't know.. I used it earlier on a friend of mine in a little scuffle we were having and it did it to me on the first time that it hit.
Is it actually hitting the other times that it doesn't make you /peace?
Is it actually hitting the other times that it doesn't make you /peace?
Nicolas_Frost
Wed Sep 01, 2004 9:56 pm
#5
Yeah, I have an attack macro built that does the following.
/lowBlow;
/panicShot;
/aim;
/aim;
/lastDitch
As you can see, I don't need toauto-peace because the Aims keep me from firing. However, on about the fourth use within a short span of time, it drops everything else qued. :/
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