Smuggler Archive

Thread: Who Thinks Smuggler, Bounty hunter and Pistoleer Shouldhave holsters???? So lets hear some Ideas

LaughingWolf
Sat Oct 23, 2004 7:36 am
#1

It is the first thing I complained about, when I first equiped my character with clothes and stuff: the lack of holders. (that, and the very bad fit of any belt/bandolier/etc on my Bothan lol)

Even if it was for look only, or they did it "DAoC like", I would be happy. But I love the ideas suggested, particularly loved the BE holster giving a bonus to the weaponswitch idea. Wwould have to make sure it worked only with the weapon that is in it tho. That holster should not give bonus to switch from a sword to a rifle, know what I mean?



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
true_Kieran
Sat Oct 23, 2004 8:38 am
#2






maxtheusher wrote:
What technical limitations? when you equip a gun, it goes to your hand. So create a second location for the gun to go to, or maybe 2 or 3 more locations, and then a variation on equipping that would move it from that location to the hand. I don't see that as impossible, and how awesome would it be to have a dl44 strapped to your ankle, you hit /quickdraw, and you drop to kneeling, grab the gun and fire?





It's not impossible but requests quite some coding. Since DAoC was already mentioned it's a nice example of a different version. For all those who don't know the system, you have 3 "ready-slots" in DAoC, one of those is a combined. This first is has two slots, one for a right hand weapon and one for a left hand weapon or a shield. The second is on the back, can be either a right hand weapon or a two-handed weapon, the third is for ranged weapons, you can switch which one is active atm by clicking on them. If you want to enter combat with a weapon in this system, you have to have the weapon on the ready slot and this slot activated, for example:


I was skilled for two-handed weapons mainly with a little one-handed sword and shield and could use a short bow so I had a sword and a shield in the first slot, a two handed sword in the second which was usually my active slot and a short bow in the ranged weapon slot. As soon as you entered combat, your character drew the weapon from your active slot.



In this game however there is only one"ready slot" which is always active, you equip the weapon directly from your inventory into your hands and as soon as combat begins you use this weapons, and since there is only one such slot you will have to put the weapon away if you want to fight with fists. So either they change it only graphically, so instead of in the hand the pistol will be in the holster, in that case you will have to put it away from the holster if you want to fight unarmed, or they would have to program some more of those slots, program them to be active or inactive and a way for players to choose which weapon is in which slot and which one is active.


Not impossible but quite some coding like I said...




Jarrod Larson
Bounty Hunter


UttiniDaKilrJawa
Sat Oct 23, 2004 9:07 am
#3



Smuggler_Caylin wrote:


Dubbacca wrote:
I would simply enjoy having a holster as a new type of belt, no bonus, no use... it would be cool enough for me to drop my psg



I would have to follow this line of thought.

Holsters I've never believed to be smuggler specific. They are just belts where you can put guns or a wide variety of other weapons.

If I remember right the technical limitations were the main limitation to a 'real' holster for our weapons. So going with the belt approach is something I would agree with.

As it would replace a PSG though, I'd be pretty favorable for it to enhance weapon skill mods when worn, but that's just me.






Why not create the holster as a belt item and create them with a special slot that would accept PSG's. Heck they could take this same approach with Backpacks also. Backpacks could be created with slots that would allow players to equip sashes/bandoleers along with their packs.

Just my 2.345 credits worth.
tralita_tusnami
Sat Oct 23, 2004 9:59 am
#4

holsters??? hmmmm YES


I like the idea. but the system needs to be changed.


1 equiped guns in cities should be fined


2 if wearing a hip holster you cant wear a pack (i never saw a pack in the OT)


3 there should be difrent types of holsters for each profession and each should give a bonus

- hip holster for pistoleer +20 pistol speed first2 shouts

-over the shoulder holster for carbines +10 carbine speed+5 accu forst 2 shots

-up sleeve holster for smuggler +5 speed +10 accu first 3 shots

-rifleman rifles are 2 big sorry +you dont get any


---smuggler should be able to slice holsters & weapons for a better fit 0-30% of base bonus



4 holsters should attach to belts or bandolers (thats why you cant wear a pack)

-But only belts that have slots

-tapes should/still be able to be used on belts

-belts can hold up to 2 holsters but the bonus only counts for gun pulled


5 holsters are gun sensative once a gun goes in a holster that holster can only carry that type of gun


6 you shouldnt be able to wear a holster and armor at the same time ie (if its a belt cant wear armor paints)( if its a bandoler cant wear a armor chest) this will put a end to composite clones running everywhere.


7 armor should cost you some bonuses as well as secondarys

- all armor (each piece)-5 dodge or equilivent

-all armor(each piece)-3 terrain negoation

-helms -5 accurasy (unless fitted with Droid brain parts for targeting)

-secondary ham costs should be halfed



not like this will happen in the next year but would be nice to see people storming cities in something other than full scale battle armor



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
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Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
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