Smuggler Archive
Thread: New Smuggler Questions...
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Jhett
Thu Dec 09, 2004 5:39 am
#1
A guildmate is picking up smuggler to unlock the (literally) thousands of locked containers we have sitting around. I am wondering if opening these things is automatic, or are there failures. And if there ARE failures, any idea about what percent that would be at novice?
Also, we have been holding on to just about any junk weapons we loot for our smuggler to practice slicing on. Can stone knives and wooden staves be sliced?
Smuggler_Caylin
Thu Dec 09, 2004 5:42 am
#2
Nope, containers are not auto-magik successes.
Get molecular clamps and use them before you slice any wires on those locked containers. While molecular clamps are made at slicing 4, they can be used at novice smuggler.
Read what it tells you. The wire it mentions is the one you should cut first.
Read what it tells you again. Just to make sure.
Slice the wire, then slice the other wire.
As for junk weapons? Sure thing. As crazy as it sounds, you can slice wires in stone knives and wooden staves to improve their damage or speed.
Get molecular clamps and use them before you slice any wires on those locked containers. While molecular clamps are made at slicing 4, they can be used at novice smuggler.
Read what it tells you. The wire it mentions is the one you should cut first.
Read what it tells you again. Just to make sure.
Slice the wire, then slice the other wire.
As for junk weapons? Sure thing. As crazy as it sounds, you can slice wires in stone knives and wooden staves to improve their damage or speed.
Smuggler_Caylin
Thu Dec 09, 2004 5:44 am
#3
oh, as for %.
Molecular clamps are 100% success rate, should the person read what it's telling them and act on it.
If you don't use clamps or fans (75% accuracy) then you have a 50% chance to choose the right wire.
Molecular clamps are 100% success rate, should the person read what it's telling them and act on it.
If you don't use clamps or fans (75% accuracy) then you have a 50% chance to choose the right wire.
Jhett
Thu Dec 09, 2004 5:58 am
#4
Ok... Thank you for the quick reply. Are these molecualr clamp thingies expensive? I mean, mostly we are expecting junk out of the containers, so I'd hate to have to spend good money for it, you know?
Smuggler_Caylin
Thu Dec 09, 2004 6:00 am
#5
You might find a crate of 25 of them for 8k or so on a few servers. 6k-10k seems to be a pretty normal range. Quality doesn't matter on them and it's 90 units of resources to make. Worth the cost to prevent the heart-ache imho.
Smuggler_Caylin
Thu Dec 09, 2004 6:10 am
#6
If you are worried about cost, really do have 'thousands' of containers and such, you could probably make a killing selling some of them that you haven't bothered to open.
A container is a horrible thing to waste and considering I see those things sell for 10k each at times (when sold in lots), you can really balance the cost of your materials out.
A container is a horrible thing to waste and considering I see those things sell for 10k each at times (when sold in lots), you can really balance the cost of your materials out.
Vixytrix
Thu Dec 09, 2004 6:15 am
#7
starting out, how do i get these clamps, or as i will be calling them, my magic wands =-)
Kasiax
Thu Dec 09, 2004 7:41 am
#8
You can get clamps from other smugglers, if you provide the resources they might even do it cheep just to cover the cost to run a factory.
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