Smuggler Archive
Thread: SMUGGLER REVAMP!!!!!! Discuss
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CyrusJ
Mon Oct 18, 2004 4:40 am
#1
Instead of a new weapon or a new skill you get both. Basicly you can customize your weapon if your a smuggler (like did you see the good the bad and the ugly scene where the one dude make one gun out of choice parts from three)Thats what i see when i think of a smuggler. Furthermore dev keep saying smuggler is too hard to overhaul because of all the PvP problems and lag. WellSmugglers a loners and for the most part role players. Only 2 professions should really interact with them bounty hunters and merchants (If merchants could run a black market). So make smuggler largly NPC based for right now. You don't have to change everyones game experiance to fix smuggler you just need to give us something to do. Smugglers need to be largly NPC based anyways.
SKILLZ: You have the base model of a pistol (a DH-44 for example) You get different customizeable SKILLS such as dirty figting 1 allows you to customizethe weaponshandel and slicing 1 will let you tunethe trigger. And so on and so forth. Basiclly every skill tree (18) equalls 1 componant on the weapon.18 customizable componants tottle. That makes 1 weapon infinitly unique from another.
SKEMATIKS: Now the twist. You have to complete smuggler quest weather for jabba, nim, black sun or just some old man and a farmboy and 2 driods in order to get the custom skematic. This way not only does your weaponcostimaztion give you some purpose as a smuggler but it also makes your weapons appearance as differse as you imagination can create. Just think youcould have a dh-44 with an extended barrel or wooden handel or chromed out to match your armour. Appearance shouldn't a cap but of course effectiveness and damage should.
QUESTS: Ready for my next trick? It's simple.That object 1 from NPC A. Travel to NPC B. Deliver object 1. To make it challanging If NPC A is rebel than you are flaged overt to all Imperials. If NPC A is imperialyou guessed it your flagged to imperials. If NPC A is Huttwhat ever level the misson is determines the number of NPC and PC thatcan attack you. As long as you haveobject 1 you can be attacked. Killing a smuggler with object 1 will alow you to take object 1.Returning object one to it's owner gets you money and stuff. This system doesn't intrude at all on other classes and you can add it to anything even dare i say it STARSHIPS. Customized for speed of course. I see smugglers as the Greaser/Gear heads of the galaxy always trying to sup up there ship to show off. (maybe even race in the kessel run???) and there you go a simple solution for smuggler. See it's simple.
Unless i completely missed something.
Jaguarrr
Mon Oct 18, 2004 8:52 am
#4
A sawed-off Laser Rifle with a Scatter Pistol muzzle...
A pitch black DE-10 with a FWG5 feeding mechanism...
A long barreled Scout Blaster, scoped and bullpup-design for an additional powerhandler...
CyrusJ
Tue Oct 19, 2004 1:25 am
#6
What if for master smuggler you can complete a quest that gives you a holster for your weap. The holster would be the sign of a master smuggler. What do ya'll think
JediArashi
Tue Oct 19, 2004 1:23 pm
#7
CyrusJ wrote:
What if for master smuggler you can complete a quest that gives you a holster for your weap. The holster would be the sign of a master smuggler. What do ya'll think
That would infringe on Pistoleers too much. They have every right to that sort of equipment as we do.
I'd like to just have them in the game period, no matter who uses them.
Boycarino
Tue Oct 19, 2004 2:13 pm
#8
These ideas always make me sad. GREAT ideas by the way, but I want them NOW!! Now waiting for the revamp. LOVE ME NOW!!!
Done with my fit.
Me likes.
sixtyhertzdrone
Sat Oct 23, 2004 9:51 am
#9
Since half of what we do is for show anyhow, I'd love to have awicked looking pistol to wave around. Some sort of special object (like the holster) is a great idea for all who have mastered a profession, scabbards for fencers and swordsmen, let rifleman carry their rifles on their backs etc.
Nice post.
cpz
Sat Oct 23, 2004 10:37 am
#10
Not wishing to rain on anyone's parade, but I feel the problems with Smuggler aren't going to be solved witha new Pistol or special or holster or skill mod.
We need content first and foremost.
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