Smuggler Archive
Thread: CU Spice Stats Complete List
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TomoRainer
Sat Apr 16, 2005 5:21 am
#1
All right my brothers-in-arms, with the help of the wonderful new blue frog abilities, I've instamastered smuggler and crafted every type of spice we can make. Resource types and costs seem to have all stayed the same, and the various spices seem to pretty much affect the same stats they did before.
Not really gonna get into any analysis right now, as I'm a tired Tomo, but I'm liking the look of these things.. with buffs and food toned down, some of em might honestly be pretty useful.
Novice Smuggler
Grey Gabaki: -10% health, +20% mind regen, 5:00 duration
Scramjet: +20% health regen, -5% action regen, -5% mind regen, 5:00
Shadowpaw: -10% health regen, +20% action regen, 5:00
Delinquency I
Giggledust: +20% action regen, -10% mind regen, 10:00
Sweetblossom: +10% health, +20% health regen, -10% action regen, -10% mind regen, 10:00
Yarrock: +10% health, -10% health regen, +20% mind regen, 10:00
Delinquency II
Pyrepepnol: +20% health, +10% health regen, -10% mind regen, 10:00
Sedative H4b: +20% health regen, -10% action regen, +10% mind regen, 10:00
Zypolene Droid Lubricant: +20% health, -10% health regen, +10% action regen, 10:00
Delinquency III
Crash n' Burn: -20% health, +20% health regen, +10% action regen, +10% mind regen, 15:00
Gunjack: +10% health, +10% health regen, -20% action regen, +20% mind regen, 15:00
Thruster Head: -5% health, +10% health regen, -5% action regen, +20% mind regen, 15:00
Delinquency IV
Booster Blue: +20% health, -20% health regen, +20% action regen, +20% mind regen, 15:00
Muon Gold: +20% health, +20% health regen, -20% action regen, +20% mind regen, 15:00
Neutron Pixie: +20% health, +20% health regen, +20% action regen, -20% mind regen, 15:00
Downers mostly seem to be 30 seconds, but I've heard of some that are 20. If someone would like to test which is which, that'd be most cool.
Also, the food Smuggler's Delight is currently bugged and will give you a downer of 40-50 minutes if combined with spice, so be sure not to use it.
Not really gonna get into any analysis right now, as I'm a tired Tomo, but I'm liking the look of these things.. with buffs and food toned down, some of em might honestly be pretty useful.
Novice Smuggler
Grey Gabaki: -10% health, +20% mind regen, 5:00 duration
Scramjet: +20% health regen, -5% action regen, -5% mind regen, 5:00
Shadowpaw: -10% health regen, +20% action regen, 5:00
Delinquency I
Giggledust: +20% action regen, -10% mind regen, 10:00
Sweetblossom: +10% health, +20% health regen, -10% action regen, -10% mind regen, 10:00
Yarrock: +10% health, -10% health regen, +20% mind regen, 10:00
Delinquency II
Pyrepepnol: +20% health, +10% health regen, -10% mind regen, 10:00
Sedative H4b: +20% health regen, -10% action regen, +10% mind regen, 10:00
Zypolene Droid Lubricant: +20% health, -10% health regen, +10% action regen, 10:00
Delinquency III
Crash n' Burn: -20% health, +20% health regen, +10% action regen, +10% mind regen, 15:00
Gunjack: +10% health, +10% health regen, -20% action regen, +20% mind regen, 15:00
Thruster Head: -5% health, +10% health regen, -5% action regen, +20% mind regen, 15:00
Delinquency IV
Booster Blue: +20% health, -20% health regen, +20% action regen, +20% mind regen, 15:00
Muon Gold: +20% health, +20% health regen, -20% action regen, +20% mind regen, 15:00
Neutron Pixie: +20% health, +20% health regen, +20% action regen, -20% mind regen, 15:00
Downers mostly seem to be 30 seconds, but I've heard of some that are 20. If someone would like to test which is which, that'd be most cool.
Also, the food Smuggler's Delight is currently bugged and will give you a downer of 40-50 minutes if combined with spice, so be sure not to use it.
Message Edited by TomoRainer on 05-05-2005 05:16 PM
MathuCopon
Sat Apr 16, 2005 6:33 am
#2
They really killed buffs all around didnt they? Can't wait to see what the foods are now.
dlc3007
Sat Apr 16, 2005 6:49 am
#3
MathuCopon wrote:
They really killed buffs all around didnt they? Can't wait to see what the foods are now.
good. about time. I was getting sick of wiping out tuskans by the hundreds while not having to pay attention. This game's been way too easy for too long.
Tomo: I assume that this is a typo? "Scramjet: +20% health regen, -5% action regen, -5% health regen, 5:00"
SpinningCloud
Sat Apr 16, 2005 7:14 am
#4
Edited...my bad...I'm not seeing the '-' in some of those...
Basically though it seems that spices are mostly useless and not worth the trouble of the downer.
Message Edited by SpinningCloud on 04-16-2005 07:15 AM
TomoRainer
Sat Apr 16, 2005 11:31 am
#5
dlc3007 wrote:
MathuCopon wrote:
They really killed buffs all around didnt they? Can't wait to see what the foods are now.good. about time. I was getting sick of wiping out tuskans by the hundreds while not having to pay attention. This game's been way too easy for too long.
Tomo: I assume that this is a typo? "Scramjet: +20% health regen, -5% action regen, -5% health regen, 5:00"
Yeah, that was a typo. Hadn't had any sleep at that point. I'll doublecheck when I hop on TC, though.
SpinningCloud
Sat Apr 16, 2005 11:36 am
#6
So let me summarize...
Spices are now pretty much not worth the effort.
Slicing is now pretty much not worth the effort.
Right?
So I never wanted to craft spice and slice anyway so I suppose I should be happy. But, out of curiosity, what IS it that we can actually do now?
TomoRainer
Sat Apr 16, 2005 11:41 am
#7
Why do you think neither of those things is worth the effort?
Moricky
Sat Apr 16, 2005 1:35 pm
#8
SpinningCloud wrote:
Moricky, personally I can't wait to get rid ofr spice crafting and be actually able to smuggle the stuff...but it still has to be in demand by the player base to be of any real content to us.
I also don't like slicing, because it is NOT smuggling, but if we're going to slice it ought to be useful.
And fp sales, while a good money maker, is again NOT smuggling.
Give me smuggling and deep six the irrelevant crap like frog bowls, gaming tables, spice crafting, slicing and fp.
i know what you mean, i am also looking forwards to the revamp. plus is spices are going to be smuggled goods that we have to work hard for, we can surely bump prices up
Skelestoner
Sat Apr 16, 2005 6:05 pm
#9
well, slicing and spice were the main reason i went smuggler. so we dont craft the stuff, does that mean that different delinquency levels get you different kinds of spice smuggling missions?
does the downer still come by after the initial buzz of the spice?
yeah, spice doesnt LOOK as cool as it used to be, it was quite usefull to me as is, but i never sold spice once. ill have to just wait till things go into affect.
TomoRainer
Sat Apr 16, 2005 6:12 pm
#10
Right now we're still crafting spice. It takes the same resources as before and seems to follow the same mechanics in terms of tools used, factory runs, etc. The talk of smuggling spice in is just kickin' the ol' peanut around on what could happen once those In Concept docs get turned into In Testing or In Live.
Skelestoner
Sat Apr 16, 2005 8:01 pm
#11
i think it would be great if they could somehow make it so you must either craft or deliver spice to go up the delinquent tree. cuz though it seems alot of people dont like crafting it, i sure enjoyed it. there i better stop because i sense quite a tangent coming!
Moricky
Sun Apr 17, 2005 12:06 am
#13
i LOVE smuggler, we are 3 classes in 1, combat class with dirty fighting, crafter with spice, service with slicing and FP sales... and now...
combat has been boosted (rar! ph33r me? please?)
spices are kinda useless... wander what downers are like now?
slices are... so pathetic... spose 22% dammage could be handy...
FP sales... lets hope they dont screw us over
combat has been boosted (rar! ph33r me? please?)
spices are kinda useless... wander what downers are like now?
slices are... so pathetic... spose 22% dammage could be handy...
FP sales... lets hope they dont screw us over
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