Smuggler Archive
Thread: First the entertainers, then the crafters.
After being teased, and neglected, it's easy to feel empathy for our brothers and sisters who are getting, what looks like at this point, a raw deal.
<giving crafters a group hug>
<unable to give dancers a group hug due to restraining order from that drunken incident on Coronet last month> ![]()
Cheers
Dat
Actually... this thing is starting to piss me off even more since the ARC and the Jedi starfighter are faction related quests...
In other words, shaft the neutrals again.
Living the greatest saga... your own... is really starting to go out the window fast.
Zane; "...but the devs say it is part of a bigger plan they are not talking about at this time."
Uh huh, and I believe in Santa Claus and the Easter Bunny, and a world where cotton candy and gummy bears grow on trees.
Like we're really suppose to believe that the nerfing of crafters and entertainers was ANYTHING but expedience on their part?
And, like our revamp, they will be 'fixed' "soon"? *rolls eyes*
Oh well, I'm having fun in GW atm, with an occasional forray into SWG to equip myself with the butt-ugliest pistol in the known galaxy!
You know I was going to complain about GW's 'terrain' as it is mostly inaccesable with narrow strips where you can move. Then I played Wookie World and it seems likeSOE had the same idea. I really HATE that they did that to Wookie World, one thing I liked most about SWG was the ability to move over nearly all of the landmass. Is this going to be a trend in on-line games? Forcing players to move along pre-arranged paths through the world? Almost like an interactive movie that really isn't all that interactive...you have a limited number of paths from point A to point B.
SmugglinZane wrote:
Actually... this thing is starting to piss me off even more since the ARC and the Jedi starfighter are faction related quests...
In other words, shaft the neutrals again.
Living the greatest saga... your own... is really starting to go out the window fast.
Imperials = Jedi star fighter
Rebel = ARC 170
Neutral = Blacksun Valski (not sure on the spelling of these little guy)
lokidevil wrote:
Imperials = Jedi star fighter
Rebel = ARC 170
Neutral = Blacksun Valski (not sure on the spelling of these little guy)
SmugglinZane wrote:Where is the vision of a player driven economy? Where is the promise that, except for a very few items, player crafted equipment would always be better than looted ones?As the game moves forward, do us all a favor and stand on the side of these professions.
QFE to show support as I'm too tired of pointing these things out already... all those things shouldn't be problems at all, since there's exactly the same amount of work involved in creating a system that doesn't hurt non-combat professions, you just have to think for a minute before designing it.