Smuggler Archive
Thread: Double Slicing...The GOOD Kind (MUST READ!)
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ColonelRechna
Sat Aug 07, 2004 10:04 pm
#1
Yet another of my posts i think deserves its own thread. LoL I'd rather not hijack my own threads so i make new ones let me know what your opinions are....feedback, both good and bad is welcome.
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TheWok wrote:
ColonelRechna wrote:
If a smuggler is suppose to be a master of the underworld and master of the truly shady things then why remove something that made the smuggler profession interesting.
...
In my honest opinion 10k per slice is NOT too high.
Agree with the second point, but not with the first. We, as smugglers, do represent the underworld of the galaxy, but we must play with the same rules as everyone else. Double slicing was an exploit, plain and simple. By double slicing, you were not being a smuggler, you were exploiting a bug in the code. YOU are not a smuggler, but your character is. While a smuggler may exploit a security flaw in someone's computer system in order to slice info, that doesn't at all translate to you, the player, exploiting a bug in the code of the game.
If SOE put back in double-slicing, how would that be any different than regular slicing? You'd be playing according to the rules. The "shadiness" is gone if double slicing is put into the game as an actual mechanic.
Point well taken.
About double slicing, what I simply mean that there was a chance of getting caught that gave the end user a sense that he was ACTUALLY doing something illegal (which he was) all im saying is give the more experienced smuggler (via skill tapes and sea's) a chance to slice the weapon more then once. It would make the weapon a highly modified weapon and highly illegal and would gove the user/slicer/owner of the weapon a visibility rating but would also produce a HIGH end weapon that would be worth carrying and trying to avoid authorities over. We can debbate this issue down to fine points all we want, but all im saying is that when Double Slicing was there it created a sense of "smuggling".
I know ur saying that the end user is not the ACTUAL smuggler, but then again the other professions give you a sense you are ACTUALLY doing something related to their profession. IE: Bount Hunter...you get the sense that youre hunting down a mark for a reward. Or Hell i'll make it even simpler then that. Smuggling is the ONLY profession where the title of the profession has nothing to do with EXACTLY what he does.
When was the last time any one of us actually "smuggled" something? Slicing a weapon 2 times and having to carry that around with the chance that you might get caught adds a sense of suspense that comes along with being a smuggler. Smugglers need to have a high risk/reward factor in order for the profession to thrive in this game. All I am suggesting is putting in a "chance" (SMUGGLERS LUCK) tree into the smuggler profession or mix it in with the underworld. Make the Smugglers Luck skill increas as you advance through the boxes of smuggler.
As it stands right now theres very very little risk in what a smuggler does, and even less risk in what a slicer does. This could maybe work in conjunction with the smuggler mission terminals. Lets say you take a mission and the orders are to slice an order of weapons requested by your client. Lets say that your client will give you 25k credits if you bring him the entire order sliced and in tact. Now lets say that if you are lucky enough to slice the weapons and modify them more (increasing your visibility by +50/100) then once, then he will double your payout. The way this would work is you slice the weapon the first time. After the first slice you go to slice it a second time. Upon entering the second slicing window you would be met with either one of 2 messages.
1st Message:
Due to your exceptional modification ability you were able to regain access to the weapons main wiring systems.
2nd Message:
Unfortunately you attempt to slice the weapon again and are met with a series of malfunctions, the weapon has been rendered useless.
Upon receipt of the first message you will have to GUESS which wire to cut. If you guess wrong then you receive message 2.
If you receive message 2 at ANY time during the slice the mission becomes a failure and the smugglers visibility would increase by +25/100. Upon failure, a bounty will be placed on the smugglers head. This bounty would appear as a bounty on the player mission terms. If a mission is not taken on the smugglers head in a reasonable amount of time either one of two things can happen, a NPC bounty hunter comes after your toon, or you disappear off the BH terminals.
This would acheive balance in the slicing sytems.
Now you might be asking what happens when you succeed in double slicing?
What would happen is the smuggler would be knowingly carrying a highly illegal and modified weapon. This would be counteracted by smuggling searches on ALL storage (backpacks/droids) areas the person might be accessing to hide the items. Smuggling searches would be increased to be conducted 1000% more often then usual. The reason being is the Empire wants to ensure the fact that they are thorough on searches as to keep the smuggling rings down to a minimum.
Im bound to hear sumone complain that the person who gets their weapons sliced/double sliced shopuld receive a lesser penalty, which is true. I think that the person who becomes the final owner (if not the smuggler, himself) should be subject to increased visibility but by a small +10/100 visibility rating.
I think that this idea would woork in our current system. I've heard such BS in this forum about how we should be able to slice our swoops/landspeeders/speederbikes. You're all excited about that now but when EVERY person comes to you to get their vehicle sliced then come back to the boards and complain that we need a new revamp. I think slicing is fine the way it is right now. The only problem is that we need to, as master smugglers, be able to have a choice as to what stat we can slice. We also need to consider my above idea as well. Im PLEADING with caylin and the devfs to take a look at this proposal and let me know what can be done with this.
Please Post Your Responses i want to know what you think
__________________________________________________________________________________________
TheWok wrote:
ColonelRechna wrote:
If a smuggler is suppose to be a master of the underworld and master of the truly shady things then why remove something that made the smuggler profession interesting.
...
In my honest opinion 10k per slice is NOT too high.
Agree with the second point, but not with the first. We, as smugglers, do represent the underworld of the galaxy, but we must play with the same rules as everyone else. Double slicing was an exploit, plain and simple. By double slicing, you were not being a smuggler, you were exploiting a bug in the code. YOU are not a smuggler, but your character is. While a smuggler may exploit a security flaw in someone's computer system in order to slice info, that doesn't at all translate to you, the player, exploiting a bug in the code of the game.
If SOE put back in double-slicing, how would that be any different than regular slicing? You'd be playing according to the rules. The "shadiness" is gone if double slicing is put into the game as an actual mechanic.
Point well taken.
About double slicing, what I simply mean that there was a chance of getting caught that gave the end user a sense that he was ACTUALLY doing something illegal (which he was) all im saying is give the more experienced smuggler (via skill tapes and sea's) a chance to slice the weapon more then once. It would make the weapon a highly modified weapon and highly illegal and would gove the user/slicer/owner of the weapon a visibility rating but would also produce a HIGH end weapon that would be worth carrying and trying to avoid authorities over. We can debbate this issue down to fine points all we want, but all im saying is that when Double Slicing was there it created a sense of "smuggling".
I know ur saying that the end user is not the ACTUAL smuggler, but then again the other professions give you a sense you are ACTUALLY doing something related to their profession. IE: Bount Hunter...you get the sense that youre hunting down a mark for a reward. Or Hell i'll make it even simpler then that. Smuggling is the ONLY profession where the title of the profession has nothing to do with EXACTLY what he does.
When was the last time any one of us actually "smuggled" something? Slicing a weapon 2 times and having to carry that around with the chance that you might get caught adds a sense of suspense that comes along with being a smuggler. Smugglers need to have a high risk/reward factor in order for the profession to thrive in this game. All I am suggesting is putting in a "chance" (SMUGGLERS LUCK) tree into the smuggler profession or mix it in with the underworld. Make the Smugglers Luck skill increas as you advance through the boxes of smuggler.
As it stands right now theres very very little risk in what a smuggler does, and even less risk in what a slicer does. This could maybe work in conjunction with the smuggler mission terminals. Lets say you take a mission and the orders are to slice an order of weapons requested by your client. Lets say that your client will give you 25k credits if you bring him the entire order sliced and in tact. Now lets say that if you are lucky enough to slice the weapons and modify them more (increasing your visibility by +50/100) then once, then he will double your payout. The way this would work is you slice the weapon the first time. After the first slice you go to slice it a second time. Upon entering the second slicing window you would be met with either one of 2 messages.
1st Message:
Due to your exceptional modification ability you were able to regain access to the weapons main wiring systems.
2nd Message:
Unfortunately you attempt to slice the weapon again and are met with a series of malfunctions, the weapon has been rendered useless.
Upon receipt of the first message you will have to GUESS which wire to cut. If you guess wrong then you receive message 2.
If you receive message 2 at ANY time during the slice the mission becomes a failure and the smugglers visibility would increase by +25/100. Upon failure, a bounty will be placed on the smugglers head. This bounty would appear as a bounty on the player mission terms. If a mission is not taken on the smugglers head in a reasonable amount of time either one of two things can happen, a NPC bounty hunter comes after your toon, or you disappear off the BH terminals.
This would acheive balance in the slicing sytems.
Now you might be asking what happens when you succeed in double slicing?
What would happen is the smuggler would be knowingly carrying a highly illegal and modified weapon. This would be counteracted by smuggling searches on ALL storage (backpacks/droids) areas the person might be accessing to hide the items. Smuggling searches would be increased to be conducted 1000% more often then usual. The reason being is the Empire wants to ensure the fact that they are thorough on searches as to keep the smuggling rings down to a minimum.
Im bound to hear sumone complain that the person who gets their weapons sliced/double sliced shopuld receive a lesser penalty, which is true. I think that the person who becomes the final owner (if not the smuggler, himself) should be subject to increased visibility but by a small +10/100 visibility rating.
I think that this idea would woork in our current system. I've heard such BS in this forum about how we should be able to slice our swoops/landspeeders/speederbikes. You're all excited about that now but when EVERY person comes to you to get their vehicle sliced then come back to the boards and complain that we need a new revamp. I think slicing is fine the way it is right now. The only problem is that we need to, as master smugglers, be able to have a choice as to what stat we can slice. We also need to consider my above idea as well. Im PLEADING with caylin and the devfs to take a look at this proposal and let me know what can be done with this.
Please Post Your Responses i want to know what you think
PilotoftheEmpire
Sun Aug 08, 2004 4:27 am
#3
its very interesting to read about a legal option for double slicing...
i never did it myself, but already got a flamethrower offert with attack speed 1.4 and max damage 1200
with a weapon like tat the game wouldnt be that much fun anymore.....u could kill everything!
So if u want to get a "legal double slice" all creatures must get stronger to keep the game fair
ColonelRechna
Sun Aug 08, 2004 10:01 am
#4
rollinblackout wrote:/confused
/bump
explain what you are confused about
ColonelRechna
Sun Aug 08, 2004 10:06 am
#5
PilotoftheEmpire wrote:its very interesting to read about a legal option for double slicing...i never did it myself, but already got a flamethrower offert with attack speed 1.4 and max damage 1200with a weapon like tat the game wouldnt be that much fun anymore.....u could kill everything!So if u want to get a "legal double slice" all creatures must get stronger to keep the game fair
agreed, but with the antricipation of them decreasing the effects of buffs that means ham costs will play a big role in weaponry which means you MAY very well have the highest damage dealing weapon but if your killing yourself while using it then you will tend to use less specials rendering you that much less effective.
and i DO AGREE that creatures should either have more ham or have a little bit higher resists to everything. but thats a conversation for combat balance this is smuggler **edit** we're talking about.
Stay on Target
DigiDante
Sun Aug 08, 2004 10:23 am
#7
Uhm... you do understand that all effort to get something done to our profession is basically null and void for half a year?
ColonelRechna
Sun Aug 08, 2004 10:33 am
#8
yimaz wrote:Balance, balance, balance.Double slicing = no balance.
double slicing = balance if implemented correctly. IE: The way i described. do NOT make double slicing a normality. make it a rarity.
ColonelRechna
Sun Aug 08, 2004 10:34 am
#9
DigiDante wrote:Uhm... you do understand that all effort to get something done to our profession is basically null and void for half a year?
i know i know i know, ive been a master smuggler for nearly a full year now, so me of all people should know that smuggler gets no love whatsoever. i may as well put my ideas down on the forums now and bump them for a little while.
DigiDante
Sun Aug 08, 2004 10:35 am
#10
There are constructive posts whereour ideas have been gathered and somewhat organized... the sticked GreenMarine post, theres a post in the In Development forum...
WufgarRuffian
Sun Aug 08, 2004 11:38 am
#12
i agree that master smugglers need some added perks.
I was a master till recently, dropped it due to the lack of things to do, got tired of everyone bitching when I would not open their locked containers for free or charged more then 2k for a slice.
instead of a double slice, why not at master give the added ability to slice again but this time effect ham/range mods? do it just like our other slices it would be a random between ham or range mods and have a chance to improve them but 25-35% I say minimum of 25% because imho a master should not get lower then that.
or we could make it a chance to effect ham or min dam, now this would allow a max dam regular slice and on occasion the makings of a dam nice pvp gun if you pulled a good min slice on the 2nd attempt
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