Smuggler Archive
Thread: Proposal: PuPs, Slicing, and pick a slice.
(or Making Slicing a skill)
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Using a WUK and PuP a Master Smuggler is granted the ability to augment a weapon permanently. Namely, within the slicing procedure the Smuggler is given thechoice to permanently attach a PuP to a weapon. -
This newly sliced weapon can not be sliced beyond this permanent upgrade. -
This newly sliced weapon cannot be given an additional PuP after the Master Slice. (maybe give the weapon a permanent PuP marker) -
The weapon is considered sliced by all Crackdown specifications.
Result: Smugglers are granted a chosen slice result that does not "overpower" a given weapon. (the slice is restricted to one bonus and loses the ability to recieve additional bonuses from PuPs)
Result: The Smugglers have a new highly marketable skill that enhances weapons and grants players a more secure definitive slicing experience with Masters.
Result: Artisan's are given another market for the PuPs.
Result:Slices done by Non Master Smugglers still have a chance of better results and the bonus of having PuP usage allowing them an equally profitable Market.
Thanks for reading.
Message Edited by MaxSteele on 08-13-2004 10:44 PM
MaxSteele wrote:
Well, the whole point of a powerup is that they're limited-use.
Using this method a powerup would be made permenant. EVERYONE would have asmuggler permentantly slicing powerups onto their weapons, and the limited-use aspect of the powerups would go away. So it would not add a new source of revenue,it wouldreplace the current one with this one. Eventually all weapons in the game would get permenant powerups attached to them and there would be no need for new powerups unless weapons were decayed/destroyed/etc...
Message Edited by MaxSteele on 08-13-2004 10:44 PM
The idea would be that a player would have two options. Visiting a Master Smuggler they could ask to risk a random slice and then still have the ability to PuP a weapon, or they could have a permanent PuP applied and not be able to slice or PuP the weapon further. Here's an example.
Imaginary Rifle 1: 5.5spd 10- 100 damage
- Add a permanent 34% Pup to damage: 5.5spd 13- 134dmg and have no further adjustments available.
- Randomly slice the rigle (get a 29% damage result): 5.5spd 12- 129dmg and be able to PuP it to a 5.5spd 16- 172dmg
- Randomly slice the rifle (get a 30%spd): 3.3spd 10- 100dmg and be able to PuP to 13- 134 damage.
Obviously the random slice allows for better results, but for players looking for a definite guaranteed bonus... players looking for a guaranteed %34 damage on their gun... the permananet PuP is the way to go. For the random slice the PuP is still marketable and the Master Smuggler will always have a need for PuPs to make the adjustments.
Another option might be to have a different PuP item created that was for this purpose. Maybe granting higher percentages and allowing a competative market against the dual bonus of PuP and random slice... just a thought.
Anyway like I said just a thought.