Smuggler Archive
Thread: Smuggler in distress
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bindibaji
Tue Aug 02, 2005 3:02 am
#1
Hiya peeps,
Need a little help and advice, im currently a master commando, novice smuggler but am seriously struggling to get anywhere in smuggler. I've got a nice FGW5 pistol with ~350dps but when i go out hunting/killing with my pistol i find that within 2 mins im back in the cloning center!
Can anyone help me with little tips on how to get the best out of smuggler? How to kill something with a pistol? Im a level 56, whats the best or most useful pistol to use?
Any help/advice will be gratefully appreciated!:smileyhappy:
TheWok
Tue Aug 02, 2005 3:50 am
#2
You've found the inherent weakness in the Commando profession. One its own, it's useless. You don't really get enough general range mods to cover the extra levels you've just obtained making master. It's a lot easier to pick up an elite combat profession (Pistoleer works best due to the Launcher pistol) and then get Commando. But, you should be able to work up smuggler without dropping Commando.
Grind xp in groups. Seriously. The xp is great. And once you get FD, you can lose aggro within a few attempts if you take it from the tank. Make sure your FWG5 is worth using. Most weaponsmiths are experimenting damage and speed without bothering on SAC. This is because people look at DPS instead of taking into account the speed limit their specials introduce. Make sure your FWG5 is under 85 SAC. Under 75 is optimal. Any lower, and it's gravy. Drink brandy/mando wine, and get some neutron pixie or booster blue. Stay away from Muon Gold. That's more for your dedicated docs and CMs, as it increase mind regen, but lowers action regen. Action is your bread and butter.
If the FWG5 is pretty standard (i.e. not krayted), go ahead and drop some SAC powerups on it. You'll be able to shoot longer. In a group, you technically only need to get one shot on a mob to get xp. Make sure to tag everything once, then help take down the mass of creatures. Ranged Shot is good enough. You probably won't even need the food and spice if you stick to ranged shot.
Other things to have are stimpacks suitable for your level. Once you hit 60, you should be carrying stims that can heal at LEAST 1000 points of health a shot. Once you get more smuggler (and more ranged combat skill mods) you'll find combat a bit easier.
Like I said, you did it in reverse of the way most would get commando. But, it's not worth dropping it unless you really find that it makes life intensely tough. With the current xp gain, mastering a profession in a level 80 group doesn't take very long at all.
Grind xp in groups. Seriously. The xp is great. And once you get FD, you can lose aggro within a few attempts if you take it from the tank. Make sure your FWG5 is worth using. Most weaponsmiths are experimenting damage and speed without bothering on SAC. This is because people look at DPS instead of taking into account the speed limit their specials introduce. Make sure your FWG5 is under 85 SAC. Under 75 is optimal. Any lower, and it's gravy. Drink brandy/mando wine, and get some neutron pixie or booster blue. Stay away from Muon Gold. That's more for your dedicated docs and CMs, as it increase mind regen, but lowers action regen. Action is your bread and butter.
If the FWG5 is pretty standard (i.e. not krayted), go ahead and drop some SAC powerups on it. You'll be able to shoot longer. In a group, you technically only need to get one shot on a mob to get xp. Make sure to tag everything once, then help take down the mass of creatures. Ranged Shot is good enough. You probably won't even need the food and spice if you stick to ranged shot.
Other things to have are stimpacks suitable for your level. Once you hit 60, you should be carrying stims that can heal at LEAST 1000 points of health a shot. Once you get more smuggler (and more ranged combat skill mods) you'll find combat a bit easier.
Like I said, you did it in reverse of the way most would get commando. But, it's not worth dropping it unless you really find that it makes life intensely tough. With the current xp gain, mastering a profession in a level 80 group doesn't take very long at all.
bindibaji
Tue Aug 02, 2005 4:50 am
#3
Thanks for the info, sounds good! But 1 question, what is SAC?
Zombie_Arsani
Tue Aug 02, 2005 4:53 am
#4
Basically its the action cost of the weapon. The higher it is, the more action each special uses, hence the faster your action is drained.
Shadwe
Tue Aug 02, 2005 4:54 am
#5
SAC = special action cost or how much your green HAM bar drops everytime you use a special and the specials are those icons you click on.
bindibaji
Tue Aug 02, 2005 5:09 am
#6
Cheers up to speed now! Is there a specific pistol that most smugglers use? Or is one with a high dps/low sac the norm?
Shadwe
Tue Aug 02, 2005 5:43 am
#7
Get a DL44XT made with krayt tissue or a Featherweight FWG5 made with a gorax bone (IIRC) both can hit 940 or so damage but are very expensive. They are CL54 no class restrictions.
There are drop/PC made master smuggler only pistols;
Perfectly-Calibrated Pistol
Renegade Pistol (can also be made with krayt tissue but needs 3 so not made, more profit in making 3 DL44XT's then 1 Renegade Pistol)
There are drop/PC made master smuggler only pistols;
Perfectly-Calibrated Pistol
Renegade Pistol (can also be made with krayt tissue but needs 3 so not made, more profit in making 3 DL44XT's then 1 Renegade Pistol)
bindibaji
Tue Aug 02, 2005 8:25 am
#9
TheWok wrote:
Other things to have are stimpacks suitable for your level. Once you hit 60, you should be carrying stims that can heal at LEAST 1000 points of health a shot. Once you get more smuggler (and more ranged combat skill mods) you'll find combat a bit easier.
Going back to this, is there any specific stim i need to look for? I've seen stims d, stim c etc and dont really know which i need to go for as i never used them before!
Beyrr
Tue Aug 02, 2005 10:15 am
#10
Make sure that you have the combat levels to use the stims - I think Stim Ds are level 60 and above
LTZweigg
Tue Aug 02, 2005 10:28 am
#11
Beyrr wrote:
Make sure that you have the combat levels to use the stims - I think Stim Ds are level 60 and above
That's a big 10-4 on the CL 60 in regards to D's.
AngusMacGregor
Tue Aug 02, 2005 10:29 am
#12
Roger that, Rubber Duck. Looks like we got ourselves a convoy!
LTZweigg wrote:
Beyrr wrote:
Make sure that you have the combat levels to use the stims - I think Stim Ds are level 60 and above
That's a big 10-4 on the CL 60 in regards to D's.
LTZweigg
Tue Aug 02, 2005 10:37 am
#13
Sorry. Channeling the old Smuggler as "Smokey and the Bandit" thread from a few months back there again.
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