Smuggler Archive
Thread: Knockdown doesn't knock down
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Kasias
Fri May 06, 2005 6:34 am
#1
Anyone else notice that our knockdown shot doesn't work? The icon comes up, but the target does not get knocked down, and continues to fire (at least vs. wookies in the expansion).
bpphantom
Fri May 06, 2005 7:14 am
#2
Bugged and noted since the CU. Still not working with the expansion is a bit of a pain though.
Kyllan
Fri May 06, 2005 7:45 am
#3
Lowblow doesn't seem towork either, now. And it did work before the CU.
Selko
Fri May 06, 2005 1:44 pm
#5
Dang it they changed the description since TC stupid devs.
Message Edited by Selko on 05-06-200504:54 PM
Message Edited by Selko on 05-06-2005 04:54 PM
Ihovo
Sat May 07, 2005 2:44 am
#6
the ranged knock down didn t GO to BH, they always HAD their own knock down attack ^^
But I think it would be really a bit overpowered if low blow still would knock down, and hey, a little less firerate from the mob is also quite nice
Golrok
Sat May 07, 2005 2:47 am
#7
Ihovo wrote:
the ranged knock down didn t GO to BH, they always HAD their own knock down attack ^^
But I think it would be really a bit overpowered if low blow still would knock down, and hey, a little less firerate from the mob is also quite nice
oh my bad. i should leave mos espa more..,.
Kyllan
Sat May 07, 2005 10:53 am
#9
Tyyylowyspetily wrote:
Works just fine when fired out of my rocket launcher![]()
HaHa! I bet it does. ![]()
Esquire24
Sat May 07, 2005 12:13 pm
#10
what is the KD shot for smugglers? I must have missed that one.
Golrok
Sat May 07, 2005 12:43 pm
#11
LOw Blow Pre CU was our coolest special but its now gone to BH's I think. They now have ranged KD. But we have a snare and a root, and most of us probably have stopping shot. Adding a ranged KD to all that is a bit overpowering because a KD will immediatley stick after the mobs root breaks. So thats a little to much stopping power. IMO we would be overpowered with ranged KDunless they nerfed concussion shot.
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