Smuggler Archive

Thread: nOOb smuggler requires template advice

KloudRunner
Wed Sep 14, 2005 5:42 pm
#1

all depends what you want to do. I really enjoyed the master smuggler/ pistoleer combo but for me its major flaw would be the lack of real damaging attacks compared to crowd control attacks. Dont get me worng its possible to deliver some nice attacks with placed shot, quick draw, overcharge but lets be honest the above is a crowd control template.


I hear CM has some nice attacks but have never tried it. When i checked out the skills though i was plesently surprised with its attacks and looks like alot of fun.


Then theres the Master Smuggler/ Bounty Hunter combo which is what i am currently working on. It has some nice attacks that deal in dmg although i havent had enough time to truly learn it all yet. PLus side on BH are the BH missions which would eman you would be self suffciant with slicing components, a clear advantage in my books along with the assault armour (always my fave class of armour, more from a fashion standpoint than anything lol)


Whatever you go for i do recomend some healing skills. If skill points are low then medic 0040 (or whatever you can get) can often save your hide in combat be it PvE or PvP.


Above all else go for something you enjoy and can have fun with rather than something that you feel makes you uber lol.


Oh and Commando 0040 is rather tasty with concussion shot and stopping shot






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
BioEngine
Wed Sep 14, 2005 5:48 pm
#2

I am working on a Master Smuggler / Master Swordsman / Commando 4000 for PvE and maybe even PvP.



My strategy is a good powerhammer, /feign death if necessary, switch to Smuggler specials with a pistol if I get in a jam, and the Commando's area KD when I accidentally aggro more than I can squish.





Account active 'till November 10th, contact me on forum name:
Stamina
DandyDon
Thu Sep 15, 2005 12:00 am
#3

I just got Novice smuggler, and was wondereing what other profs to go for to max template. Was thinkning master smuggler/ master pistols and as much CM as possible?



Is this a load of whooey or is it ok?






Kepa Nimo
NRN
Master Doctor/ Pistoleer
Rebel Colonel

"It's all for nothing if you don't have your FREEDOM!!!!"
newbExtraordinaire
Thu Sep 15, 2005 2:14 am
#4

I'm Master pistoleer, mAster Smuggler, Master MArksman (and the last skill points are for FS skills). It gives me pretty nice accuracy, speed and defense, and (imo) some of the coolest specials in the game (OCncussion, panic and stopping shot). It does, however, lack some damage output, but played right, you can kick serious ass. But if you want to do crowd control, be prepared for n00b jedi, spamming AoE attacks, and other people, completely ignoring your efforts.
Still, in a good and well disciplined group, you can pretty much decide, who you want to fight.



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
Iawo
Thu Sep 15, 2005 2:32 am
#5

I'm sure the Pistols / Smuggler template works... but it seems a little too much crowd control / not enough damage for my tastes.


BH / Smuggler is fairly powerful, and fun. Good damage specials from BH, good crowd control from smuggler. Only real weakness is weak healing... only enough room to get medic 0020. That being said, I still heal for over 1000 if I have my med droid out and beside me... so I manage just fine.


TKM / Smuggler is one of the very few ranged / melee templates that actually works... but again healing is kind of weak.You pretty much have to get at least 0030 swords with TKM in order to do decent damage, and that doesn't leave a lot of room for healing. I usedM Smuggler / TKM / swords 0040 / novice med. That being said, I could still solo juvenile / canyon / giant Krayts with that template + med droid + good food usage... and I didn't have to wear armor. Bio clothes for teh win, just don't try much PvP with that one.


I've personally never tried smuggler and commando, but I've heard it's just devastating in PvP with the ability to daze large groups of people at the same time. Major problem would probably be the same old thing though... not enough damage specials, especially since commando has NO specials at all.


I have a friend that's some sort of rifleman / smuggler combo, and he seems to like it. He does tons of damage, but has no healing.





Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
Aendracon
Thu Sep 15, 2005 2:38 am
#6






Iawo wrote:

I'm sure the Pistols / Smuggler template works... but it seems a little too much crowd control / not enough damage for my tastes.


BH / Smuggler is fairly powerful, and fun. Good damage specials from BH, good crowd control from smuggler. Only real weakness is weak healing... only enough room to get medic 0020.




Same here. Personally, not only do I consider Pistoleer and Smuggler do be rather redundant, but BH has specific content, which the elite combat professions lack. You get the components, you can slice the mission terminals to get rewards about 40k (if I am not mistaken) and most importantly: you have some content = something to do!




Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
KloudRunner
Thu Sep 15, 2005 6:45 am
#7

i'm enjoying Master Smuggler/MBH (least be master in a few hours lol) but i cant deciede if i should get rid of pistols 0004 or commando 0040 ? any advice since its Uber roots or stopping shot but not both




Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Aendracon
Thu Sep 15, 2005 6:54 am
#8

IMO medic 2xxx is the way to go, if want to be able to solo bossmarks.



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
Johnny-Rico
Thu Sep 15, 2005 9:22 am
#9

whats the deal with 2xxx medic ? id have thought xx2x medic would be better give ya more healing eff also buy a BE healing bando i got one on my toon and i heal twice as well as before



-Johnny- -Rico- Master Squad Leader Master Carbineer 4xxx CM

Hyperion' Master Bounty Hunter Master Rifleman

Apone' Master Dancer Master Doc
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