Smuggler Archive

Thread: Smuggler Revamp Discussion

ElijahDahni
Mon May 17, 2004 2:27 pm
#1




Greetings fellow SWG Smuggler and friends,

I have to say personally I am very excited about the revamp and have heard a few rumors and thought I'd start a discussion of what people would find interesting and/or exciting about additions to the smuggler profession. well here's a few Ideas I had cooking around. Most of these Ideas are made up from things I've heard and things people have said to me. Please feel free to add to the discussion.


Crime Boss/Factional/Political Missions - Smugglers need mission terminals!! We really smuggle nothing at all! If you are not factioned your smuggling experiance is unexciting. I am a neutrel Smuggler so occaisionally I'll get scanned at really no consenquence.I thought it would be a good Idea to set-up mission terminals in certian "questionable' areas. Reguardless every faction in the game could very well benefit from a smuggler. Jabba does need deliveries made, The Rebels and Imperials at some time could require a covert mission by a smuggler. There are plenty of Nobles,Princess',and crooked politition to keep a hardworking Smuggler busy. Also these missions should also have npc characters tailing or tracking the smuggler as a spy or snitch. If the smuggler gets scanned by this "Being" the mission is comprimised and the Smugglers name goes on the bounty hunter mission list for a couple days or if it's that big of a failure a week. of course I'm sure this Idea needs work but its a start. Just a little something to get the devs cooking.


Spice - Spice should have a special enhanced property. Normal foods shouldn't tweak the player better than a drug. Drugs are either created or cultivated to have the utmost quality and quantity so to speak. Chefs don't get me wrong I also think spice should be incorporated in Chef foods. Making them enhanced. I just feel that the duration should be longer and the boost should be equal or a little lesser than a Buff. Depending on grade of ingrediants. There should be a money making quality to Spice if it's to be authentic. lol I went from selling crates of Muon for 10k to hardly a sale at all. How's a self respecting smuggler to make ends meet?


Dirty Fighting - My only 2 complaints. A more powerful Gun and another shot when you master. I have to novic pistoleer to get decent damage. HealthShot2 and the cert. for the republic baster is a lifesaver at times.


Underworld - Make this non-faction friendly to. Not sure how but there should be a reason a neutrel character would wanna develop thier underworld skills. Maybe a break on transport costs, maybe give the ability to slice ticket terminals. Underworld sounds like shady dealings. and for me right now it's just 4Slots.


Slicing - Only Idea here is when mastering Smuggler you can decide the way the slice goes as far as Speed,Range,Encumb,Effect. other than that I'm cool with slicing. the Idea in Underworld might fit here.


Master Smuggler - Please give us something for mastering, there are a few Ideas above that would fit in here. maybe better pistol accuracy or something in that Idea.


Thanks for hearing my Ideas and "May the force be with you..."


Javix Chase Master Smuggler
Nairb3
Mon May 17, 2004 5:57 pm
#2

I think if they want to put smuggler missions on terminals allow us to slice any terminal to bring up the smugglnig missions not have our very own terminals



-Tempest-Elmer
insinative
Mon May 17, 2004 6:31 pm
#3

I got one, put a timer on Feign Death? Yes.


You shouldent be able to feign whenever you want.





__________________________

-= DaWG =-
BlinG BlinG
s Sin-Oka s
______________________
Merchillon
Mon May 17, 2004 6:49 pm
#4

Insinative I think you need to lay off on the spice a bit, it's addled your brain.


Feign death needs to be fixed so that in pvp your opponent sees you as a corpse so you are unattackable. As it is, it's an ability that's basically like hitting the "grief me" button. Since you are obviously on the receiving end of Feign Death, I'm surprised you wouldn't want us to be able to hit that button wheneverwe want. It's a lot easier to shoot a corpse than a living combatant.


P__Day
Mon May 17, 2004 7:19 pm
#5

timer on feign what kinda moronic **** is that. It already no use to us since we get wound grived and armor gets wrecked in PvP, and the NPC's and creatures re aggro as soon as we get up, Panic shot and feign already got one nerf no pint in adding another one. you cant be a smuggler, no smuggler would ever say that.
superbike
Mon May 17, 2004 7:52 pm
#6







Slicing - Only Idea here is when mastering Smuggler you can decide the way the slice goes as far as Speed,Range,Encumb,Effect. other than that I'm cool with slicing. the Idea in Underworld might fit here.


Master Smuggler - Please give us something for mastering, there are a few Ideas above that would fit in here. maybe better pistol accuracy or something in that Idea.


Thanks for hearing my Ideas and "May the force be with you..."


Javix Chase Master Smuggler





i am sorry for this. i would love to be positive but i am disheartened after today and yesterday experiences. SLICING NEEDS SOMETHING DONE PLEASE. yesterday i did 3 full suits for a customer just to get one stupid effect suit. we are talking approx 2 million credits. i also did 15 (450k credits worth) jawa guns for another customer. 3 out of 15 got damage slice and we all know he is gonna destroy those other 12 guns. today i did 7 t-21 (approx value for the customer 350k) 2 out of 7 got damage slice. all in my two day experience i have seen approx 2 million credits destroyed. multiply this by how many other master smugglers who have had this happen. this is destroying the economy almost as much as the crazy resource shifts. please please get something up for the slicing in the revamp cuz as it stands right now i am afraid to slice and take credits out of the economy. has there ever been any justification as to why a master smuggler has absolutely no perks (sorry when i can do a minimum similar to a low level slicer aka 11 percent i dont count 35 percent as a perk for master) and benefits towards being a master at slicing? i have tried in other posts to offer suggestionsto these problems to be productive in posts and it seams it has come on a mute community so i guess my ideas were bogus as to help with this.


is there any light at the end of the tunnel?





i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
BeigeKnight
Mon May 17, 2004 7:57 pm
#7






Spice - Spice should have a special enhanced property. Normal foods shouldn't tweak the player better than a drug. Drugs are either created or cultivated to have the utmost quality and quantity so to speak. Chefs don't get me wrong I also think spice should be incorporated in Chef foods. Making them enhanced. I just feel that the duration should be longer and the boost should be equal or a little lesser than a Buff. Depending on grade of ingrediants. There should be a money making quality to Spice if it's to be authentic. lol I went from selling crates of Muon for 10k to hardly a sale at all. How's a self respecting smuggler to make ends meet?





You mean if you take brandy and then pop a muon it will enhance the brandy? I don't know, that's kinda like taking a step foward then two steps back. I'm all for a spice revamp, but also like popping muon then hitting the brandy between downers. Experimentation would be nice.


I do like your smuggler mission idea. Nice mix of RP and the BH aspect.




Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
ElijahDahni
Tue May 18, 2004 7:42 am
#8

Sure take one of the best skills away!!! That seems right?!?!?!?!


As far as feign death goes it's a defense mechanic Smuggler has a bunch of support shots and nothing offensive. Unless your pair with another profession. So feign death is more than helpful especially in a tight spot. those who whine about the skill are whiners. I could whine about Knockdown in the TKA profession. and how everyone is TKA becuz of it. So in closing during PVP if you aren't quick enough to drop the smuggler tough! be quicker on the draw. There have been plenty of times I didn't hit Feign in time to cheat death. This is not a discussion to whine! please leave the hating at the Door.


SWG Smugglers Deserve Feirgn death, get over it




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