Smuggler Archive
Thread: Smuggler UI?
Maybe since you've started a completely new thread on this subject, someone will comment...
This will clear up numerous problems like having to hold items hostage because someone doesn't want to pay, the possibility of bad smugglers stealing stuff, and dealing with trade window issues.
The problem for me is I've yet to try out this new UI to get a good feeling for it.
What I would get a kick out of is if we could both see the experimentation lines while we sliced for them. ![]()
"Yes, I want you to try 3 boxes in speed..." *Smuggler puts in three boxes, which the client sees,clicks on the Experiment button* "Cool! You got an awesome success! Lets go for some in damage now!"
Smuggler_Caylin wrote:The problem for me is I've yet to try out this new UI to get a good feeling for it.
What I would get a kick out of is if we could both see the experimentation lines while we sliced for them.
"Yes, I want you to try 3 boxes in speed..." *Smuggler puts in three boxes, which the client sees,clicks on the Experiment button* "Cool! You got an awesome success! Lets go for some in damage now!"
allows them to interact with us, and get a better understanding of how the system works. Ehhh just thinking out loud.
Now THAT would be most excellent. No more "you ruined my weapon" crap. You can just look at the guy and calmly respond, "no, i did what you told me to. YOU ruined your weapon. 10k please."
One problem is it would effectively completely remove the randomness of slicing. If a slice isn't finalized until both hit accept, then you could just cancel until a 30+% damage slice is obtained, then accept it. Of if a slice is applied immediately, and the person refuses to pay, you're kind of screwed as far as payment. You have no recourse to get paid like you could if you put the item on the Bazaar for the price of the slice.
I really like Caylin's "experimentation" idea, but I think the special UI window is asking for grief.
The only way I see this working is that if there is a certain level of lock in to payment or payment scheme up front before the slice, but doing so would take out ome of the flexibility in how we usually work, and it would still be prone to crashing/LD issues or similar ways to exploit the situation.
It would be a feat to come up with a UI that does all of this well enough that I just don't bypass it and make my customers trade me the gear anyways, but if done right it would surely rock.
DRWolfe, just so that you know, I did include this idea in my Slicing section of the focus group doc. You should be able to see it tomorrow sometime, as soon as Geevo is done pulling everyones indivdual efforts together into a cohesive doc.
I also included the simple idea of changing the text colors to indicate the color of the wire.
I myself do like the idea of ripping off the ID interface, with maybe a few tweaks to make it our own.
-Arashi
JediArashi wrote:DRWolfe, just so that you know, I did include this idea in my Slicing section of the focus group doc. You should be able to see it tomorrow sometime, as soon as Geevo is done pulling everyones indivdual efforts together into a cohesive doc.
I also included the simple idea of changing the text colors to indicate the color of the wire.
I myself do like the idea of ripping off the ID interface, with maybe a few tweaks to make it our own.
-Arashi
Thankee.