Smuggler Archive
Thread: The TRUE state of SONY..This says it all!(READ)
Today I received this letter from a member of the SWG smuggler community:
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Hi GreenMarine.
Don't mean to intrude on your privacy, but this is TomoRainer from the
forums, pilot correspondent and long-time smuggler. You always felt like
something of a standard-bearer for us smugglers, like the one guy out of all
the staff who actually cared, so I'm sad to see you go--but doubly so that
your last interaction with us was on the "Plan B" slicing thread, one which
contained a lot of negativity. Negativity's nothing new for us smugglers,
of course, but some of the words directed your way, to the one developer we
ever saw trying to follow through on his promises to us--well, they're not
the kind of terms I'd prefer to part on.
Can't guess what you think of us rowdy bunch, but if you're interested in a
clearer picture of what you really meant to the smuggler community, I'd
recommend this thread:
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=214024
Anyway, thanks for all the effort you put in on our behalf. Goodbye, and
good luck wherever you're headed next.
- Ed
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This is the response I sent him, which is also appropriate for the SWG community at large who were looking to me for certain changes to the game.
Wow, thanks for the email, I greatly appreciate it. I never felt
anything but warmth for the SWG community, the smugglers in
particular. The community-at-large was always very good at talking
about ideas with developers in (generally) a constructive and fun way.
My leaving SOE has nothing to do with the community and a lot to do
with the state of SOE. A new opportunity came up at the right time and
I felt I would be remiss not to pursue it.
I'm now at Fastlane Games, a brand new start up in Austin. In fact,
I'm the 12th employee. We have a contract with NC Soft to produce a
prototype for a new MMO. If that prototype is approved, we'll receive
full funding to ramp up for full time production. I'm still doing
design, but my job title is now Client Engineer. I'm focused on
gameplay implementation at the native code, instead of script, level.
I'll probably still get a chance to write content, etc, but I think my
heart has always been more with the code.
If our prototype process is successful, maybe we'll see Fastlane
develop a good community relationship based on the kind of open
communication principles we tried to develop at SOE.
Again, thanks for your email and the link to the thread. I'm sorry I
couldn't carry through on my work on SWG,
Brandon
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Additionally, I have to say that all of the work I was assigned at SOE will be carried on. David White and Thomas Blair, in particular, are very intelligent designers with strong work ethics and a good since of community. I think you can expect them to bring a lot of good to the smuggler profession. Don't hinge expectations on a single designer. SOE has plenty of good designers to carry on the torch.
----
Oh yeah, just to clarify: "My leaving SOE has nothing to do with the community and a lot to do with the state of SOE." is not meant to be negative in regards to SOE, but more that I didn't really fit the company environment anymore. SOE Austin has grown quite a bit from the old days of SWG and I think I fit better in a smaller company.
----
One other thing! The poker bot programming project is a personal spare time thing. Not the project Fastlane is doing, of course. ^_^
SWGuy2005 wrote:
I'm now at Fastlane Games, a brand new start up in Austin. In fact,
I'm the 12th employee. We have a contract with NC Soft to produce a
prototype for a new MMO.
Nice to see that a Correspondent has the cajones to buck the system. Way to go, bud.
TomoRainer wrote:
Oh yeah. The phrase "their customer service kicks SOE/SWG's into the gutter to beg for pennies, so bankrupt are they of professionalism" is damn straight.
TomoRainer wrote:
Pssht, I was complaining about how we couldn't smuggle when you were back in short pants.
Bah! I was complaining about how we couldn't Smuggle (It's a CAPITAL "S", dammit!) before you were a gleam in your daddy's eye! Before they even put Smuggler in the game in beta! Before dinosaurs walked the Earth!
Now now lads.. no need to squabble.. plenty more BluebloodUK rants where that came from, now Pandora's Box has been opened (*stifles a snigger*)
I feel like Bruce Manners who's just been irradiated by the Nerf Bomb and now transforms into the Incredible Rant everytime "$hits Over Everything" highlights their ineptitude with every passing day.
I am a lion! Hear me roar!
/roar
Sony Dictionary:
Fixes: Non-Revenue Generating programming activity and/or activites that don't work well with advertising to new potential gamers and/or highly discourage activities for programmers who could be out adding new glow effects for Jedi lightsabers.
Bugs: See Fixes
Jedi: Cash Cow - God Bless 'em!
Smuggler/Ranger/Squad Leader/Bio Engineers/Creature Handlers/Dancers - What? Are they in SWG?